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1)The doors from the BMW Z1 can go up by it’s self instead of opening it.

2)It wasn't even supposed to be in production for out in the world but they changed for selling it.

3)Its frame were made of thermoplastic that's why it’s so light weight by it could over crack and warp

https://www.hotcars.com/things-most-gearheads-forgot-about-the-bmw-z1/

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1)John F Kennedy is a fast reader he was able to read up 1,200 words per minute.

2)He created his own spy book but didn't decide to share it with the public.

3)He had an airport just named after him and it’s the 13th busiest airport in the world.

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Fun Kids - the UK's children's radio station

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Top 10 Facts About John F. Kennedy! - Fun Kids - the UK’s children’s radio station

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1)It’s style and creativity had a large popularity in the 1990s hip pop style from famous rappers like B.I.G were using cazal glasses.

2)It had grown from popularity drivers and had won a British video award in the brits awards and also in the united kingdom a vocalist Liam Gallagher he’d wore a sheepskin car coat.

3) Knights used polo necks

https://fashionhistory.fitnyc.edu/1960-1969/

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Fashion in the 1960s became progressively more casual across all genders and ages. Womenswear followed three broad trends: a continuation of the previous decade's ladylike elegance, the youthful styles of Mary Quant and the Space Age influence, and the late 1960s "hippie" style. Menswear saw an increasing amount of color and pattern, military influence, and new fashion icons in the form of rock stars. Children's wear saw less change, but also became more casual and bright in color and pattern.

Broadly categorized, there were three main trends in 1960s womenswear: 1) the lady-like elegance inherited from the previous decade seen on the likes of First Lady Jacqueline Kennedy, 2) the fun, youthful designs popularized by Swinging London, and 3) the Eastern-influenced hippie styles of the late 1960s. Along with these diverse styles, there came a shift in the way that women shopped and for whom the styles were created.

In the early years of the decade, fashion continued along the lines of the 1950s. Skirt suits and coordinating accessories were emphasized as one decade transitioned into the next. First Lady Jacqueline Kennedy epitomized this look during her husband's presidential campaign and short presidency. She was admired around the world for her put-together, lady-like look consisting of boxy skirt-suits like the Givenchy suit in figure 1 and navy suit in figure 2, sheath and A-line dresses (Fig. 3), and luxurious coats-all accessorized with white gloves, pearls, and a matching hat. This look was being produced by the likes of Hubert de Givenchy and Cristóbal Balenciaga (Fig. 4), but as the decade progressed, it became clear that the momentum was towards a new kind of designer in the 1960s.

The cultural phenomenon termed Swinging London began in 1955 but reached its zenith in the early- to mid-1960s. It was a phenomenon that focused on youth, spotlighting music and fashion. It brought us The Beatles and the miniskirt, Twiggy (Fig. 9) and The Who. The designer who led the way in the "youthquake" was Mary Quant who opened her first shop, Bazaar, on the King's Road in Chelsea, London in 1955. Quant's simple, colorful designs appealed to teenagers and young people who had more disposable income than any generation before. It differed from the stuffy looks of the older generation and appealed to young women who embraced the child-like styles Quant produced (Fig. 7). Fashion historian James Laver writes of Quant in Costume and Fashion: A Concise History,

"Rejecting the constraints of seasonal shows, she produced as many as twenty-eight collections during her early years, creating simple, practical, often mix n'match designs which had an element of classlessness perfectly suited to the mood of the sixties" (261-262).

Bazaar was in the new boutique style, a revolutionary new way to shop that differed from the traditional designer atelier and the department store. Besides the accessibility of the clothes in the shop, boutiques also created a frenetic atmosphere, as seen in figure 5. In her book The Lost Art of Dress, Linda Przybyszewski writes, "Boutiques were groovy places where modern music played and young owners and customers collaborated on new looks that came only in small sizes" (202).

One of the most revolutionary designs attributed to Quant was the miniskirt and minidress (Fig. 6). Eschewing the prim below-the-knee skirts of the late 1950s and early 1960s, by the mid-sixties, young women were wearing skirts that fell at the upper thigh. Like the short skirts of the 1920s, the miniskirt shocked but was also a highly popular look for young women. Miniskirts and minidresses were adopted by Parisian designers as Quant and her contemporaries continued to gain popularity.

