# data[].attributes.body
Szybkie rysowanie zadanego przedmiotu.

# data[].attributes.body
Bingo extended

# data[].attributes.attachment_link.readable_text
GRA 5 IN A ROW

W NAUCZANIU NIE TYLKO JĘZYKA ANGIELSKIEGO

Przyszedł czas na wspominki... Będąc dzieckiem grywałam z siostrą w przeróżne gry, ale bingo czy też inaczej zwane 5 in a Row było jedną z topowych gier. Niedawno miałam okazję ponownie się pobawić, dzięki czemu powstały te plansze :)

Na czym polega gra 5 in a Row?

Gracze dążą do uzyskania pięciu miejsc w poziomie, w pionie lub ukosie. Podczas gry wzajemnie siebie blokują. Jeśli chcemy dodać językowy smaczek, wystarczy przygotować na przykład zestaw pytań, zdań gramatycznych, ćwiczeń leksykalnych, słówek czy obrazków. Uczestnicy muszą wykonać zadanie, aby zaznaczyć wybrane przez siebie pole. Karty z zadaniami ustawiamy w stosik i kolejno pobieramy. Gdy odpowiedź będzie błędna, przeciwnik / przeciwnicy zaznaczają pole swoim kolorem lub symbolem.

Gra sprawdzi się zarówno na zajęciach „one to one", jak i podczas pracy w parach czy w grupach - najważniejsze, aby dokładnie ustalić reguły gry przed rozpoczęciem rozgrywek :)

5 in a Row jako gra wielokrotnego użytku

Plansze najlepiej zalaminować i zakupić mazaczki suchościeralne, dzięki czemu będziemy mogli je wykorzystać w kilku grupach. Zamiast pisaków możemy również użyć pchełek, monet, nakrętek - generalnie czegokolwiek, co zmieści Nam się w pojedynczym polu.

Plansze, które przedstawiam Wam dziś bazują na słownictwie Repetytorium Ósmoklasisty Macmillana. Przygotowane zostały do działów: Człowiek, Dom oraz Szkoła. Dodatkowo zamieszczam uniwersalną wersję, czyli z pustymi polami.

Jak wykorzystać plansze 5 in a Row?

Sposób rozgrywki zależy od potrzeb i umiejętności Naszych uczniów. Znając poszczególne grupy, dobierzmy rodzaj zadania zgodnie z ich zaawansowaniem językowym.

podajemy polski odpowiednik,

układamy zdanie twierdzące lub przeczące,

układamy opowiadanie z kolejno zakrywanych słówek (ustnie lub pisemnie),

podajemy definicję słowa po angielsku poprzez opis, synonim lub antonim.

Moim zdaniem gra ma ogromny potencjał - a co Wy o niej sądzicie?

W przygotowaniu są kolejne plansze, które pojawią się na blogu za dwa tygodnie, więc Stay Tuned :)

# data[].attributes.attachment_link.title
GRA 5 IN A ROW W NAUCZANIU NIE TYLKO JĘZYKA ANGIELSKIEGO

# data[].attributes.attachment_link.description
Przyszedł czas na wspominki... Będąc dzieckiem grywałam z siostrą w przeróżne gry, ale bingo czy też inaczej zwane 5 in a Row było jedną z topowych gier. Niedawno miałam okazję ponownie się pobawić, dzięki czemu powstały te plansze :) Gracze dążą do uzyskania pięciu miejsc w poziomie, w pionie lub ukosie.

# data[].attributes.attachment_link.readable_text
The Shake Up Learning community is always chatting and sharing digital tools and lesson ideas for the K12 classroom. Recently, we discussed our favorite formative assessment tools for the classroom, and I wanted to share these here for you as a resource.

In this post, you will find 20 Formative Assessment Tools for Your Classroom!

Let's make sure we are all on the same page when it comes to formative assessment, or what I like to refer to as, "Assessment FOR Learning," as a follower of Rick Stiggins ' work over the years.

"Teachers who use, "Assessment FOR learning," involve their students in ongoing self-assessment in ways that reveal to those learners (a) where they are headed in their learning, (b) where they are now in relation to those expectations, and (c) how each student can close the gap between the two." - Rick Stiggins

Formative assessment is such an essential part of the learning process and student success, and many digital tools can help support this process.

This list has a wide variety of features and options to help you solidify your formative assessment strategies! Many of the tools below are great for both formative and summative assessments.

20 Formative Assessment Tools for Your Classroom

(in alphabetic order)

Edpuzzle allows you to turn videos into a quick assessment. Choose a video on YouTube, Khan Academy, Crash Course, or upload your own. Trim the video, insert a quiz anywhere and track your students progress. (Freemium, basic account is free, additional features available with paid accounts.)

Edulastic is a complete assessment dashboard. Teachers can create and track assessments, and even align with CCSS. They also offer a district wide-platform for sharing district-wide assessments. (Free for teachers, district-sharing requires a paid license.)

Flipgrid is a video discussion platform, that allows students to respond to questions, topics, and reflect using video. Students can also respond to each other, leave comments, and more. (Free!)

Some have said that Gimkit is Kahoot on steroids. Gimkit is another fast-paced quiz game, but with an extra element. Student earn in-game cash to spend on game upgrades. Check out Leslie Fisher's review and video to learn more.

Inside Google Classroom, you have the option to create a questions and share that with students. You can make this collaborative, or just have the answers viewable for you the teacher. This is not a robust threaded discussion tool like I wish it was, but it can be handy for formative assessments and to check for understanding.

Formative is a free online assessment tool that is very robust. Formative allows teachers to choose pre-made assessments and edit to fit your needs, create your own from scratch, or even upload a PDF or doc to create. They also offer some fantastic data that you can track and intervene when needed. (FREE and integrates with Google Classroom!)

Google forms is a survey and quiz tool that is very easy to use. You can feed your form or quiz data into a Google Sheet for analysis and evaluation. Both Google Forms and Sheets also have many "add-ons" that give users even more capabilities that can power your formative assessments. (FREE)

InsertLearning is a Chrome extension that lets you turn any webpage into an interactive lesson. InsertLearning has this fantastic toolbar that will allow you to highlight text, add sticky notes, insert questions, videos, or even a discussion all inside the webpage! Learn more about InsertLearning here: 4 Ways to Blend Learning with InsertLearning. (InsertLearning is a freemium application, but you get your first five lessons for free.)

