# data[].attributes.body
Hobbit man is the owner, very chaotic, also vulgar

65 years old

# data[].attributes.body
Owned by an ambitious female Chinese human, age 48

# data[].attributes.body
19

Adopted Daughter of the Headmistress

Roomates with Jinx and Meredith

Shifting, Mythics, Teleportation

Vampire - Umbrakinesis

# data[].attributes.body
19

Adopted Son of the Headmistress

Roommates with Lucas and Christopher

Prophecy, Teleportation, Telepathy

Astral Witch - Psychometrist

# data[].attributes.body
18

Adopted Daughter of the Headmistress

Roomates with Jinx and Cecilia

Alchemy, Herbology, Spell Focuses

Kitchen Witch - Potion Master

# data[].attributes.body
18

Adopted Daughter of the Headmistress

Alchemy, Spell Focuses, History

Phoenixian Wizard

# data[].attributes.body
17

Adopted Son of the Headmistress

Roommates with Cayden and Christopher

History, Prophecy, Spell Focuses

Bone Witch

# data[].attributes.body
15

Adopted Daughter of the Headmistress

Hellfire Mage

# data[].attributes.body
13

Adopted Daughter of the Headmistress

Green Witch

# data[].attributes.body
10

Adopted Child of the Headmistress

Hedge Witch

# data[].attributes.body
Ruled by The Strategist, The Mage, and The Engineer
They each have their own specialites and parts of society to look over
Everything stays in the balance

There are lords and ladies of each state to ensure things get funded, or small issues get resolved
We're just barely too large for the Big 3 to overlook everything

The army hasn't been actice nor maintained for a while because there hasn't been need of them
Yet, when the time comes, we have mages and warriors to fend them off
Also, ✨️airships✨️

# data[].attributes.body
Pellion's rival country

When the magicks were forced out of Pellion, most mythics and magic users fled here so that they could live peacefully

# data[].attributes.body
The richest city on the coast

There's always something going on in the city, whether a new ship has come into port or some pub is having a brawl.

Most goods are found in small shops. Butchers, Bakeries, Cafes - they only specialize in one good. If you need a long list of groceries you have to go all over town.

There are restrictions on magic.
Small spells only. Mere illusions and child's play
That's why magic schools hide

# data[].attributes.body
Even in a country that once tried to erase magic, it is impossible to do so entirely

In each big city you'll still find a 'magic district' of some kind, one that will house shops for spell ingredients, spell focuses, magic pets, and housing for the more mythical creatures among the species

# data[].attributes.body
~100 Students

Rules:

1. Know your place

Every student here is an equal, no matter your background. Your ability to cast does not depend on the weight of the coins in your pocket

2. No telling anyone  outside of the school about the lessons

Even if your parents were top graduates or your siblings graduated just a few years ago; for everyone's safety, what you've learnt should stay within our walls until you leave us. No showing off when at the local cafe, nor trying to impress a new suitor

3. Be in bed by 8 o'clock

Classes Offered:

Shifting, Prophecy, Mythics, Alchemy, Herbology, History, Spell Focuses, Teleportation, Telepathy, and Art