Along with the miniskirt came a craze for the playful, innovative use of new materials and a focus on scientific progress. Newly developed materials such as acrylics, polyesters, and shiny PVC were used in women's clothing while designers were inspired by pop art and space, like the miniskirt in figure 10 and the dress in figure 11. Pierre Cardin and André Courrèges debuted space-inspired designs in shades of white and silver. Laver writes, "Courrèges' Spring/Summer 1964 'Space Age' collection featured 'astronaut' hats and goggles, white and silver PVC 'moon girl' loon trousers, catsuits and white patent or kid leather, mid-calf-length boots" (264, Fig. 8). Sheath and A-line minidresses, both without defined waists, were popular silhouettes. These modern designs dominated the mid-sixties as fashion moved toward a more playful and freeing look.

While the miniskirt reached its height mid-decade, by the late 1960s, a new style and culture was emerging. Skirts dipped back to mid-calf and by 1969, the full-length maxi-skirt had emerged (Fig. 12). This came with the move towards the "hippie" aesthetic. Elizabeth Wilson writes in Gerta Buxbaum's Icons of Fashion: The Twentieth Century, "Between 1965 and 1967, the uncluttered, futuristic design of André Courrèges and Mary Quant - featuring short skirts, childish pinafores, and boxy shapes - were superseded by a return to the styles of Art Nouveau, Hollywood, and William Morris" (98). Suede, headbands, kaftans, Afghan coats, beads and other non-Western elements of adornment were embraced as were flowing skirts and secondhand clothing (Laver 267-268). Janis Joplin, seen in figure 13, embraced this style in the late 1960s.

Both the "Mod" movement, to which Quant contributed, and the hippie movement were part of a new model of "street style" in which fashion is disseminated from the streets up to the designers rather than vice versa. Jane Mulvagh writes in Icons of Fashion, "1962 to 1968 were crucial years in which the allure and originality of street style challenged, and finally broke, the hegemony of high fashion" (86). The trajectory of fashion in the 1960s saw three very diverse overarching styles but also a shift from a designer-centric fashion ecosystem to one where the consumer was at the center of creation.

An enduring icon of the 1950s and '60s, movie star Audrey Hepburn embraced the progression of sixties fashion up to the hippie aesthetic of the last part of the decade. Having firmly established herself as a leading lady in 1950s films like Roman Holiday, Sabrina, and Funny Face, Hepburn's influence continued into the sixties.

In 1961, she starred as Holly Golightly in one of her most iconic films, Breakfast at Tiffany's (Fig. 14). In this film, like so many others, Hubert de Givenchy designed the costumes, including the iconic black dress from the opening scene (Fig. 17). Hepburn and Givenchy worked together both on- and off-screen to create a simple, but stylish wardrobe that was easily copied by women of all means.

In the early 1960s, Hepburn wore feminine, Jackie Kennedy-esque skirt suits. Like the First Lady, she paired these suits with the requisite accessories: gloves and hat, like the green Givenchy suit worn in Paris When It Sizzles in 1962 (Fig. 18). The clothes she wore in 1963's Charade would not have looked out of place on Kennedy but also cut a stylish figure as she gallivanted through Paris (Fig. 15). As the decade progressed, so did her fashion. In the mid-sixties, Hepburn began to wear more "Mod" styles with bright colors and minidresses working their way into her wardrobe. In the 1966 film How to Steal a Million, she sported white-rimmed sunglasses à la Space Age styles and a stylish bob hairstyle accented by dark eyeliner to give her the popular doe-eyed look of the period (Fig. 16).

Though she would remain admired for her fashion for the rest of her life, by 1969, when the fashion world had started to turn to Eastern influences and longer skirts, Hepburn married Andrea Dotti in a pink minidress (Fig. 19). Looking happy, she represented the part of the population, including couture designers like Givenchy, who had not yet embraced the new style.