Kahoot! is a game-based learning and trivia platform that allows you to create very engaging quizzes for your classroom. Kahoot! is super fun and addictive. You can create your own kahoots, or choose from their library of games. Play live kahoots, in groups, issue challenges, or assign as homework. (FREE)

Mentimeter is an interactive presentation tool that allows you to poll your students, check for understanding, or ask students to vote. There are several different types of questions you can create, image-based, multiple choice, scales, open-ended, questions from the audience and more. You can even generate word clouds out of responses! (Freemium, some features are free.)

Nearpod is an interactive classroom tool for teachers to engage students with interactive lessons. Nearpod allows you to create and share lessons that sync across devices and encourage student participation, and evaluate student responses through comprehensive reporting. (Freemium, some features are free.)

Padlet is a super easy to way to create an online bulletin board that allows teachers and students to share and collaborate. What's great about Padlet is that it offers so much flexibility! It works on any device, and you can share just about any type of information-text, links, upload files, photos, videos, just about any kind of response. There are also many different ways you can design your pages. Customize the background, organize information in new ways. (Free trial available)

Pear Deck is a web-based formative assessment tool that allows you to create interactive lessons using G Suite tools. The Google Slides add-on has quickly become a favorite of mine. (I even teach it in my Google Slides Master Class!) Pear Deck offers a library of free templates that you can use to created interactive assessments in your slides. Pear Deck is also a freemium tool, some features are free, but you can get a 3-month Premium Membership with this special link for Shake Up Learning readers!

This assessment tool allows teachers to collect on-the-spot formative assessment data without the need to have students use devices or paper and pencil. Teachers create and print specially coded cards that students hold up in class as their response. The teacher uses the Plickers app to scan the cards and collect the data. (Free)

Poll Everywhere is a live audience polling tool that integrates into your presentation. You can ask questions during your lessons, see live data, and reports. (Freemium, free accounts are limited to 25 responses per poll.)

Quizizz allows you to conduct student-paced formative assessments in a fun and engaging way for students of all ages. Quizizz works on just about any device and offers a library of public quizzes that teachers can use in their classrooms. They also provide detailed class and student reports. (FREE)

Quizlet is a study tool that uses flashcards, games, and other "study sets." to help students. Quizlet Live is a collaborative quiz game where students are placed into teams to work together to answer the questions and learn together. (FREE)

Seesaw is a digital portfolio and communication tool that many teachers love! Seesaw works on any device shared or 1:1. Free for teachers. Teachers create activities for students. Students draw, take pictures and video, and capture their learning in their portfolio. Parents can view their students work and leave comments. (Freemium, some features are free.)

Socrative is a web-based formative assessment tool that allows teachers to create quizzes, ask questions, collect exit tickets and feedback. You can also create a competitive quiz bowl game, called, "Space Race," where students compete to get the most answers correct. (Freemium with up to 50 students per session.)

Spiral.ac is an interactive learning platform with a suite of collaborative applications. Deliver quick fire formative assessments, discussion, teams of students can work together to create presentations, and turn any public video into a live chat with questions and quizzes. (Freemium, some features are free.)

Did your favorite assessment tool make the list? If not, let me know in the comments!

© Shake Up Learning 2018. Unauthorized use and/or duplication of this material without express and written permission from this blog's author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Kasey Bell and Shake Up Learning with appropriate and specific direction to the original content on ShakeUpLearning.com. See: Copyright Policy.

Get Your FREE eBook: The Complete Guide to Google Certifications!

# data[].attributes.attachment_link.title
20 Formative Assessment Tools for Your Classroom

# data[].attributes.attachment_link.description
In this post, you will find 20 Formative Assessment Tools for Your Classroom! Formative assessment is such an essential part of the learning process and student success, and many digital tools can help support this process. This list has a wide variety of features and options to help you solidify your formative assessment strategies!

# data[].attributes.attachment_link.readable_text
Don't miss these Featured Posts :

Another Wonderful Collection of Games for any level
_______________________________

_______________________________

_______________________________

How to teach the four skills

_____________________________________________________________________

Games and activities for teaching english as a second language :

Type: Concentration Game

Target: Any vocabulary

Materials: Timer

Procedure: Set a timer for 2 mins. Challenge the students to see how many times they can recite the vocabulary words in 2 mins. For example, if you are learning the months of the year, see how many times the students can say all 12 months in 2 mins.

Comments: Good for practicing fluency and retention. Can change the time limit depending on needs.

Type: Active Game

Target: Any vocabulary

Materials: None

Procedure: One student is it and stands in the middle of the class with their eyes closed. Each corner is represented by a vocabulary word. The students have 10 seconds to choose a corner to go to. It calls out one of the vocab words and the students standing at that corner are out. Continue until only one person is left and that student becomes the it for the next round.

Comments: Not very intensive on English speaking, but very fun.

Type: Concentration game

Target: Alphabet

Materials: None

Procedure: The teacher draws a letter on the back of the first student. The student then tries to decipher which letter was drawn and draw the same letter on the next student's back. This continues until the last student must draw the letter on the board. I usually play the same as the Telephone game, class against the teacher. Every time the class gets the letter wrong, I get a point. Every time the class gets the letter right, they get a point. It's really motivating for the students and develops class co-operation on a common goal.

Comments: This could be altered so that the student must say the letter out loud in stead of drawing it on the board. Or they must say the sound that the letter makes instead of the name. Or they must say a word that starts with the letter.

Type: Active Game

Target: Any vocabulary

Materials: flashcards, angry gorilla cards

Procedure: Have a pile of flashcards that you want to review. Mix in a few angry gorilla cards. Turn a card over and the students should say the word three times. If the angry gorilla card is turned over then students run to the safe zone and the angry gorilla (the teacher) tries to catch them. The caught student becomes the gorilla through an initiation dance (pounding of fists on the chest).
Comments:
Type: Active Game

Target: Any vocabulary or sentence patter

Materials: Ball

Procedure: Throw the ball to a student. The student catches it and says a word or sentence, for example, "I like apples." They throw to the next student who says a new word or sentence such as "I like pizza." This continues until all the children have had a turn.

