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in badminton, it is viewed as unsportsmanlike like to delay the serve when the you and your opponent are ready to start the rally. In order to keep the flow of the game ticking and flowing smooth, delaying the restart is looked down upon as it can wind up and frustrate the opponent, showing no respect

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A false start in swimming occurs when a swimmer jumps, dives, or moves before the official start signal, which is usually indicated by a horn or beep. This premature movement disrupts the fairness of the race, as it gives the swimmer an unfair advantage over others who wait for the signal. In most competitions, the first false start results in a warning for the swimmer, and the race is halted and restarted.

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Most swimmers get disqualified at some point in their swimming career.

To help swimmers understand why they may be disqualified here is a list of the most common reasons for disqualifications.

After the starter has said "take your marks" swimmers must remain absolutely still on the block or in the water, until the starting signal has sounded.

If any swimmer starts before the starting signal has been given or is moving when the starting signal is given it shall be a false start and the swimmer will be disqualified.

There is no second chance or verbal warning from the starter. You will be disqualified on the first false start.

A competitor may not walk during a race. He may, only in a Freestyle race or a Freestyle leg of a Medley race, stand for the purpose of resting.

In all events a swimmer when turning must make physical contact with the wall, not the floor.

Swimmers must not pull on the lane ropes - touching the rope is ok if unintentional.

After completing the race swimmers must remain in the water in their own lane until authorised by the Referee.

If time pads are being used, swimmers must not climb out over them, but progress under the lane rope(s) and exit at the side of the pool.

Swimmers must ensure they do not impede any swimmer in a race (as may occur in a relay) as this will be a disqualification.

Freestyle means that the swimmer may swim any style, but generally it is front crawl.

However, in Individual Medley or Medley Relay events, Freestyle means any style other than Backstroke, Breaststroke or Butterfly.

Swimmers must touch the wall at every turn with some part of the body (ideally with both feet) and with one hand at the finish of the race.

The swimmer must surface at or before 15m at the start and every turn.

Swimmers will be disqualified if they take or step/walk on the bottom of the pool, although they can stop and stand still if necessary.

After the start and after each turn the swimmer may take one arm stroke completely back to the legs and one leg kick while wholly submerged. The head must break the surface of the water before the hands turn inward at the widest part of the second stroke.

A single downward dolphin kick is permitted followed by one breaststroke leg kick while totally underwater.

At each turn and at the finish of the race, the touch should be made with both hands simultaneously. You must touch with both hands.

All arm and leg movements must be simultaneous and on the same horizontal plane.

The hands shall be pushed forward together from the breast, on, under or over the water.

The elbows must be under the water except for the final stroke before the turn, during the turn and for the final stroke at the finish.

The hands shall not be brought back beyond the hip line, except during the first stroke after the start and each turn.

The feet must be turned outwards during the propulsive part of the kick.

No alternating, scissor or butterfly kicking is permitted.

Breaking the surface of the water with the feet is allowed unless followed by a downward dolphin kick.

Both arms must be brought forward together and brought backward simultaneously throughout the race.

There should be air between the arms and the water surface throughout the race.

All up and down movements of the legs and feet must be simultaneous.

At each turn and at the finish of the race, you must touch with both hands at the same time.

Swimmers can be completely submerged for a distance up to 15 metres after the start and after each turn. By that point, the head must have broken the surface. The swimmer must remain on the surface until the next turn or finish.

Backstroke

Feet or toes must not curl over the gutter at the start.

The swimmer must surface at or before 15m at the start of the race and at every turn. By the 15m point the swimmer's head must have broken the surface. After this pointsome part of the body must break the surface throughout the race until the next turn or finish.

The normal position on the back can include a roll movement of the body up to, but not including 90 degrees from the horizontal. The position of the head is not relevant.

Gliding, kicking or pulling into a turn is not permitted EXCEPT a continuous single or continuous simultaneous double arm pull may be used to initiate the turn.

When executing a turn there must be a touch of the wall with some part of the swimmer's body (ideally both feet to push off from the wall).

Swimmers must have returned to their backs upon leaving the wall. Do not get into habit of pushing off on your side.

Upon the finish of the race the swimmer must touch the wall while still on the back. The body may be submerged at the touch.

Individual Medley

Order of swimming - butterfly, backstroke, breaststroke, freestyle.

Make sure you use the correct finish for each stroke ie, fly - 2 handed touch, backstroke - on the back, breaststroke - 2 handed touch.

Do not turn onto the front when performing a backstroke to breaststroke turn, must touch on back and then rotate over onto front.

The rules of each stroke as set out above still apply.

The incoming swimmer must touch the wall before the outgoing swimmer's feet have left the block. There may be movement on the block, but the feet must not leave before the touch.

Medley Relay must be in the correct stroke order - Backstroke, Breaststroke, Butterfly, Freestyle.

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A list of the most common reasons for disqualifications.

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Pulling on ropes in swimming to gain an advantage is considered an illegal and unsportsmanlike behavior. During a race, swimmers are not allowed to make any contact with the lane ropes or other objects in the pool, such as the walls or the bottom of the pool, to help propel themselves forward.This rule would result in being disqualified from the race.