Just as womenswear became more casual and colorful throughout the 1960s, so too did menswear. While menswear began moving towards a more casual style in the 1950s, the frenetic energy of Swinging London found its way with bright prints and colors for men. As there had not been very much movement in men's fashion for over a hundred years, the change was striking. The V&A writes,

"Perhaps the most remarkable development in 1960s dress was the dramatic change in menswear. For the past 150 years, clothing for men had been tailor-made, and plain and sombre in appearance. Now, colourful new elements were introduced, such as the collarless jacket, worn with slim-fitting trousers and boots" (History of Fashion 1900-1970).

Where the mid- to late-1950s saw a rise in the popularity of Italian style suits with narrow striped ties, menswear gradually incorporated brighter colors and patterns, and ties began to widen again as the decade progressed. The difference between the conventional suit seen in 1963 (Fig. 20) and those designed by Cardin (Figs. 22-24) and worn by George Harrison (Fig. 21) is striking.

By the mid-1960s, even the suit itself was seeing changes. Brightly striped or patterned suits were worn by bold young men, while even the trousers and jacket did not escape from new styling. The V&A writes,

"As the 1960s gathered pace, the standard template for a man's suit began to accommodate subtly daring new elements: the collarless jacket (a look popularised by The Beatles in 1963, the year they launched their first album) and slim-fitting trousers, matched with heeled boots rather than shoes" (The Peacock Revolution: 1960s Menswear).

As mentioned, even who was inspiring men's style was changing: where movie stars had been the primary style icons since the 1930s, rock stars such as The Beatles, Jimi Hendrix, and Mick Jagger, among others, became a primary influence on men's fashion.

From the mid-1960s, men's fashion was influenced by military elements, with many of the rock influences contributing to its popularity. Mick Jagger (Fig. 26) and Jimi Hendrix (Fig. 25) both sported military jackets during performances, while The Beatles' 1967 album Sgt. Pepper's Lonely Hearts Club Band showed the band wearing neon versions of the styles (Buxbaum 100). Partly thanks to this style, army-and-navy surplus clothing stores and secondhand stores became popular in the late 1960s. Like womenswear, menswear also saw an influence from space as Pierre Cardin designed futuristic clothing for men, too. In Swinging Sixties, Jenny Lister writes,

"His 'Cosmos' collection of 1966/7 was too extreme to enter the mainstream, but elements of the look such as turtle-neck sweaters, and zipped tunics in bonded jersey, were taken up and worn with more accessible styles" (34).

You can see some of these elements in the green suit from 1960 (Fig. 22) and the space-inspired suit from 1965 (Fig. 24). By 1968, Cardin's suits had returned to a more conventional look, though the jacket still had a bold pattern (Fig. 24).

Like women's fashion, menswear turned to Eastern influences and secondhand shopping in the late 1960s. Rejecting the consumerism and synthetic materials of the earlier part of the decade, men began to wear vintage clothes, especially those from the 1930s and 1940s. This meant that men's suits began to widen again, as they had in the thirties and forties. George Harrison was an early adopter of the style and the boldly patterned suit jacket from boutique shop Granny Takes a Trip he wore in the mid-sixties foreshadows the style to come (Fig. 21). Tie-dye, loose-fitting shirts, and velvet vests were all a part of the men's hippie aesthetic in the later part of the 1960s while color continued to remain front and center. As the 1960s moved into the 1970s, flared trousers, jeans, and long hair were all widespread men's styles.

Children's clothing in the 1960s saw less change than their adult counterparts. While women's and men's fashion were changing quickly and radically, children's fashion changed at a much slower, subtler pace. Both boys' and girls' fashion continued along the same lines in the early sixties, but they did wear clothes made from the new synthetic materials which were easier to care for.

Girls continued to wear dresses with defined waists and full skirts at the beginning of the decade, like those seen in the 1962 Good Housekeeping feature (Fig. 28). Mary-janes, white ankle socks, and peter pan collars all continued to be popular aspects of young girl's clothing, and girls were sometimes even still required to wear white gloves for special occasions. As the decade progressed, however, girls' fashion slowly started to become more casual. Bright colors, bold patterns such as plaids and bright florals, and oversized bows became popular, like the fun styles featured in the McCall's patterns (Fig. 27). New silhouettes such as the A-line, dropped waist, and babydoll began to replace the nipped-in waist of earlier in the decade (Fig. 29). As styles became more casual, it became more acceptable for young girls to wear pedal pushers, shorts, and trousers while playing.