# data[].attributes.body
16

Adopted Daughter of the Headmistress

Roomates with Meredith and Cecilia

Shifting, History, Teleportation

Sea Witch - Siren Magic

# data[].attributes.body
17

Daughter of Sir Balfour, knight and guard of the capital

Roomates with Adela and Anastasia

Prophecy, Telepathy, Art

Celestial Witch - Prophathetic

# data[].attributes.body
16

Daughter of one of the most esteemed pianists in  the realm

Roomates with Adela and Genevive

Prophecy, Spell Focuses, Art

Hedge Witch - Mirror Work

# data[].attributes.body
17

Daughter of Mr Presley, a book keeper and inventor

Roomates with Grace and Phoebe

Shifting, Alchemy, Spell Focuses

Clockwork Mage - Lock Master

# data[].attributes.body
15

Daughter of Mr Waller, head of the farmer's market

Roomates with Grace and Clara

Mythics, Herbology, History

Green Witch - Rose Whisperer

# data[].attributes.body
8

Adopted Son of the Headmistress

Changeling - Animalian Mage

# data[].attributes.body
17

Son of Lord Dunlop, Colonel of Callistine

Roomates with Tyler, James, and Henry

Bone Witch

# data[].attributes.body
17

Son of Lord Fulton, a house on the brink of collapse

Rommates with Percy, Tyler, and Henry

# data[].attributes.body
17

Son of Lord Beaumont, head of state

Roommates with Percy, James, and Henry

Lightning Mage

# data[].attributes.body
17

Son of Mr Evan Lockhart, barkeep

Rommates with Percy, Tyler, and James

# data[].attributes.body
16

Son of Sir and Lady Beckham, soldiers in the trinity’s army

Roommates with Rowan, Elliot, and Samuel

# data[].attributes.body
16

Son of General Dayton, General of Pellion

Roomates with Ellis and Thomas

Shifting, Mythics, History

1/4 Changeling - Animalian Mage

Before he developed 'the change' he was merely known as Chester, however once those magical abilities awaken it is hard to stay as the normal. He adopted the Kaleb persona and took on his mother's maiden name in order to keep his identity fairly secret. He could pass for a cousin maybe

# data[].attributes.body
Callistine and Pellion have lived in peace for decades, acknowledging their differences and having a general understanding of the treaty that was forged when Callistine first succeeded. But, as time goes on and governments grow weak, a greed awakens in the depths of a once dorment predator.

# data[].attributes.body
Before The Council formed to govern our country we had a king and queen, just like everywhere else

They were from their respective royal families, with long lineages and blue blood, yet even they had their issues. Since the start of the king's family's reign, which was am exemplary reign indeed, there had been rebels.

They started out as a single group, revolting against the switch in royal lines, and trying to get things back to their old ways, yet over time a divide happened. They split into Northern and Southern factions, and motivations changed.

The Northern Rebels would always break into the castle, reeking havoc and searching through every room, but never causing any fatal injuries. The Southern Rebels on the other hand, were explosive. When they stepped onto royal grounds the whole world shook. They'd kill as many people as they could until they ran out of resources and were forced to retreat.

# data[].attributes.body
It wasn't until the royal family hatched a plan that everything returned to peace.

Every generation 35 contestants were brought to the castle to 'fight' for the newest prince's hand in marriage. A commoner to go with his nobility. But, for the final selection in our history, every girl that was brought in was a rebel. The royals thought that they could use the contestants as sort of hostages to keep out the violence, yet they couldn't have been more wrong.

Rebel attacks were not as frequent, sure, but to go along with the outside battles, they suddenly had to deal with the constant threat of being backstabbed too. If the Southern Rebels attacked, so would their spies, killing every guard they could manage just to help out their comrades.

Some of the girls were less up-front about their backgrounds, keeping who's side they were on under wraps as to get closer to the royal family, and they never killed anyone (*cough cough* my group of Southern Rebels who just wanted to end the Selection with a bang).

# data[].attributes.body
What the Rebels didn't know is that the prince had already been engaged to the princess of another country, and the prince also had a secret task. His mission was to get any and all information he could out of his contestants, and to get them to switch sides. It almost worked, until one of the girls killed her first guard. Then he gave up any and all hope (I based Lucian on his character btw)

Once they had reached the Elite stages (top 5) everyone's secrets came spilling out and there was a double attack, both rebel factions working together for one last time.

They blew the palace sky high that day, and almost took everyone with them.

Unknown members of the battle saved the prince from near death, no doubt keeping their identities secret for their own safety, and ensured the safety of our nation.

There were many other attacks during the new king's reign, trying to wipe his line out, and getting payback for his lies. It was amidst the chaos that The Council rose to power.

Who they were before all of this is unknown, but they brought us back to peace, and hopefully we can stay that way.

