# data[].attributes.body
"Process of locating, evaluating, and saving educational information for your use" (p. 164)

Teachers save lesson plans, ideas, learning materials, tests, etc. to use each year in the classroom

Now, teachers are digital content curators, saving ideas and information online and on their devices to utilize at any time and share with others

There are 4 content curation roles, according to researcher Torrey Trust (p.164):

Contemplator (browses educational info)

Curator (collects and organizes educational info)

Crowdsourcer (requests educational info)

Contributor (shares educational info)

# data[].attributes.body
"the capability of a computer through a web browser, to remember websites" (p. 165)

Just one click away to get to information that you saved previously

# data[].attributes.body
"using the Internet, rather than a personal computer or local network, to store and retrieve files (New York State School Boards Association, 2010)" (p. 165)

Info can be saved on Google Docs and Dropbox to allow teachers to collaborate with each other.

# data[].attributes.body
"Information management process in which teachers and students store and share weblinks digitally in an open public web space" (p. 165)

Social bookmarks can be private as well

Tags are created to recall a resource quickly from a keyword in a search

Resources and Apps

Diigo

Pinterest

Symbaloo

LiveBinders

Padlet

Bitly

Flipboard

Gooru

Goodreads

# data[].attributes.body
Google Drive (store files)

Google Docs (collaborate on documents)

Google Forms (surveys/polls)

Google Sheets (store info in spreadsheets)

Google Slides (presentations)

Google Sites (websites)

Google Calendar (important dates and appointments)

Google Classroom (learning management system)

Google Hangouts (virtual conferencing)

Google Keep (note-taking tool)

Google Earth (sights of the universe)

Google Maps (maps of the world)

Google Tour Builder/Tour Creator (create own maps)

Google Sky (sights of the solar system)

# data[].attributes.body
"a digital platform or cloud-based system for supporting the delivery of in-person, online, or blended educational learning experiences" (p. 169)

Essentially, LMS' are online extensions of the physical classroom

Teachers use LMS' to post assignments, send reminders, post rubrics, update student grades, etc.

Examples of LMS' include Moodle, Canvas, Google Classroom, Blackboard, and Schoology

# data[].attributes.body
"a digital notice that new information about a topic has just become available in an online publication format" (p. 170)

Example: Google Alerts and Google Scholar Alerts

# data[].attributes.body
"short for Really Simple Syndication, give subscribers access to information via e-mail or an app rather than the requiring the reader to visit a particular site to check for updated news" (p. 170)

Common RSS feeds:

The New York Times

Yahoo! News: Technology

BBC News

Washington Post

# data[].attributes.body
"a collection of web resources aligned to curriculum frameworks - organized in a way that allows easy access for teaching and learning within different subject fields" (p. 171)

Both teachers and students can contribute

Standards connectors can also be a way for teachers to connect with teachers on different topics

Example: resourcesforhistoryteachers

# data[].attributes.headline
Steps to becoming a successful content curator (p. 172)

# data[].attributes.subject
Steps to becoming a successful content curator (p. 172)

# data[].attributes.body
1. "Locate up-to-date, reliable information from online resources" (p. 172)

2. "Connecting that information to subject area and grade level curriculum standards" (p. 172)

3. "Saving the information you find using an organized, easily accessible, cloud-based digital storage system" (p. 172)

# data[].attributes.headline
Professional Educational Organizations (p. 173)

# data[].attributes.subject
Professional Educational Organizations (p. 173)

# data[].attributes.body
National Council of Teachers of English (NCTE)

National Council of Teachers of Mathematics (NCTM)

National Science Teachers Association (NSTA)

International Society for Technology in Education (ISTE)

# data[].attributes.body
WebQuests: "online inquiries and explorations for students, designed and guided by teachers" (p. 173)

HyperDocs: "series of online learning experiences that emerge from one central document or hub (Highfill, Hilton, & Landis, 2016)" (p. 173)

All information is digital and interactive

Includes multimodal experiences

# data[].attributes.headline
Online Learning, Virtual Schools, and Blended Learning (p. 175)

# data[].attributes.subject
Online Learning, Virtual Schools, and Blended Learning (p. 175)

# data[].attributes.body
"Online learning refers to the delivery of educational experiences through digital technologies" (p. 175)

"Virtual schools are educational organizations that teach students and confer degrees through online learning" (p. 175)

Blended learning: "a combination of 'clicks and bricks' where students' face-to-face interactions with teachers in school buildings (the bricks) are paired with computer-based online coursework and testing (the clicks)" (p. 175)

# data[].attributes.body
Prepares students for their careers

Students are more likely to complete online assignments than being in school

Accessible to students who have a disability, gifted students who need challenging assignments, etc.