One of the areas where girls did follow the trends of adults was in accessories. Young girls could be seen wearing the same brightly colored and patterned tights that young women wore with their miniskirts. Others might wear the shiny white go-go boots that went along with the Space Age fashions. In some ways, many of the adult styles actually took after young girl's fashion rather than the other way around.

Boy's fashion saw the popularity of denim and plaid throughout the decade. In the early 1960s, cuffed jeans and corduroy pants were favorites paired with tucked in polo shirts and athletic jackets or blazers. As the decade progressed, the color and pattern that was seen in men's clothing began to slowly creep into young boy's fashion (Fig. 30). Striped and plaid blazers were popular formal options, while turtlenecks, a popular style among men, and brighter colors such as red, yellow, and orange were worn in the mid-sixties. Neither girl's nor boy's fashion saw a strong influence from hippie fashion, although some boys began to wear bell-bottom jeans in the later part of the decade.

References:

Breward, Christopher, David Gilbert and Jenny Lister. Swinging Sixties: Fashion in London and Beyond 1955-1970. London: V&A Publications, 2006. http://www.worldcat.org/oclc/552142953.

Brown Jones, Bonny. "Fashion for Children in the 1960s." Our Everyday Life, January 10, 2019. Accessed June 27, 2019. https://oureverydaylife.com/fashion-for-children-in-the-1960s-12487774.html.

Buxbaum, Gerda. Icons of Fashion: The 20thCentury. Munich: Prestel Verlag, 2005. http://www.worldcat.org/oclc/773599428.

Ewing, Elizabeth. History of 20th-Century Fashion. 4th ed. London: B.T. Batsford Ltd, 2001. http://www.worldcat.org/oclc/456545252.

Moseley, Rachel. "Audrey Hepburn - Everybody's Dream Girl." The Observer, March 7, 2004. Accessed June 27, 2019. https://www.theguardian.com/film/2004/mar/07/highereducation.gender.

Olivier, Lucy. "Jackie Kennedy - A True Fashion Icon." The Telegraph, January 6, 2017. Accessed June 24, 2019. https://www.telegraph.co.uk/films/jackie/true-fashion-icon-jackie-kennedy/.

The People History. "Vintage 1960s Children's Fashion Clothes." Accessed June 27, 2019. http://www.thepeoplehistory.com/1960skidsfashion.html.

Przybyszewski, Linda. The Lost Art of Dress: The Women Who Once Made America Stylish. New York: Basic Books, 2014. http://www.worldcat.org/oclc/1023179396.

Stratford, SJ. "1960s Clothes for Girls." Love to Know. Accessed June 27, 2019. https://childrens-clothing.lovetoknow.com/1960s-clothing-girls.

Victoria and Albert Museum. "An Introduction to 1960s Fashion." Accessed June 24, 2019. https://www.vam.ac.uk/articles/an-introduction-to-1960s-fashion.

Victoria and Albert Museum. "History of Fashion 1900 - 1970." Accessed June 24, 2019. http://www.vam.ac.uk/content/articles/h/history-of-fashion-1900-1970/.

Victoria and Albert Museum. "Introduction to 20th-Century Fashion." Accessed June 24, 2019. http://www.vam.ac.uk/content/articles/i/introduction-to-20th-century-fashion/.

Victoria and Albert Museum. "The Peacock Revolution: 1960s Menswear." Accessed June 24, 2019. https://www.vam.ac.uk/articles/the-peacock-revolution-1960s-menswear.

Events:

1961 - John F. Kennedy becomes president. His wife, first lady Jacqueline Kennedy, soon becomes a fashion icon. Fur coats are much sought after because they are seen as a status symbol. Movements in the following decades protest vigorously against the wearing of fur.

1962 - The Sidney Janis Gallery in New York exhibits works by contemporary American pop artists and the "Nouveau Realisme" movement in a groundbreaking show called the "International Exhibition of the New Realists."