Comments: This is a very simple game and fun for younger students. However, endless variations can be made to make it suitable for all levels. For example, the students must repeat the process and remember who threw to them and who they threw to as well as what the person before them said. The first person says

"I like apples" and then throws to S2. S2 says "He likes apples. I like pizza." Then throws to S3. S3 says "She likes pizza. I like Kim Chi." This continues until it reaches the first student who starts the pattern over again. Everyone tries to remember the pattern of the ball and what they said. Another variation is to do the above and then add more balls into the mix so that after the first 2 students have gone throw another ball and the students must continue the pattern with more balls. Or else who can speed up the rhythm of the throwing.

Type: Active game

Target: Any vocabulary

Materials: Balloon

Procedure: Practice vocabulary words. The students then stand in a circle and a balloon is hit into the air. The object of the game is to not let the balloon hit the ground. But when someone touches the balloon, they must say a vocabulary word. If the balloon touches the ground, or someone hits the balloon without saying a word the round is over. Count how many touches you can get to and try to beat your own record.

Comments: This could be altered to practice a sentence form instead of vocabulary by having the students hit the balloon and say one word from the sentence at a time in order instead of random vocabulary words.

Type: Active Game

Target: Any vocabulary

Materials: Balloon

Procedure: Divide s tudents into teams. Each team is split in half and stands in line opposite from each other as in a relay. The first student must walk to their team with a balloon between their knees without it falling. Once they get to their team they have to tell the next person a vocab word that I have given them. The next person repeats it 5 times and then takes the balloon between their knees. Then they walk to the other side, pass it to the next person and say the next vocab word. The first team to finish all vocab words is the winner.
Comments:
Type: Game

Target: Review

Materials: picture cards

Procedure: Divide the class into 2 teams. Draw a banana tree on the board with about 9 rungs up the tree. Each team has a mascot (monkey picture cards work well). The object of the game is to climb the tree the fastest to get to the bananas. The climb a rung at a time by answering questions correctly. The first group to get the bananas is the winner.
Comments:
Type: Concentration game

Target: Any vocabulary

Materials: None

Procedure: Divide the class into 4 or 5 teams. The teams are now crews on a Battleship at war with the other ships. One person on each team is the captain, another person is the shooter and the rest is the crew. Each ship has its own name. The captain's job is to answer when their ship is called, the shooter's job is to call out another ship's name and the whole crew must each say a vocab word. The teacher starts by calling out the name of a ship. The captain answers first by saying a vocab word, for example, let's say the theme is food, they answer by saying bananas. Each crew member of that ship follows by saying in turn another food word until the last crew member is the shooter. The shooter himself says a food word and then calls out the name of another ship. That ship's captain must answer and their crew must say food word until the shooter calls out another ship. If the captain doesn't answer quickly (2-3 seconds after their ship is called), their ship is sunk. If the shooter can't say the name of another ship quickly or any crew member can't say a vocab word, their ship is

sunk.

Comments: Can be made harder by not allowing students to repeat vocab

words or else their ship is sunk.

Type: Game

Target: any conversations

Materials: Picture cards, fake money

Procedure: Hand out fake money to the students. Ask each student a question from the target theme (i.e. under, on, in) about Mr. Monkey such as "Where is Mr. Monkey?" Each student answers where they think he is, for example "He is on the table," "He is under the chair," or "He is in the box." In order to bet the students must place a bet from their fake money, like 1 dollar.

Record their predictions. Then pull out one of the picture cards at random. The students who guessed correctly get the money in the pot. The students can buy candy or prizes with their money at the end of the game.

Comments: Other suitable conversations would be "What is Mr. Monkey doing?" 'What is Mr. Monkey eating/wearing?" etc.

Type: Game

Target: Any vocabulary

Materials: paper and pencil

Procedure: Students draw a 3×3 (or bigger) grid and fill in the squares with vocabulary words. Call out vocab words at random and the first student to get a line or any other formation decided upon is the winner.

Comments: Students can also draw instead of writ the vocab words in the squares.

Type: Active Game

Target: Time

Materials: circle marked on the floor

Procedure: Ask students to make the hands of a clock with their bodies inside the circle on the floor. Yell out certain times and students should make the time with their bodies. For example, if the time is 3:30 they can point their hands toward where the 3 would be and bend at a 90 degree angle to show the time. Can be played just for fun or as teams.
Comments:
Type: Game

Target: Can you help me?

Materials: A button (or a small coin)

Procedure: In this game there is one searcher and one hider. The hider has a button cupped in his hands. The rest of the students are all in a line with their hands cupped in exactly the same way. The hider then slides his cupped hands in between the others hands all the way down the line. Except, secretly, he drops the button into someone else's hands somewhere along the way. The student who receives the button from the hider should not give any indication that he has the button because we don't want the searcher to know. Then when the hider is finished everyone asks the searcher grasshopper, "Button, Button, who has the button?" Then searcher should guess who he thinks has the button by asking "Can you help me?" If the student he guesses doesn't have the button they should answer, "Sorry I can't" but if he guesses correctly and you have the button you say "Sure I can" and then give him the button. Repeat with new searchers and hiders.

Comments: Perhaps could be altered to focus on another conversation theme.

Type: Game

Target: Any conversation

Materials: mini cards

Procedure: Each student gets a collection of cards of a certain number and on a certain theme. They write their name on the back. Then they find a partner and ask the target question such as "What do you do?" to each other. Both students answer such as "I'm a doctor" or "I'm a lawyer". Then they do Rock Paper Scissors and the winner takes the other person's card. Repeat with new partners.

Most cards wins. Return the cards to each person at the end of the game.
Comments:
Type: Game

Target: Any vocabulary

Materials: None

Procedure: Students are divided into 2 teams. One person from one team comes up to the front where the teacher gives them a vocabulary word to act out. The team tries to guess the word. If they get it correct the team gets one point. Teams alternate turns and the team with the most points wins.

Comments: If the words are easy to guess you can make it harder by limiting the time to act it out, limiting the time the students have to guess, limiting the number of guesses and having the team say the answer together in unison.

Type: Active Game

Target: Any vocabulary

Materials: None (or picture cards)

Procedure: Divide students into 2 teams. Write the vocab words on the board. 2 students from each team race to circle the word I say with a piece of chalk, say the word and then return the chalk to their team. The fastest team per round gets a point

Comments: Can also be used with picture cards on the board, but instead of circling the card they just touch the card.