Students are able to spend more time in their chosen extracurriculars

Gives students an outlet if they are feeling uncomfortable attending school in-person

# data[].attributes.body
Students have lower test scores

There are less full-time teachers

It can be an isolating experience

Students are not interacting with others as often

Students do not collaborate with others as often

Students do not get individual experiences with their teachers

Low student performance

# data[].attributes.headline
Massive Open Online Courses (MOOCs) (p. 176)

# data[].attributes.subject
Massive Open Online Courses (MOOCs) (p. 176)

# data[].attributes.body
"online courses open to hundreds of participants" (p. 176)

Purpose: teach as many people online as they can, allowing anyone and everyone to join the course

Examples:

Coursera

edX

Future Learn

# data[].attributes.body
"students delve into a topic or a concept on their own or with small groups of peers to build connections between what they already know and new or unfamiliar knowledge they are about to learn" (p. 178)

Features:

Interactivity

Exploration

Engagement

# data[].attributes.headline
Mysteries of Çatalhöyük! An Archaeological Investigation

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Mysteries of Çatalhöyük! An Archaeological Investigation

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What does a 9,000-year-old Neolithic settlement have to do with the internet of today?

Çatalhöyük is a town you probably haven't heard of before unless you've visited smm.org/catal . Pronounced "cha-tal hay OOK," (which you can hear by visiting the homepage) this ancient place is located in modern-day Turkey and is one of the best-preserved settlements from the Neolithic and Chalcolithic periods. Once home to 10,000 people, it was thought to have covered an area the size of over 50 soccer fields. While Çatalhöyük isn't the only remaining town from this period, it's unique because of the numerous artistic and cultural remnants that help scientists paint a picture of daily life, religion, and existence in the "New Stone Age."

So why Çatalhöyük, and why now? In 2001, the Science Museum of Minnesota created an exhibit that explored Çatalhöyük's people, culture, and archaeology. The title of the accompanying website, Mysteries of Çatalhöyük: An Archaeological Investigation , now has a double meaning: the archaeological mysteries we explored and the continuing mystery of this old website's popularity.
Chapter 1: What is the deal with Mysteries of Çatalhöyük?
The Mysteries of Çatalhöyük is what many might consider "old-school." Made in the days of Flash animation and downloadable audio files, its aesthetic is reminiscent of Microsoft Paint combined with the dusty browns of the Turkish plains. The website features interactive comics , a digital artifact collection , and an interactive timeline that shows how Çatalhöyük fits into world history .
Chapter 2: How people on the web make their way to Mysteries of Çatalhöyük
Astoundingly, since 2019, the site has had over one million total pageviews (1,807,879, to be exact), making it our most-visited exhibit website! The most visited page on the site, with a whopping 193,000+ pageviews alone, is the activities page . This comes as no surprise to us-who doesn't want to make a Neolithic dinner or learn how to excavate an archaeological site?

The real surprise is how many people are still visiting a 2003 website about a Turkish village. How are people still finding this Flash-animated wonderland?
Chapter 3: The mystery continues
Ideas are transferred from one person to another in a variety of ways. In today's world, you might receive new knowledge from a text, direct message, email, or a phone call. One hundred years ago, it probably would have come in the form of a letter or a telegram. Writing began as impressions in clay during the Bronze Age, 4th millenium BCE or so, in Mesopotamia and Egypt. In Çatalhöyük, ideas were communicated remotely in other ways; through wall murals, portable artifacts, and the very structure of the settlement portrayed ideas, social structures, and ideals. We are always curious about how people find out about new information, and the Mysteries of Çatalhöyük website is no different.

From what Google Analytics tells us, we can see that almost everyone gets to the Mysteries of Çatalhöyük website using direct links. Direct links are when someone sends you a link in an email or another form of communication, or you save it on your desktop or browser and click it again at a later date. People can also navigate to a website through organic links (e.g. when you search something on Google) or referral links (e.g. linked from another website).

As you can probably tell, knowing that someone is visiting a site via a direct link does nothing to solve the mystery. But we like to make informed guesses here at the Science Museum, so let's do just that.

Back when it first launched, Mysteries of Çatalhöyük was popular with . Teachers would utilize the interactive activities to bring their students back in time to experience what it might have been like to live in Çatalhöyük. Because so much of the traffic to smm.org/catal is from direct links, we're guessing that educators have kept using this site as an on-going resource and have maybe even emailed it to their friends. We did a quick Google search and it looks like a few educators even list smm.org/catal on their STEM education resource pages, which supports our hypothesis.

The website also continues to be compelling and relevant because it transports users to a very different time and place. As one of the first really big, organized settlements, when agriculture was in its infancy, scientists have learned (and continue to learn) a lot about how human societies operated when they began living together in stationary groups. There are many unanswered, but often answerable, questions about the settlement. And the archaeological research at the site showcases a multi-disciplinary approach that scientists have taken to understand the past. Science Museum archaeologist, Dr. Ed Fleming, explains an unexpected connection Çatalhöyük has with a recent, relevant phenomenon, "Some of the adaptations seen at Neolithic sites, like Çatalhöyük, are almost certainly linked to climate change. This Stanford study shows how some people adapted during a climate shift some 8,200 years ago."

Mystery solved?