1963 - The Beatles make their first national TV appearance. Their identical haircuts became a popular look among young men on both sides of the Atlantic.

1964 - Young designers, including Mary Quant and Andre Courreges, introduce the miniskirt and minidress.
Maija Isola designs the iconic Unikko (poppy) print for Finnish fashion firm Marimekko.
The first Biba store, the inspiration of designer Barbara Hulanicki, opens in London, selling young, creative styles at budget prices.

1965 - Yves Saint Laurent's Mondrian- inspired color blocks sweeps through the international fashion world.
Young fashion designers, including Foale and Tuffin and Mary Quant, go on the British "Youthquake" tours to the US arranged by the Puritan Fashion Corporation and J.C.Penney in New York.

1966 - By early 1966 the waistline disappears, and designers like Norman Norell showcase loose-fitting dresses with loose sleeves. Twiggy, the "Face of 66" and one of the world's first supermodels, shoots to fame. Jewelry designer Paco Rabanne causes a sensation when he launches his linked chain and plastic paillettes and minidresses in Paris.

1967 - American fashion designer Geoffrey Beene presents his sequined football jersey evening gowns, following his ball gowns in gray flannel and wool jersey shown the previous year.

1968 - The rock musical Hair opens on Broadway and in London's West End, making Marsha Hunt a star and proclaiming "black is beautiful."The first Ossie Clark for Radley collection is shown at Chelsea Town Hall.

1969 - The Woodstock festival takes place in New York state, and is seen as a defining moment of the "hippie era" and the counterculture of the 1960s. The US lands the first men on the Moon, after space exploration earlier in the decade, which inspires space-age fashion looks.

Resources for Fashion History Research

To discover primary/period sources, explore the categories below.
Have a primary source to suggest? Or a newly digitized periodical/book to announce? Contact us!

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Fashion in the 1960s became progressively more casual across all genders and ages. Womenswear followed three broad trends: a continuation of the previous decade's ladylike elegance, the youthful styles of Mary Quant and the Space Age influence, and the late 1960s "hippie" style.

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1)The Magnavox Odyssey was the first gaming console

2)Sonic CD has more storage built into it instead of cartridges and has more quality.

3)Netendo 64 within it’s time it had an impressive resolution charging up to 480p https://www.hongkiat.com/blog/evolution-of-home-video-game-consoles-1967-2011/

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Video gaming has come a long way since the early days of Pong and Pac-man. We can now play affordable games of high calibre with 3D graphics and awesome interactivity in the comfort of our home, taking for granted the little and subtle improvements made to each and every consoles before becoming what they are today.

In a way, the aggressive competition between companies of video game consoles had churned out the superior features of video gaming to bring to us the excellent quality we see today.

As you shall see below, the evolution of video game consoles is indeed intriguing. Did you know that there were more than 70 different consoles to date? And did you know that there was a peak era of video arcade game when Nintendo and Sega were fiercely pitting against each other with their revolutionary consoles?

If you are amazed by such facts, then I guarantee that this entry will excite you even further with the bits and pieces of fascinating historical facts across the video game consoles timeline.

Whether you're a gamer or not, this is a great opportunity for you to go behind the scene and uncover the 'making' of present-day consoles!

Evolution of Video Games User Interfaces

1967

The first video game console (working prototype) debuted as a bulky rectangular brown wooden box with two attached controllers, and thus the name "Brown Box".

Invented by Ralph H. Baer, also known as "The Father of Video Games", he developed the brown video game console such that it can be hooked up with any ordinary TV sets. There were only six simple games for the console, namely ping-pong, tennis, handball, volleyball, chase games and a light-gun game.

1972

The demonstration of the "Brown Box" led to the licensing of the technology by Magnavox in 1972, resulting in the release of the first official home video game console - Magnavox Odyssey.

Just as the earliest films do not feature recorded sound, the first video game console is silent as well, with graphics which we would consider very primitive by today's standard.

1975 - 1977

Atari's PONG arcade machine was so popular in 1973 that Atari decided to market the game as a home console two years later in 1975. In that same year, Magnavox decided to improve its Odyssey system and released not one, but two different improved versions of the original console, the Magnavox Odyssey 100 and 200.