Type: Concentration Game

Target: Any vocabulary, song or chant

Materials: None

Procedure: Students stand in a circle with their hands overlapping, each student right hand is in front of the others and their left hand is behind. Practice passing the clap; the first person brings their right hand over to clap the right hand of the next person. The left hand always stays in place. They clap should be passed around the circle. Then add in the chant and clap to the beat of the chant.

For example, use the chant " Cinderella, Dressed in yella, Went upstairs to kiss her fella. She made a mistake, and kissed a snake. How many doctors will it take? 1! 2! 3! 4! 5!" The 2 students who are supposed to clap on the count of 5 have a duel to slap each other's hands. The person on the right tries to clap the person's on the left's hands. The person on the left tries to remove their hand so that the person on the right misses. Whoever is successful (clapping the other's hand or making the other person miss) is the winner. The loser is removed from the game. The 2 students must have the duel on the count of 5, no waiting or fudging the time or else it gets complicated. Make sure the students say thechant and don't just clap. The last 2 students standing have the final duel by one person putting both hands on top and the other putting their hands on top. They clap and switch hands position to the beat of the chant until the count of 5. On 5 the person on top tries to clap the bottom persons hands and the bottom person tries to remove their hands. The successful person is the winner.

Comments: You can use any song or chant or even simple vocabulary words to play this game

Type: Active game

Target: Any conversation pattern

Materials: None

Procedure: Make up actions for the answers to the question. For example, to practice "What's the weather like?" "It's cloudy/rainy/sunny/windy, etc" make up actions for each answer such as "It's cloudy"=cover your eyes, "It's rainy"= fingers wave in the rain motion, "It's windy"=sway side to side, etc. Then

students stand in line all facing the teacher. Everyone says the question together in unison "What's the weather like?" and then clap 2 times together.

Immediately after the second clap, each student answers and does the action to go along with the answer. The teacher also answers and does an action. Any student that does the same action and answer as the teacher is out. The last student standing is the winner

Comments: Could be used to practice only vocabulary words and instead of saying a question just say the theme of the words. For example "Animals, animals, clap-clap" then everyone does the action and says an animal vocabulary word.

Type: Active Game

Target: Clothes vocabulary

Materials: Old clothes

Procedure: Students line up across from a pile of clothes in teams. The first student runs to the pile of clothes and picks one thing to put on. Then they yell the name of the clothes 3 times and run back to the line. They pass the clothes to the next person who must wear it and run and choose something else to wear and yell it's name 3 times. The team to get all their items on the fastest is the winner.

Comments: Can also be done as a whole group and try to beat their previous times.

Type: Game

Target: Any vocabulary

Materials: Word or picture cards

Procedure: One student has a card pinned to their back or stuck on their forehead. The rest of the class knows what the card is and gives the students hints about it until they can guess their card.

Comments: Can be used to practice more than just vocabulary by having the students answer in full sentences, and having the student ask questions about their card.

Don't miss these Featured Posts :

Another Wonderful Collection of Games for any level
_______________________________

_______________________________

_______________________________

How to teach the four skills

________________________________________________________________________

MoroccoEnglish.com's webmaster, High School teacher of English, in Nadorcity. A BA degree holder, from Mohamed first university in Oujda . - - www.moroccoenglish.com - -

# data[].attributes.attachment_link.title
100 Classroom Activities & Games - Part 1 | MoroccoEnglish

# data[].attributes.attachment_link.description
_____________________________________________________________________ Type: Concentration Game Target: Any vocabulary Materials: Timer Procedure: Set a timer for 2 mins. Challenge the students to see how many times they can recite the vocabulary words in 2 mins. For example, if you are learning the months of the year, see how many times the students can say all 12 months in 2 mins.

# data[].attributes.headline
Free games, quizzes, activities and diagrams

# data[].attributes.subject
Free games, quizzes, activities and diagrams

# data[].attributes.body
Tworzenie fake news

# data[].attributes.attachment_link.authors[].name
Russel Tarr, International School of Toulouse

# data[].attributes.attachment_link.title
ClassTools.net: Create your own interactive learning resources

# data[].attributes.attachment_link.description
Dozens of templates, quiz generators and learning tools for use in the classroom

# data[].attributes.body
Fonts for secret codes

# data[].attributes.attachment_link.readable_text
86,484 fonts of which:
34,084 with accents
44,397 with the Euro symbol

How to install a font (details in the Help section)
Extract the files you have downloaded, then:

Windows 10/8/7/Vista: Right-click on the font files > "Install"

Mac OS X: Double-click the font file > "Install font" button. Other OS...

All the new fonts
The fonts presented on this website are their authors' property, and are either freeware, shareware, demo versions or public domain. The licence mentioned above the download button is just an indication. Please look at the readme-files in the archives or check the indicated author's website for details, and contact him/her if in doubt.
If no author/licence is indicated that's because we don't have information, that doesn't mean it's free.

# data[].attributes.attachment_link.description
Archive of freely downloadable fonts. Browse by alphabetical listing, by style, by author or by popularity.

# data[].attributes.attachment_link.description
Copyright © Ideas for English Lessons 2018 All Rights Reserved

# data[].attributes.attachment_link.description
Free Online QR Code Generator to make your own QR Codes. Supports Dynamic Codes, Tracking, Analytics, Free text, vCards and more.

# data[].attributes.body
Reading

# data[].attributes.attachment_link.provider_name
English news and easy articles for students of English

# data[].attributes.attachment_link.title
News in Levels « World News for Students of English

# data[].attributes.attachment_link.description
We write news in three different levels of English. We want to help you understand English more. Now all students can enjoy reading and listening to news.

# data[].attributes.attachment_link.title
LearningApps - interactive and multimedia learning blocks

# data[].attributes.attachment_link.description
LearningApps - interactive and multimedia learning blocks

# data[].attributes.body
Listening

# data[].attributes.attachment_link.readable_text
LyricsTraining is the new way to learn English and other languages through music and the lyrics of your favourite songs

Improve and practise your listening skills with the best music videos. Fill in the gaps to the lyrics as you listen and sing Karaoke to your favourites

Thousands of teachers, all over the world, are already using LyricsTraining to teach languages and motivate their students through this unique immersion process

# data[].attributes.attachment_link.title
Learn Languages with Music Videos, Lyrics and Karaoke!

# data[].attributes.attachment_link.description
Enjoy learning languages for free playing with the music videos and filling in the lyrics of your favorite songs: English, Spanish, French, German, Italian, Japanese, Portuguese, Dutch, Turkish and more.