# data[].attributes.body
Professor of Shifting

# data[].attributes.body
Professor of Prophecy

# data[].attributes.body
Professor of Mythics

# data[].attributes.body
Professor of Alchemy

Married to Professor Sangster

# data[].attributes.body
Professor of Herbology

# data[].attributes.body
Professor of Spell Focuses

Married to Professor Ryder

# data[].attributes.body
Professor of History

# data[].attributes.body
Professor of Teleportation

# data[].attributes.body
Professor of Telepathy

# data[].attributes.body
Professor of Art

# data[].attributes.body
16
Daughter of Lord Beaumont, head of the state

Mythics, Teleportation, Art

Roomates with Clara and Phoebe

# data[].attributes.body
16
Daughter of Lord Bellerose, largest landowner on the coast

Shifting, Alchemy, Herbology

Roomates with Genevive and Anastasia

# data[].attributes.body
All boys school

When a boy can't get into Kores he ends up going here

# data[].attributes.body
0

Adopted Daughter of the Headmistress

Changeling

# data[].attributes.body
Father of Henry

Owner of Lockhart tavern near the magic district

# data[].attributes.body
Mother of Chester/Kaleb

# data[].attributes.body
Father of Chester/Kaleb

# data[].attributes.body
15

Younger sister of Chester

1/4 Changeling - Astral Witch

# data[].attributes.body
Father of Grace and Tyler

Governor of the Province

# data[].attributes.body
Mother of Grace and Tyler

# data[].attributes.body
Father of Adela

Owns the most land in the province

# data[].attributes.body
Mother of Adela

# data[].attributes.body
Older brother of Adela

# data[].attributes.body
Younger sister of Adela

# data[].attributes.body
Father of Eli

# data[].attributes.body
Mother of Eli

# data[].attributes.body
15

Younger sister of Eli

# data[].attributes.body
Father of Clara

# data[].attributes.body
Father of Phoebe

# data[].attributes.body
18

Roommates with Luella, Lolita, and Audrey

Spell Focuses, Alchemy, Telepathy

Bone Witch

# data[].attributes.body
17

Roommates with Addison, Lolita, and Luella

Mythics, Shifting, Art

Animalian Mage

# data[].attributes.body
17

Roommates with Addison, Luella, and Audrey

Telepathy, Prophecy, History

Spirit Witch

# data[].attributes.body
17

Roommates with Audrey, Lolita, and Addison

Prophecy, Spell Focuses, Teleportation

Shadow Mage

# data[].attributes.body
16

Roommates with Kaleb, Chester, and Ellis

Prophecy, Teleportation, History

Astral Witch

# data[].attributes.body
16

Roommates with Kaleb, Chester, and Thomas

Alchemy, Spell Focuses, History

Mage of the Current

# data[].attributes.body
18

Roommates with Lucas and Cayden

Prophecy, Teleportation, Spell Focuses

Celestial Witch

# data[].attributes.body
Some rich n fancy party with all of the gremlins minus Jinx running around having fun

# data[].attributes.body
Bellerose sibling chaos

# data[].attributes.body
Loset siblings hating on the changelings because they're 'not natural'

# data[].attributes.body
Penukar

Druid

- Animal morphing

- Size shifting

- Monster mutation

# data[].attributes.body
Luminescent

Paladin/Cleric

- Astral Projection = The ability to have out of body experiences and separate the astral body from the physical body at will

- Aura Reading = The ability to perceive the energy surrounding a living being

- Bilocation = Being in many places at once

- Divination = Gaining insight into a situation by the use of tools or ritual

- Precognition = Perception of future events

- Psychometry = The ability to learn information about an object, person, memory, or event by physically touching a related object

- Retrocognition = Perception of past events

- Scrying = Use of a tool to peer into the distance/future

# data[].attributes.body
Penukar/Gelap

Wizard

- Animate Shadow = Animate one's shadow

- Dermal Armour = Bone Armour

- Light Absorption = Block out light in an area

- Monster Mutation

- Reactive Adaptation

- Shadow Camouflage = Be unseen in shadows

- Umbrakinesis = Can manipulate and control darkness or shadows

# data[].attributes.body
Luminescent/Tenaga

Paladin/Cleric

- Channeling = Communicating with a spirit

- Chi Manipulation

- Clairalience = Having a smell perception outside of the human senses

- Clairaudience = Having an audio perception outside of human senses

- Claircognizance = Having a thought perception outside of the human senses

- Clairgustance = Having a taste perception outside of human senses

- Clairsentience = Having a physical perception outside of the human senses

- Clairvoyance = Having a visual perception outside of the human senses

- Divination = Gaining insight into a situation by the use of tools or ritual

- Dynamokinesis = Manipulate existing energy

- Energy Healing = The ability to mend physical, emotional, energetic, and mental wounds and energy

- Mana Manipulation

- Telepathy = The transfer of thoughts, words, or emotions from one mind to another

# data[].attributes.body
Penukar

- Size shifting

- Age shifting

- Power Replication

# data[].attributes.body
Terrene/Tenaga/Elemental

Artificer

- Activation & Deactivation = Turn electrical stuff on and off

- Dynamokinesis = Manipulate existing energy

- Electrical Absorption = Absorb electricity

- Electricity Manipulation

- Electrokinesis = Control, generate, or absorb electric fields and shoot lightning bolts