From 1976-77, a series of Magnavox Odyssey consoles were produced, with each new console only slightly better than the previous one. The consoles basically had the same games within, but with some modification to the graphics, controllers and digital on-screen scoring.

Unsurprisingly, Atari came up with new consoles such as the highly-acclaimed Atari 2600, Video Pinball and Stunt Cycle to compete with Magnavox. New companies such as Fairchild, RCA and Coleco also jumped on the bandwagon, creating consoles of their own to grab a piece of the pie.

The Wonder Wizard by General Home Products was even said to be pretty much the same as the Odyssey 300 by Magnavox, other than having better and larger paddle controllers.

Fairchild and RCA didn't meet with much success with their first and only consoles while Coleco's first video game system, Telstar, was well-received for its capability to play games in colour and for having different difficulty levels. As a result of its popularity, a number of fresh consoles from Coleco soon sprang up in the market from 1977-78.

Atari Sears Tele-Games Pong System (1975)

Magnavox Odyssey 100 (1975)

Magnavox Odyssey 200 (1975)

Coleco Telstar (1976)

Fairchild Channel F (1976)

Magnavox Odyssey 300 (1976)

Magnavox Odyssey 400 (1976)

Magnavox Odyssey 500 (1976)

The Wonder Wizard Model 7702 (1976)

Magnavox Odyssey 2000 (1977)

Atari 2600 (1977)

Atari Video Pinball (1977)

Coleco Telstar Ranger (1977)

Coleco Telstar Alpha (1977)

Coleco Telstar Colormatic (1977)

Coleco Telstar Combat (1977)

Magnavox Odyssey 3000 (1977)

Magnavox Odyssey 4000 (1977)

1978 - 1980

Nintendo, the company which eventually became a major player in the video gaming industry for the next three decades, delivered their first series of video game console from 1977 to 1979.

The Color TV Game Series were only for sale in Japan. These consoles essentially followed in the footsteps of Atari and featured Pong-style games.

Once again, there were a few newcomers to the market but they were met with limited success. Bally Astrocade came about in 1977 and was celebrated for its superior graphic capabilities.

For some reason, it did not last long. Mattel introduced its Intellivision console in 1979, which actually intimidated Atari 2600 with its exceptional capabilities.

Coleco continued with its line of consoles of all sorts, in an attempt to pit against the mighty Atari 2600. Coleco had consoles for playing shooting, car racing and pinball games.

Similarly, Magnavox persisted on with a few more upgraded consoles of its own, but they were inherently Pong consoles that play Pong-based games. Philips, having bought Magnavox in 1974, developed some variations of Magnavox Odyssey's models as well. Regardless, Atari 2600 remained at the top owing to its cartridge-based console equipped with better graphics and games.

Nintendo Color TV Game Series (1977 - 1979)

Coleco Telstar Sportsman (1978)

Coleco Telstar Colortron (1978)

Coleco Telstar Marksman (1978)

Coleco Telstar Gemini (1978)

Coleco Telstar Arcade (1978)

Magnavox Odyssey 2 (1978)

Philips Odyssey 2001 (1978)

Philips Odyssey 2100 (1978)

Mattel's Intellivison (1979)

1981 - 1985

The golden age of video gaming has arrived! With progressively advanced gaming technology,the 1980s was a period of genre innovation when the industry began experimenting with non-Pong games like fighting, platform, adventure and RPG games.

It is also this era that we saw the release of all-time classic games such as Pac-man (1980), Mario Bros (1983), The Legend of Zelda (1986), Final Fantasy (1987), Golden Axe (1988), etc. There was also a major shift from dedicated consoles (with built-in games) to cartridge-based video game systems.

Both Sega and Nintendo dominated the video gaming scene in that decade. The first console ever released by Sega was the SG-1000 in 1983. It was not exactly well-known since it was mostly distributed in Asia and never launched in North America.

However, that machine laid the foundation for its top-notch successor in 1985, the Sega Master System. Nevertheless, the Nintendo Entertainment System (NES) revealed in 1983 emerged victorious as the best-selling console of that generation. It is even fair to say that the NES single-handedly raised Nintendo to a company easily identified with gaming.