# data[].attributes.body
Vocabulary

# data[].attributes.attachment_link.readable_text
URL Provided content. The spot it game you are viewing is populated via options provided in the URL. This is not content provided by this site and we take no responsibility for what is contained. This option is made available for sharing spot it games with others without saving data on the website itself.

Make your own Spot it game with your own words or images. All the card logic taken from a blog post from Radigan Engineering.

Show print instructions

Print Instructions

Printing these on to cards is a little bit of a process. We have gone through a lot of effort to make it so that you CAN print these directly to index cards to save you a lot of effort of cutting multiple cards on a single larger paper, but to print on cards you have to do a bit of the work.

You have a few options for printing:

Print on a larger sheet of paper and cut the cards out yourself

Print on index cards where one card will print on each with no additional cutting.

Save the print view of the index card version so that you can send it to a photo printer to print the cards

Index card/photo printing

I am on a Mac and have only gotten this to work on Google Chrome (not Safari or Firefox). Hopefully it will similarly work on Chrome on Windows.

When printing do the following:

Layout: Choose portrait or landscape depending on the layout you have chosen

Open "More settings"

Paper size: choose the size that you will be printing on, for either index cards or photos

Margins: choose "None"

If you are printing via your own printer, click Print. If you are sending to a photo service choose "Open PDF in Preview" on a Mac and hopefully you can find something similar on Windows.

If you are printing to a photo service, they usually do not take PDFs as source for the photos. I used PDFtoJPG.net to convert the PDF to jpg images that you can upload to your photo service of choice.

The above is complicated and yet at the same time vague. Sorry about that. I wish it could be easier, but printing in this way just isn't an easy thing. Good luck :)

Play Spot It Game

You can also play a game here online to see how fast you can get 10 matches. Click the item on either card that is the match.

Provide data

Submit
Show instructions on how to provide data

In the text area above, enter the items you would like to be made into cards. The game only works with certain numbers of items:

3 items - 2 items per card

7 items - 3 items per card

13 items - 4 items per card

31 items - 6 items per card

57 items - 8 items per card

If you enter more or less than those numbers we will truncate your list down to the next lower number, except for below 2 where we won't be able to use it at all. I don't really understand the math/logic, so I am not sure why there aren't 5 and 7 items per card options. I used what was made available in this article. If you know how to do 5 or 7, let me know.

Separate each item in the list by a return. You can use words, or provide images using one of the options below.

Adding Words

Add one work per line. Done.

Loading Images - Upload

You can drag images anywhere on to this page and they will be used for your game. The images are NOT uploaded to our site, but are saved in your browser. Images are restricted to 100kb each. Any that are larger than 100kb will automatically be resized for you. Depending on the number and size of your images this can take a while. We encourage you to make smaller images before dropping them onto the page, but we will try to work with what you give us

After you add them to the page an interface will be added where you can remove them from your local storage at any time. The filename before the extention will be used as an optional label. So for Mountain.jpg the label would be Mountain. The reason for the 100kb limit is that browsers restrict how much total can be saved, and this is our attempt to keep you under that limit.

If you upload photos, then you can not use the "Link to this set" option as those that you send links to will not have the images locally. You can not drag imgaes directly from another website, you have to get them on your computer first, and then drag them onto this page.

Loading Images - URL Reference

If you provide URLs instead of words we will attempt to load those URLs as images. If your images are different aspect ratios (square, landscape, portrait) your cards will be difference sizes as each card is made up of a different mixture of sizes. For best results, have all images be the same general aspect ratio.

You can optionally provide a label for images by adding a "," to the end of the image URL and then putting your label. http://path/to/image.jpg,label here

Show card build details

Details

Items provided:

Items used: (may be different due to needing to be specific numbers)

Cards:

Locally stored images

These are the images we are storing locally for you. You can remove them all or only certain ones by clicking them below. Any you remove will no longer be available for showing in a game. If you have any saved games, the images referenced there that you delete will come up broken.

Items marked in green are used in the current set. Click an image to add it to the current set, click it again to remove it. Click "Delete" to remove it all together.

Add all locally stored images to game Remove all locally stored images from game Delete all images

Demo Data

Saved data

You can optionally save your data for later. This is only stored on your machine, nothing is saved on the website itself.
Save currently entered data
Load previously saved data by clicking its name.

Show information about the project

About this project

Our family purchased the original Spot it game and I was fascinated by how there could only be one match no matter what two cards you looked at. I went to the internet to find out how it worked. I found several discussions about it that were all above my mental capacities for math. Then I bumped into this article that had examples of what the cards would be for different item counts. Well, if I didn't have to figure things out, I could do something with that.

I thought it would be really cool to make my own Spot It game with my own pictures. So I started digging into making a version that could accept input and generate the game for me. After way too many hours of playing with the code and neglecting my family, this site was created. This allows you to provide your own images or words and cards will be "randomly" generated. I used the structure from RadiganEngineering but randomize the card order and randomize the order of the items within each card.

Naturally I had to keep adding functionality, demo content, save the data locally, pass content in via the URL, load demos via URL, etc. The basic card generation and game I had done in a day, all the other stuff took several weekends.

I hope this is of benefit to others. I found this blog post about creating a Spot It game with family pictures. It looks like it took a lot of work to make that happen. Hopefully this site allows similar creations in a fraction of the time.

I don't pretend to think this is perfect. It was hacked together pretty quickly despite it taking so long. I debated between using newer technologies (SASS, ES6, etc) to help myself improve, but for now I decided to leave it as basic JavaScript so that it is easier for others to understand. Some day I may make it fancier. So for all my techy friends, don't mock my lack of using the latest and greatest, it was for the greater good :) Some day it will bother me enough to update everything, but for now it is what it is.

If you have any feedback, questions, etc you can find me on twitter or give feedback on the GitHub project.

Drop files anywhere to upload. Only .jpg, .gif and .png files are allowed.

Processing file:

# data[].attributes.attachment_link.description
URL Provided content. The spot it game you are viewing is populated via options provided in the URL. This is not content provided by this site and we take no responsibility for what is contained. This option is made available for sharing spot it games with others without saving data on the website itself.