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OBJECTIVES

To make COSACSS swimmers fully aware of their rights and responsibilities.

General Behaviour

COSACSS swimmers will at all times:

1. Treat all members of the club with due respect including:

Fellow Swimmers

Coaches

Officials

General Public

2. Treat all swimmers & representatives from other clubs/officials/pool staff politely and with due respect.

3. The use of inappropriate or abusive language, bullying, harassment or physical violence will not be tolerated, either on poolside or in any public areas and could result in action being taken through the club disciplinary or child welfare policy.

4. Participate in their sport within the rules of the ASA and respect both officials and their decisions.

5. Respect the rights, dignity and worth of all participants regardless of gender, ability, cultural background or religion.

Training Sessions

COSACSS swimmers should:

1. Arrive in good time to stretch before start time. If you are unavoidably late for a session, apologise to your coach and ask permission to train. If you arrive after the warm up has been completed or when there is insufficient time left to fully warm up, your coach may not allow you to swim.

2. Respect the changing facilities of the centre.

3. Have all of your equipment with you, i.e. paddles, kick boards. hats, goggles etc.

4. Use the toilet before training begins, and always inform the coach if you need to leave the pool.

5. Keep hydrated - have at least 1 filled water bottle ready for consumption during training.

6. Pay attention to pre-training instructions and explanation of the set - it wastes time for both the coaches and the swimmers if instructions need repeating.

7. Always swim to the wall as you do in a race, and practice turns as instructed.

8. Don't stop and stand in the lane, you may get injured.

9. Don't pull on the lane ropes as this may injure other swimmers.

10. Don't skip lengths or sets, you are only cheating yourself.

11. Think about what you are doing during training.

12. Be aware that younger swimmers may be training and changing with you. Please consider this in your behaviour and language

Lane Etiquette

COSACSS swimmers must:

1. Having been allocated to a lane by the Coach, accept the Coach's decision and train accordingly.

2. Remain conscious of where your teammates are in the lane.

3. Be considerate to allow a faster swimmer to pass safely by slowing down, avoid stopping where possible, and do not submerge to let the swimmer pass.

4. Faster swimmers must realise that slower swimmers are trying just as hard as they are and their set is no less important.

5. Pulling on other swimmers is forbidden.

6. One touch ONLY to the foot of the swimmer in front on the side that you are passing is allowed and can be helpful.

7. Don't swim on another swimmers feet/too close, this is annoying and disrespectful to that swimmer, a 5 sec gap is ideal.

8. Don't swim in the middle of the lane, this is the area to be used for passing and is also the extra space needed for the extra inches of the arms and legs of Breaststrokers and Flyers.

9. Remember to allow other swimmers behind you to turn or finish correctly and safely (move out of the way of their finish)

Changing Room Etiquette

1. Respect the Changing Room facilities....They should not be used as a playground.

2. There should be no use of electronic equipment with photograph taking abilities in the Changing Rooms or on the viewing balcony.

Competition

COSACSS swimmers must:

1. Swim events and galas that the Coach has selected you for (unless agreed otherwise by prior agreement). Show respect and compliance to requests and instructions from the Coach, team manager and chaperones.

2. Behave in a manner that supports and reflects the good name of COSACSS.

3. Wear official COSACSS kit ,i.e. Swim Hats and shirts. Club shirts must be worn for the presentation of medals and awards.

4. Warm up properly by swimming, not playing or stopping in the lane. Obey the instructions of the Warm Up Marshalls.

5. Be part of the TEAM. Stay with the Team on poolside throughout the Gala. If you wish to leave poolside for any reason you must ask permission of the Coach, Team Manager or Chaperone. If you do leave poolside for any reason ensure that you wear appropriate clothing and footwear.

6. Support your Team Mates.

7. Swim down after each race, if the facility is available, do not use this time to play.

8. After your race report directly to the Coach (not your parents). Receive feedback on your race and splits.

9. Let the Coach be the judge of your performance, it is important that you talk and listen to your Coach immediately before and immediately after your event for accurate and specific feedback on your performance. Make a mental note of any suggestions for improvement which you can practise in training and implement in future competitions.

10. Publicly accept all the judgments of Officials. If there is a need to speak to the referee this must be done through your coach.

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OBJECTIVES To make COSACSS swimmers fully aware of their rights and responsibilities. General Behaviour COSACSS swimmers will at all times: Treat all members of the club with due respect including: Fellow Swimmers Coaches Officials General Public Treat all swimmers & representatives from other clubs/officials/pool staff politely and with due respect. The use of inappropriate or…

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In badminton, if you miss the shuttlecock while attempting to serve, it is considered a fault. This means that the server has failed to make a valid service. The server is allowed to try again, but if they miss the shuttlecock a second time during the same serve, they lose the point. Missing the shuttlecock is often seen as a mistake, and it can be particularly frustrating because it directly results in a point loss if repeated.

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Rallies usually end with a fault. Whoever makes the fault loses the rally.
For example, hitting the shuttle out is a fault: you lose the rally.