- Energy Manipulation

- Ferrokinesis = Manipulate metal at will

- Golem Creation = Make golems out of inanimate materials like rocks, wood, plants, magma, etc

- Quintessence Force = Create and manipulate a unique form of electrical and life energy

- Quintessence Force = Can generate whitish-blue lightning that also contains pure life energy

- Positron Manipulation = Control positrons, the antimatter counterpart to electrons

# data[].attributes.body
Terrene

Druid

- Crystallokinesis = Manipulate minerals and crystals

- Halokinesis = Control and manipulate salt

- Hyalokinesis = Control and manipulate glass

- Koniokinesis = Manipulate and control dust particles

- Plassikinesis = Manipulate and control all forms of plastic

- Psammokinesis = Control and manipulate sand

# data[].attributes.body
Fuoco

Sorcerer/Wizard

- Pyrokinesis = Create, control, manipulate, and generate fire, flame, and heat

- Fire Mimicry = Have a body made up of fire

- Inflammation = Burn things

- Melting = Heat molecules to melt things

- Thermokinesis = Create, control, and manipulate heat

- Pyroportation = Teleport or move through fire

# data[].attributes.body
Terrene

Druid

- Geokinesis = Control, manipulate, and reshape the Earth at will

- Ferrokinesis = Manipulate metal at will

- Golem Creation = Make golems out of inanimate materials like rocks, wood, plants, magma, etc

- Granulation = Can turn anything into sand

# data[].attributes.body
Luminescent

Paladin/Cleric

- Astral Projection = The ability to have out of body experiences and separate the astral body from the physical body at will

- Aura Reading = The ability to perceive the energy surrounding a living being

- Auto-Writing = Writing without conscious thought

- Bilocation = Being in many places at once

- Channeling = Communicating with a spirit

- Precognition = Perception of future events

- Retrocognition = Perception of past events

- Scrying = Use of a tool to peer into the distance/future

# data[].attributes.body
Fuoco/Gelap

Sorcerer/Warlock

- Pyrokinesis = Create, control, manipulate, and generate fire, flame, and heat

- Fire Mimicry = Have a body made up of fire

- Hellfire Manipulation = Generate and control flames of hell

- Inflammation = Burn things

- Thermokinesis = Create, control, and manipulate heat

- Pyroportation = Teleport or move through fire

- Umbrakinesis = Can manipulate and control darkness or shadows

- Light Absorption = Block out light in an area

- Shadow Camouflage = Be unseen in shadows

- Shadow Mimicry = Become a shadow

# data[].attributes.body
Terrene

Druid

- Geokinesis = Control, manipulate, and reshape the Earth at will

- Crystallokinesis = Manipulate minerals and crystals

- Fraxikinesis = Manipulate burnt matter

- Halokinesis = Control and manipulate salt

- Koniokinesis = Manipulate and control dust particles

# data[].attributes.body
Cerah

Cleric

- Light Generation = Emit blinding light or glow in the dark

- Light Mimicry = Take on the traits of light

- Photoportation = Teleport by using photons

- Projective Invisibility = Turn other things invisible

- Light Manipulation

# data[].attributes.body
Elemental

Paladin/Cleric/Druid

- Quintessence Force = Can generate whitish-blue lightning that also contains pure life energy

- Electrokinesis = Control, generate, or absorb electric fields and shoot lightning bolts

- Activation & Deactivation = Turn electrical stuff on and off

- Positron Manipulation = Control positrons, the antimatter counterpart to electrons

- Electrical Absorption = Absorb electricity

- Electric Mimicry = Transform entire body into a lightning-like being of pure electrical energy

- Electrical Transportation = Teleport with lightning

# data[].attributes.body
Nuvole

Wizard/Warlock

- Areokinesis = Manipulate the air, wind, and gas

- Areoportation = Teleport using air/wind currents

- Air Mimicry = Transform into a cloud of gas, fog, or mist

- Deoxygenation = Suck up all the oxygen from a place

- Wind Generation = Create blasts of air

- Divine Winds Manipulation = Create and control heavenly winds

- Dark Wind Manipulation = Create and control eerie winds

# data[].attributes.body
Fuoco/Terrene

Wizard/Sorcerer

Magmama

- Geo-Thermokinesis = Manipulate, control, and create lava, magma, and volcanoes

- Inflammation = Burn things

- Melting = Heat molecules to melt things

- Thermokinesis = Create, control, and manipulate heat

- Pyroportation = Teleport or move through fire

# data[].attributes.body
Fuoco/Tenaga

Sorcerer/Wizard/Bard

- Fire Mimicry = Have a body made up of fire

- Pyrotechnics = Can create fireworks

- Self-Detonation = Explode self and reform

- Pyroportation = Teleport or move through fire

- Dynamokinesis = Manipulate existing energy

- Energy Blast = Create blasts of energy

- Energy Emission = Release Energy

- Quintessence Force = Create and manipulate a unique form of electrical and life energy