# data[].attributes.body
All skills, includes blank boards for editing

# data[].attributes.attachment_link.readable_text
Take a look at this awesome collection and find the games your kids like the most.

*this post contains affiliate links*

This collection of board games is great for toddlers, preschoolers, kids in kindergarten and older kids.

1. Create your own Snakes and ladders board game. Itsy Bitsy Fun

2. Check out the or make your own from a blank template. Itsy Bitsy Fun

3. Teach your child about Daylight savings time . Totschooling

4. CVC game is another fun practice for kids. Playdough to Plato

# data[].attributes.attachment_link.description
Take a look at this awesome collection and find the games your kids like the most. *this post contains affiliate links* This collection of board games is great for toddlers, preschoolers, kids in kindergarten and older kids. Create your own Snakes and ladders board game.

# data[].attributes.body
Vocabulary game

# data[].attributes.attachment_link.readable_text
10 SECONDS GAME - A VOCABULARY GAME (PRINTABLE)

Niedawno grałam w grę "5 Sekund" wydawnictwa Trefl i postanowiłam ją zmodyfikować i dostosować na potrzeby językowe. Gra wszystkim znana i lubiana, która idealnie nadaje się na lekcje powtórzeniowe, zastępstwa, obozy, zajęcia świetlicowe, wspólną zabawę w domu lub podczas spotkań towarzyskich. Przedstawiam Wam moją wersję, czyli 10 Seconds Game.

Plansza (board)

Karty specjalne (special cards)

Źródło: Klepsydra - Pixabay

W pliku pdf znajduje się 10 stron.

Karty za 1 punkt (1 point cards)

Kart jest 80 i można je pobrać w pliku pdf.

Karty za 2 punkty (2 points cards)

W sumie kart jest 80, a można je pobrać w pliku pdf.

Zasady "10 SECONDS GAME":

- karty z pytaniami oraz specjalne

Przeglądamy pytania w celu odłożenia zbyt trudnych.

Na stole układamy posegregowane karty z pytaniami. W sumie będziemy mieli dwa stosiki.

Każdy gracz / grupa otrzymuje po cztery karty specjalne: "Time" i "Change"

Karta "Time" (z klepsydrą)- dodatkowe 10 sekund na odpowiedź.

Karta "Change" (ze znakiem zapytania) - zmiana pytania.

Podczas jednej rundy tylko jedna z kart może być wykorzystana.

Każdy gracz / grupa umieszcza pionek na polu "Start".

Wariacja 1 z użyciem planszy:

Za pilnowanie czasu odpowiedzialna jest osoba prowadząca, która czyta pytania.

Gracz / grupa, która podczas 10 sekund zdąży odpowiedzieć na jedno pytanie niebieskie lub dwa pytania brązowe przesuwa swój pionek o jedno pole do przodu. Jeśli gracz nie odpowie na jedno pytanie niebieskie lub dwa brązowe, nie przesuwa pionka do przodu.

Na czerwonym / malinowym polu gracz otrzymuje dodatkowe 10 sekund.

Wygrywa gracz / grupa, która pierwsza dotrze do mety.

Za pilnowanie czasu odpowiedzialna jest osoba prowadząca, która czyta pytania.

Gracz / grupa decyduje czy chce odpowiadać na pytania niebieskie za 2 punkty lub brązowe za 1 punkt. Runda trwa 10 sekund. Jeśli gracz odpowie błędnie, odpowiednio traci 1 lub 2 punkty.

Wygrywa gracz / grupa, która uzbiera najwięcej punktów.

Wariacja 3 na punkty (dwie osoby):

Wybieramy karty jednopunktowe lub dwupunktowe.

Jeden uczestnik czyta pytanie i pilnuje czasu, drugi odpowiada. Uczestnicy wymieniają się rolami.

Wygrywa ten, kto uzbiera najwięcej punktów.

Oczywiście możemy wykorzystać planszę do innych planszówek, gdyż jest ona uniwersalna.

W folderze znajdziecie również tła do kart.

Aby pobrać naciśnij powyższy obrazek lub pobierz przez Dropbox.

Jak podoba Wam się gra? Może macie inne wariacje rozegrania? - zapraszam do komentowania.

Dodatkowe karty do pobrania

Chcesz być na bieżąco z nowymi postami? Szukasz ciekawych linków do stron z materiałami pomocniczymi? Zapraszam do polubienia fanpage'a bloga na Facebooku . Kliknij TU

# data[].attributes.attachment_link.title
10 SECONDS GAME - A VOCABULARY GAME (PRINTABLE)

# data[].attributes.attachment_link.description
Niedawno grałam w grę "5 Sekund" wydawnictwa Trefl i postanowiłam ją zmodyfikować i dostosować na potrzeby językowe. Gra wszystkim znana i lubiana, która idealnie nadaje się na lekcje powtórzeniowe, zastępstwa, obozy, zajęcia świetlicowe, wspólną zabawę w domu lub podczas spotkań towarzyskich. Przedstawiam Wam moją wersję, czyli 10 Seconds Game.

# data[].attributes.body
Bingo, kaboom!

# data[].attributes.attachment_link.readable_text
Problemy z literowaniem? Pędzę z porcją nowych pomocy do wprowadzenia, utrwalenia lub sprawdzenia jak tam sprawa ze spellingiem stoi :) Zapraszam do czytania i ściągnięcia materiałów (link na końcu).

Nie wiem jak u Was, ale bingo to jedna z ulubionych gier na moich zajęciach. Jak zwykle dwie wersje: gotowa plus do samodzielnego wypełnienia.

Alphabet game

Z miłości do planszówek :) Stawiamy pionki na polu "START" i zaczynamy grę. Opcje w zależności od stopnia zaawansowania:
- osoba, która stanie na danym polu podaje jedynie poprawną wymowę danej literki,
- jak wyżej + podanie jednego słowa (lub więcej) na daną literkę i jego przeliterowanie.
Na planszy znajdują się też strzałki, które przenoszą nas na wcześniejsze lub dalsze pole.