Companies within the video game consoles market like Atari, Mattel and Coleco released new consoles, Atari 5200, Intellivision II and ColecoVision, respectively, but these were not comparable with the popularity of Sega and Nintendo.

In fact, ColecoVision was the last home video game console Coleco released. They dominated the home video gaming market until they were dethroned by NES when it was introduced to the US and UK market a year after the 1984 video game industry crash.

As a result of the crash, ColecoVision ended up as the last console released by Coleco. Meanwhile, a few new and unheard consoles were brought to the market by hopeful companies, only to be overwhelmed by the intense competition between the Sega Master System and NES. ( Thanks Jared for pointing out the error in this paragraph)

Epoch Cassette Vision (1981)

Emersion Arcadia (1982)

Atari 5200 (1982)

Mattel Intellivision II (1982)

Nintendo Entertainment System (NES) (1983)

Epoch Super Cassette Vision (1984)

Sega Master System (1985)

1986 - 1990

As the struggle for domination continues between Nintendo and Sega, each of them released brand new consoles to challenge each other's positions. Sega came up with the its number one console of all time, the Mega Drive/Genesis in 1988.

To counter the threat, Nintendo presented the Super Nintendo Entertainment System (SNES) two years later, the console next in line after NES. Sega released the Master System II in the very same year after gaining significant success with Mega Drive/Genesis. This was the major console war that occured in the 80s.

Atari was slowly slipping out of the console market despite yet another undertaking in its latest system, the Atari 7800. The draw was that it offered backward compatibility with the phenomenal Atari 2600, allowing players to enjoy classic games of the past.

Newcomer TurboGrafx-16 by NEC tried to target both Sega Genesis and Nintendo's SNES and NES consoles but was ultimately overtaken by them in 1991, ranking fourth in the video game market. An enhanced version, the SuperGrafx (1989), was also not well-received.

SNK Neo Geo, already famous for its arcade machines production, went ahead to bring the arcade experience to home video game consoles in 1990. The Neo Geo AES (Advanced Entertainment System) was equipped with remarkable graphics thanks to the larger size of the games, which consequently led to the pricey tag (the console costs more than 800 dollars, while each game piece over 200 dollars). It is for this reason that the public's reception of the first Neo Geo console was less than great.

Sega Mega Drive/Genesis (1988)

Sega Master System II (1990)

SNK NeoGeo AES (Advanced Entertainment System) (1990)

Super Nintendo Entertainment System (1990)

1991 - 1993

In the first few years of 1990s, there is a notable shift in the medium used for storing games from cartridges to compact discs. What this meant was that there were increased capacities for video gaming, prompting as well a transition of 2D graphics to that of 3D.

The first CD console was launched by Philips (1991) - the CD-i. Regrettably, the console was more commonly recognized as a failure for its sub-standard games and frustrating controllers.

In 1992, NEC TurboGrafx-16 was upgraded to the TurboGrafx-CD to meet the demands of CD-based consoles. But again, it lost itself to Sega Genesis/MegaDrive with its latest add-on, the Sega CD.

Atari made its last console appearance with their CD-based Atari Jaguar in 1993, which was meant to contest against the other 16-bit consoles like the Sega Genesis and SNES. It then found itself losing the console battle with more advanced next generation console like the Sega Saturn and Sony Playstation a year later.

Commodore, a US-based home computer manufacturer, gained entry into the market with its very own Amiga CD32 (1993). Sadly, it was only for a brief few months before Commodore declared bankrupcy in 1994, thus prematurely ending the sales of a video game console with some potential.

Philips CD-i (1991)

Panasonic 3DO Interactive Multiplayer (1993)

Commodore Amiga CD32 (1993)

1994 - 1997

In 1994, Sony finally made its entrance with the leading Playstation. Sega At the same time, Sega with its immense success of its MegaDrive/Genesis system, went on to expand it into a series, with the Genesis 2 (1994) and Genesis 3 (1997).

It also developed an entirely new console, Saturn, to rival against the rest of the CD-based consoles. Nintendo, on the other hand, stuck to its cartridge system for its new Nintendo 64.