# data[].attributes.body
Luminescent

Bard/Rogue

- Aura Reading = The ability to perceive the energy surrounding a living being

- Auto-Writing = Writing without conscious thought

- Clairaudience = Having an audio perception outside of human senses

- Claircognizance = Having a thought perception outside of the human senses

- Clairsentience = Having a physical perception outside of the human senses

- Clairvoyance = Having a visual perception outside of the human senses

- Energy Healing = The ability to mend physical, emotional, energetic, and mental wounds and energy

- Psychokinesis = The ability to manipulate objects through thought and willpower

- Psychometry = The ability to learn information about an object, person, memory, or event by physically touching a related object

# data[].attributes.body
Cosa/Luminescent

Bard/Paladin of the Open Sea

- Hydrokinesis = Manipulate and control liquid water and mold it into any desired shape or form

- Hydroportation = Teleport across short or long distances through liquid water

- Auto-Writing = Writing without conscious thought

- Clairalience = Having a smell perception outside of the human senses

- Clairaudience = Having an audio perception outside of human senses

- Claircognizance = Having a thought perception outside of the human senses

- Clairgustance = Having a taste perception outside of human senses

- Clairsentience = Having a physical perception outside of the human senses

- Clairvoyance = Having a visual perception outside of the human senses

- Divination = Gaining insight into a situation by the use of tools or ritual

- Precognition = Perception of future events

- Psychometry = The ability to learn information about an object, person, memory, or event by physically touching a related object

- Scrying = Use of a tool to peer into the distance/future

- Telepathy = The transfer of thoughts, words, or emotions from one mind to another

# data[].attributes.body
Gelap

Warlock/Wizard

- Umbrakinesis = Can manipulate and control darkness or shadows

- Animate Shadow = Animate one's shadow

- Light Absorption = Block out light in an area

- Night Vision = See in the dark

- Shadow Camouflage = Be unseen in shadows

- Shadow Mimicry = Become a shadow

- Umbrageous Teleportation = Teleport through the shadows and darkness

# data[].attributes.body
Gelu

Wizard/Druid

- Cryokinesis = Control ice, snow, and other forms of frozen water

- Freeze Breath = Freeze things in solid ice

- Freezing = Lower the temperature in kinetic atoms to freezing temperatures

- Frigokinesis = Control snow, either as precipitation or already on the ground

- Ice Mimicry = Have a body made of ice

- Ice Beam = Shoot beams of freezing energy

- Ice Generation = Generate ice

- Ice Absorption = Absorb ice

# data[].attributes.body
Tenaga

Cleric/Wizard

- Dynamokinesis = Manipulate existing energy

- Energy Blast = Create blasts of energy

- Energy Emission = Release Energy

- Quintessence Force = Create and manipulate a unique form of electrical and life energy

- Mana Manipulation

- Chi Manipulation

- Energy Manipulation

# data[].attributes.body
Cosa/Elemental

Druid/Wizard/Sorcerer/Paladin of the Open Sea

- Atmokinesis = Control and manipulate the various aspects of the weather by mixing water, ice, fire, earth, air, and lightning/electricity

- Hydroportation = Teleport across short or long distances through liquid water

- Atmokinetic Resistance = Immunity to all water-based abilities and effects

- Atmokinetic Sensing = Sense the future weather patterns

- Electrical Absorption = Absorb electricity

- Electric Mimicry = Transform entire body into a lightning-like being of pure electrical energy

# data[].attributes.body
Gelap

Warlock/Sorcerer/Bard

- Umbrakinesis = Can manipulate and control darkness or shadows

- Light Absorption = Block out light in an area

- Night Vision = See in the dark

- Shadow Camouflage = Be unseen in shadows

- Umbrageous Teleportation = Teleport through the shadows and darkness

# data[].attributes.body
16

Roommates with Eli, Samuel, and Elliot