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A great AR tool for educators to use to deepen understanding is Quiver. Quiver offers coloring pages that come to life with AR on their app. This will provide hands-on engagement for the students. For example, when learning about animal and plant cells, the students can color and label the coloring sheets. When they are finished, they can use the app and see the cells in a 3-D view. This will deepen their understanding and make it feel like they are just having fun in the classroom.

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For students to get an amazing VR simulation from anywhere on Earth, Google Earth VR can be utilized. When discussing certain landmarks or areas of the world, this VR tool can be used. For example, when discussing the Grand Canyon, an educator can use Google Earth VR to demonstrate just how enormous and impressive it is.

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A great hands-on AR tool that can be used in my future classroom is the Merge Cube by Merge EDU. This is a physical object that students use with the Merge Explorer app to be able to hold almost any object in their hand or place on their desk. This has many awesome uses in the classroom. Additionally, the sight offers six STEM related categories to choose from and offer a free and paid version for users. For example, when covering the layers of Earth, the student can actually hold a model that shows and labels each layer. It would be a great tool to utilize for hands-on learning.

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Combining AR with text-to-speech is something I will ensure my future students have. Those who struggle in reading and the visually impaired will benefit the most from these combined features. For example, I can allow students to read a book on their level that uses AR and text-to-speech. By having both of these technologies present, the students with visual impairments and those who struggle with reading will receive the experience to learn at the best of their abilities.

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To ensure that all students (including ELL, those with disabilities, and struggling learners) are engaged in my future classroom, we would go on VR field trips. During this less than 5 minute field trip, I would ask students to identify the important structures and statues that are shown. For example, this VR Virtual Tour of Italy would be engaging because it gives students a more life-like experience of what it would be like to visit Italy. Compared to seeing the Vatican in this VR versus in a textbook, all students will be much more engaged in the learning experience.