Alphabet race game

Można wykorzystać na lekcjach indywidualnych lub w grupach. Karty układamy na jednym stosie. Ustalamy wspólnie czas np. 15 sekund. Ustawiamy czas na czasomierzu w telefonie lub na online timer . W ustalonym czasie należy wymienić trzy słowa zaczynające się na literę widniejącą na karcie. Jeśli uczniowi uda się wykonać zadanie zatrzymuje kartę. Jeśli się nie uda karta wraca do gry. Wygrywa osoba z największą liczbą zebranych kart. Zadanie jest dość trudne - proponuję przetestować najpierw na sobie ;)

Cut out alphabet

Wersja czarno-biała lub kolorowa do wycięcia. Możliwości wykorzystania co niemiara:
- losowanie literki i wymienienie na nią dowolnego słowa,
- wypowiadanie kolejnych trzech liter po wylosowanej literce,
- drukujemy tyle zestawów literek ilu mamy uczniów. Mieszamy wszystkie literki i kładziemy je na stole/dywanie. Zbieramy literki układając je w kolejności alfabetycznej. Jeśli daną literkę już mamy odkładamy ją z powrotem. Wygrywa osoba, która jako pierwsza zbierze wszystkie literki alfabetu,
- KABOOM! Drukujemy kartę z literkami i bombą. Na odwrocie dobrze wydrukować jakieś tło. Kładziemy rozcięte kwadraciki literką do dołu. Gra polega na zbieraniu literek i poprawnym ich wypowiadaniu. Jeśli wypowiemy literkę błędnie wraca ona ponownie do pozostałych. Jeśli wylosujemy kwadracik z bombą - KABOOM! - musimy oddać wszystkie zebrane do tej pory literki. Po ustalonym czasie na grę np. 4 minuty wyłaniamy zwycięzcę - osobę z największą liczbą zebranych literek.

Mam nadzieję, że moje materiały przydadzą się Wam na zajęciach. Wszelkie komentarze mile widziane pod postem lub na fanpage'u :)
Wszystkie pokazane wyżej pomoce do pobrania tutaj: klik :)

Have fun,
Sylwia

# data[].attributes.attachment_link.description
Problemy z literowaniem? Pędzę z porcją nowych pomocy do wprowadzenia, utrwalenia lub sprawdzenia jak tam sprawa ze spellingiem stoi :) Zapraszam do czytania i ściągnięcia materiałów (link na końcu). Nie wiem jak u Was, ale bingo to jedna z ulubionych gier na moich zajęciach. Jak zwykle dwie wersje: gotowa plus do samodzielnego wypełnienia.

# data[].attributes.body
Memory, gra planszowa, spelling, kaboom!

# data[].attributes.attachment_link.readable_text
Już niedługo Halloween 🙂Przygotowałam dla Was gry, które możecie wykorzystać na zajęciach w różnych grupach wiekowych.

Zaczynamy od standardowej gry. Układamy kółeczka w formie wężyka, bierzemy kostkę oraz pionki i zaczynamy grę. To od Was zależy ile razy wydrukujecie karty (jest 16 obrazków i tyle samo odpowiadających im słów). Mogą się powtarzać, lub możecie dodać specjalne pola, które przygotowałam (np. tracisz kolejkę, wracasz na strat itp.). Są też wolne pola, które możecie wypełnić własnymi pomysłami. Wygrywa osoba, która jako pierwsza dotrze na metę (finish).

Układamy kółeczka obrazkami do dołu. Możemy szukać par: obrazek-obrazek lub obrazek-słowo. Wygrywa osoba z największą liczbą par.

Halloween letter fun
Układamy literki oraz obrazki na ławce lub podłodze. W jednym miejscu układamy obrazki a w innym literki. Uczniowie zaczynają od wylosowania obrazków. Gdy wszystkie obrazki zostaną wybrane, zadaniem uczniów jest dopasowanie literek tak, aby utworzyły podpis obrazka. Jeśli literka nie pasuje do ułożenia wyrazu, który mamy na obrazku, to uczeń oddaje ją do puli losowanych literek. Wygrywa osoba/para/ zespół, który ułoży podpis/y jako pierwsza.

Dzielimy uczniów na dwie drużyny. Zadaniem jest poprawne przeliterowanie słowa widniejącego na obrazku. Możemy również poprosić po dwie osoby z jednej drużyny - jedna osoba literuje, druga zapisuje. Przyznajemy po jednym punkcie za każde poprawnie przeliterowane słowo.

Kultowa już gra w Kaboom. Rozkładamy wszystkie kółeczka z obrazkami i wyrazami oraz napisy z Kaboom. Uczniowie losują kolejno po jednym obrazku. Jeśli uczeń wylosuje słowo Kaboom traci zebrane do tej pory kółeczka. Wygrywa osoba z największą liczbą zebranych kółeczek.
UWAGA uczeń może zabrać dane słowo lub obrazek jeśli poprawnie nazwie rzecz widniejącą na obrazku lub przetłumaczy słówko na język polski (wcześniej odczytując je po angielsku).

Materiały pobierzesz tutaj KLIK
Dajcie łapkę w górę lub pozostawcie po sobie ślad, jeśli przeczytaliście ten post i pobraliście materiały.

See you,
Sylwia

# data[].attributes.attachment_link.title
Halloween games - memory, gra planszowa, spelling, kaboom!

# data[].attributes.attachment_link.description
Już niedługo Halloween 🙂Przygotowałam dla Was gry, które możecie wykorzystać na zajęciach w różnych grupach wiekowych.

# data[].attributes.body
vocabulary

# data[].attributes.attachment_link.keywords[]
teaching materials worksheets printables math fractions handwriting geometry homeschooling classroom teachers parents geography spelling language puzzles

# data[].attributes.attachment_link.description
The premier web service for creating professional educational resources. Used by teachers and parents around the world.

# data[].attributes.body
vocabulary

# data[].attributes.attachment_link.readable_text
Nie wiem jak Wy, ale ja uwielbiam wszelkiego rodzaju łamigłówki. Dzisiejszy wpis będzie poświęcony zapisywaniu słówek kodem! Secret code - to jest to!

Już jakiś czas temu, a dokładnie to parę lat temu, wykorzystywałam na zajęciach z moimi uczniami koło do kodowania słów - pobierzecie je tutaj KLIK. Do wyboru mamy dwie opcje - znaki i litery. Ja korzystałam z wersji ze znakami i zabawy było co niemiara! Koła są do pobrania za darmo, więc tym bardziej polecam je wykorzystać. ALE był jeden problem - zapisanie słówek dla moich uczniów zajmowało mi sporo czasu. Sama rysowałam znaczki z koła i po napisaniu 20 słówek miałam już dość.