SNK Neo Geo moved on with a CD-based console in 1994. Having learnt their lesson for putting a costly tag for their console and games, the Neo Geo CD console costed $300 while its games costed around $50, which were sharp drops from its previous AES system.

NEC now exhibited its new PC-FX, which looked more like a desktop CPU than a console. The technology they utilized was outdated when compared to that of Sega Saturn and Sony Playstation, hence what followed was that the console was phased out and NEC no longer produced home consoles.

During this time, there were also many other consoles which most of us would not have heard of. Bandai, Casio and even Apple came up with their own consoles. The Virtual Boy by Nintendo, launched in 1995, consisted of a head-mounted display to view 3D graphics.

Sega Saturn (1994)

Apple Bandai Pippin (1995)

Casio Loopy (1995)

Nintendo's Virtual Boy (1995)

1998 - 2004

Sega Saturn was not a major success, so Sega thought of another new console for the next generation - the Sega Dreamcast (1998). In terms of providing internet support via its built-in modem for online playing, Dreamcast was the pioneer back in 1998.

Two years later, Sony progressed on with the next Playstation, the Playstation 2. In 2001, Nintendo switched its cartridge-based Nintendo 64 to a DVD-ROM GameCube.

That very same year, we saw Microsoft entered in the video game console industry in 2001 with its well-received Xbox, which featured online gaming service as well, the Xbox Live.

Now that the industry is stabilized after three decades of experimenting with all sorts of consoles, there were rarely any entry attempts by fresh companies. Interestingly enough, there is one XaviXPORT in 2004 that is relatively unheard of.

The console uses cartridges and have controllers which looked like sports equipments to interact with on-screen games. It was basically used for working out and keeping fit. Kind of reminds us of the existing Nintendo Wii, doesn't it?

Sega Dreamcast (1998)

Nintendo Gamecube (2001)

2005 - 2011

Finally, the current generation of video game console only has room for three major competitors: Xbox 360, Sony Playstation 3 and Nintendo Wii. With full 1080p HD graphics for both the Xbox 360 and Playstation 3, and Wii's innovative remote for sensing 3D movements, it seems that video gaming had indeed came a long, long way.

In addition to these, all three consoles had expanded with add-ons such as the MotionPlus for Wii (2009), Kinect (2010) for Xbox 360 and Move (2010) for Playstation 3. These three add-ons similarly involved the capability to sense physical motion accurately, enhancing the interactive experience for players.

Most of the companies were already phased out - Atari, Coleco, NEC, Sega, etc, but there are currently still two adventurous companies who dare to compete head-on with the Big Three.

Mattel is back with its Hyperscan console after disappearing from the industry for three decades. Marketed to young boys of the age of five to nine, it was only available for a year before they were taken off the shelf in 2007. The PC World Magazine ranked it the 7th worst video game system of all time.

On the other hand, the EVO Smart Console (2008) looks to be more promising with its HD graphics, internet access, 120GB hard drive and 2GB RAM. Also a Media PC, it is the first Linux Open Source game console. However, for some strange reason, the console's official website is no longer available and is not even indicated in Envisions' website.

Xbox360 (2005)

Playstation 3 (2006)

Mattel's Hyperscan (2006)

Envizions EVO Smart Console (2008)

Kinect for Xbox 360 (2010)

PlayStation Move (2010)

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Evolution of Home Video Game Consoles (1967 - 2011)

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Video gaming has come a long way since the early days of Pong and Pac-man. We can now play affordable games of high calibre with 3D graphics and awesome interactivity in the comfort of our home, taking for granted the little and subtle improvements made to each and every consoles before becoming what they are today.

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1)He was a former business men and basketball star

2)He was included in 6 NBA championships

3)He was included with nike and made it popular

https://basketballmuseumofillinois.com/15-fun-facts-about-his-airness-basketball-legend-michael-jordan/

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15 Fun Facts About ″His Airness”′ Basketball Legend, Michael Jordan - Basketball Museum of Illinois

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If there’s one basketball player that almost everyone knows, no matter their culture, it’s probably Michael Jordan.