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My second semester thesis tells the story of a girl travelling through route 66 and the places she encounters. It is primarily a location design project along with playing around with colours for the scene.

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This PDF contains the current process of my second semester thesis, WIP paintings, colour roughs and linework of each scene.

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This design pack contains character and prop designs as well as house and key location designs.

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Teph is an original story about a child born during a deadly earthquake, harbouring the spirit of a volcano within him. Growing up his island begins to experience violent and frequent tectonic events slowly destroying the land, and soon Teph realizes it is up to him to save his home from a deadly eruption.

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Teph is an original story about a child born during a deadly earthquake, harbouring the spirit of a volcano within him. Growing up his island begins to experience violent and frequent tectonic events slowly destroying the land, and soon Teph realizes it is up to him to save his home from a deadly eruption.

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https://www.taylordenobrega.com/

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Everything except current thesis process work is here.

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Where do you see my biggest strengths? Where is there room for much improvement?

How can I push my work to be better suited to the animation/ entertainment industry?

What are some things you believe are important to know as someone currently trying to break into the industry? What aspects of an artist are most valued and sought out for in entertainment?

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Darnell:
More character design!
Teph: His expressions can be simplified (ie. lava in hair)
Simple coloured background painting would be a good idea, shows you understand basic colour theory.
Bloody penguins probably gotta go, it was for a studio but for the canadian market it probably isn’t suitable.