Postanowiłam przeszukać otchłań internetu i poszukać generatora kodów i TADAM oto jest! 😉
Generator quapp.com jest bardzo intuicyjny i w parę chwil stworzycie zakodowane słowa.

Zaczynamy od przejścia do strony https://quaap.com/D/secret-code-worksheets i klikamy w napis "secret word worksheet"

Po kliknięciu zobaczycie poniższą stronę.

page title (żółta strzałka) - tutaj wpisujemy tytuł swojej karty pracy, domyślnie będzie tam wpis z aktualną datą

type (czerwona strzałka) - dokonujemy wyboru kodowania naszej wiadomości: symbole lub znaki matematyczne

text to encode (zielona strzałka) - tutaj wpisujemy nasz słowa/ frazy do zakodowania

niebieska strzałka - wybieramy czy zadanie ma być wydrukowane czy dostępne online. ALE wersję online, która wygląda moim zdaniem dużo ładniej, możecie też wydrukować. I teraz mała uwaga - przed wydrukiem sprawdźcie czy kody się nie "rozjechały" na dwie strony. Czasem zdarza się tak, że symbole zostają na końcu strony, a kratki do rozwiązania kodu są na następnej. Wystarczy dać parę razy "enter" między słowami i gotowe.

Teraz pokażę Wam jak wyglądają kody w wersji print oraz online (+ wersja do wydruku).

Wpisałam tytuł mojej karty pracy "school objects", wybrałam opcję symbole, wpisałam 5 słów oraz wybrałam opcję print. Naciskamy "Go".

I oto co zobaczycie. Klikając opcję "print" przechodzicie do wydruku. Klikając w kafelek obok "options" możecie dowolnie zmodyfikować wpisane słowa itd.

Tak będzie wyglądać opcja "print" gotowa do wydrukowania lub zapisania na komputerze. Nie podoba mi się w tej wersji miejsce na wpisanie liter.

Zdecydowanie wolę opcję "online" do wydruku. Zaraz pokażę Wam jak to wygląda. Pozostawiam te same słowa i opcje kodowania, zmieniam tylko opcję na "online".

Te same słowa klikamy w opcję "online" i zobaczycie coś takiego:

Tę opcję polecam "na szybko", jeśli macie dostęp do tablicy multimedialnej i zostało Wam dosłownie 5-10 min do końca lekcji. Uczniowie mogą podchodzić i wpisywać litery. Możemy kliknąć opcję "check" i zobaczyć, czy uczniowie poprawnie rozwiązali zakodowane słowa. Jednak polecam wydrukować wersję "online".
Klikamy w opcję "print" i możemy wydrukować lub zapisać nasze kody do PDF (wybierając inną drukarkę).

Możecie też dać dodatkowe "entery" żeby mieć dodatkowe przestrzenie między kodami.

JAK WYKORZYSTAĆ SECRET CODE?

Polecam zakodowanie poszczególnych słówek lub fraz. Możecie również kodować całe zdania.

Może to być fajna opcja na wprowadzenie nowego słownictwa. Uczniowie rozwiązują zakodowane słowa i szukają ich znaczeń w słowniku.

Można z nich skorzystać przy powtórzeniu słownictwa. Możemy podzielić klasę na pary lub małe grupy. Wygrywa para/grupa, która jako pierwsza rozwiąże poprawnie otrzymane kody.

Zakodowane słowa mogą posłużyć też do wprowadzenia tematu zajęć. Kodujemy słowa związane z tematem lekcji i pytamy uczniów, czy wiedzą czego będzie ona dotyczyć.

Uczniowie mogą też sami przygotować zestaw zakodowanych słów jako praca domowa. Uczniowie wymieniają się w parach swoimi zestawami.

GRA

Nie byłabym sobą, gdybym nie wymyśliła gry z użyciem secret code 😉
Dzielimy uczniów na dwa zespoły. Każda grupa otrzymuje zestaw tych samych słów - liczbę dopasowujemy do wieku uczniów i ich poziomu zaawansowania. Uczniowie rozwiązują zakodowane słowa i zapisują na odwrocie każdej karteczki polskie znaczenie. Możemy dodatkowo ustalić limit czasowy. Grupa oddaje swoje słowa nauczycielowi i za każde poprawnie rozszyfrowane słowo + prawidłowe tłumaczenie otrzymuje punkt. Wygrywa zespół z większą liczbą punktów. Jeśli mamy remis możemy zrobić dogrywkę. Wtedy zespół typuje kolejno po jednej osobie. Para uczniów podchodzi do nauczyciela i rozwiązuje łamigłówkę - szybsza osoba wygrywa.

BONUS DLA CZYTELNIKÓW
Przygotowałam dla Was zestaw zakodowanych słówek z repetytorium ósmoklasisty do tematu edukacja. Jeśli chcesz otrzymać materiały w formie PDF do wydruku polub mój fanpejdż na Fejskubu i wpisz w komentarzu pod postem (na FB) hasło " secret code". Miło mi będzie jeśli oznaczysz koleżankę lub kolegę do przeczytania wpisu na FB. W wiadomości prywatnej otrzymasz zestaw ponad 100 słówek i zwrotów opracowanych w oparciu o repetytorium "Teraz egzamin ósmoklasisty" wydawnictwa Nowa Era (nie jest to wpis sponsorowany, po prostu lubię to repetytorium). WAŻNE: wiadomość ode mnie może wylądować w folderze "inne". Postaram się wysyłać wiadomości jak najszybciej, ale pamiętaj, że nie zawsze mam dostęp do komputera - proszę o cierpliwość 🙂

Polecam Wam tworzenie własnych zakodowanych słów - zarówno wersję drukowaną jak i online. Myślę, że będzie to coś fajnego i ciekawego dla Waszych uczniów.

See you,
Sylwia

# data[].attributes.attachment_link.title
Klik w link - Secret Code Generator Quapp.com

# data[].attributes.attachment_link.description
Nie wiem jak Wy, ale ja uwielbiam wszelkiego rodzaju łamigłówki. Dzisiejszy wpis będzie poświęcony zapisywaniu słówek kodem! Secret code - ...