No matter how people find Mysteries of Çatalhöyük and what they learn about once they find it, we're happy this ancient knowledge is still being examined, even if the website's exterior is a little retro.

Are you a Mysteries of Çatalhöyük fan? Tell us how you discovered the website and how you use it on social media by tagging us and using #ShareYourDiscovery.

Learn more about Minnesota's local archaeological digs with Science Museum scientist, Dr. Ed Fleming in A successful summer for Science Museum archaeology .

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Digital & physical archaeology meet in Çatalhöyük | Science Museum of Minnesota

# data[].attributes.attachment_link.description
What does a 9,000-year-old Neolithic settlement have to do with the internet of today? Located in modern-day Turkey, Çatalhöyük is one of the best-preserved settlements from the Neolithic and Chalcolithic periods.

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Questions or comments about the Favorite Poem Project or news of Favorite Poem events can be sent by post, phone, or by email.

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National Library of Virtual Manipulatives (NLVM)

# data[].attributes.subject
National Library of Virtual Manipulatives (NLVM)

# data[].attributes.attachment_link.title
National Library of Virtual Manipulatives

# data[].attributes.attachment_link.description
A digital library containing Java applets and activities for K-12 mathematics

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We're Museum in a Box, and we love museums.

At the centre of our world lies the Box. It's a small, friendly, internet-connected, Raspberry Pi-powered thing, and has speakers inside. When you place a museum object on it, an audio response will play.

It's simple, versatile, and portable. So simple in fact before too long you'll realise this flexibility lets you fill the Box with any story you can think of.

"The best thing about the box was that you could touch everything, so you could feel it. I think that's better than just being able to look at everything." FREYA, AGED 8
who used our British Museum box

The Box also needs Collections. That's what we call the set of 3D prints or postcards you use to trigger those stories. Every object has a little metal (NFC) sticker attached, and the Box recognises that to play its story.

Latest news

22 January 2021:
Spring is coming: Announcing a new commission with the Royal Mint Museum

Our shop is open, and Batch No. 2 is available, but selling fast!.

We are so happy we can be making our second official batch, in spite of a very bumpy few months during 2020. We hope you can bear with us while we ride the waves of global supply chain disruption in our tiny little boat.

We also wrote a blog post about how to clean and handle Boxes while COVID-19 is still so present, which we've heard has been handy for some of our museum customers' risk assessments: Museum in a Box Handling During a Global Pandemic.

Stuck at home?

If you're still spending lots of time at home, or waiting for school to start up again, here's a short list of museum-y "At Home" project ideas for you to explore. (They don't require a Box.)

Grab our Museum in a Box at Home Project Ideas worksheet!

Stay at home! Wash your hands!
There are two ways to work with us: you can purchase a Make Your Own kit from our online shop, and/or commission us to develop a fantastic, fun, compelling Collection for you and your audience.

We can also help you with training in the various aspects of creating a collection, like 3D Modelling or a Training Day to get you started with Make Your Own.

We've worked with organisations all over the world, from Bloomington to KwaZulu-Natal. Our anchor partner is the Smithsonian Institution Libraries and we've worked some other biggies like the V&A, British Museum, and Historic Royal Palaces.

Educators are seeing the potential of Museum in a Box to help students learn, and develop their creativity. Using object-based learning projects, students can develop their 21st Century skills, and progress through the Bloom's Taxonomy framework, where students grow from remembering through to synthesis in their studies.

Kids exploring the Smithsonian Libraries' History of STEM collection in Washington DC, 2018

(And we'd like to keep it that way, unless a nice scientist down there would like one.)
This is our approximate distribution of Boxes in March 2020:

🇮🇳
🇸🇪
🇱🇧
🇱🇹
🇳🇬
🇳🇴
🇩🇰
🇧🇪
🇩🇪
🇨🇭
🇫🇷🇫🇷
🇮🇪🇮🇪
🇹🇼🇹🇼
🇨🇦🇨🇦🇨🇦
🇮🇸🇮🇸🇮🇸
🇵🇪🇵🇪🇵🇪
🇿🇦🇿🇦🇿🇦
🇪🇸🇪🇸🇪🇸🇪🇸
🇳🇿🇳🇿🇳🇿🇳🇿🇳🇿🇳🇿🇳🇿
🇦🇺🇦🇺🇦🇺🇦🇺🇦🇺🇦🇺🇦🇺🇦🇺🇦🇺🇦🇺🇦🇺🇦🇺🇦🇺🇦🇺🇦🇺🇦🇺🇦🇺🇦🇺🇦🇺🇦🇺🇦🇺
🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿🏴󠁧󠁢󠁷󠁬󠁳󠁿
🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧🇬🇧
🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸🇺🇸

Another bonus is that the Box can speak any language. So far, we have stories told in Swedish, Japanese, isiZulu, Spanish, French, English, a variety of North American Frog, and more. It's great for students to translate their collections so they're bilingual.

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At the centre of our world lies the Box. It's a small, friendly, internet-connected, Raspberry Pi-powered thing, and has speakers inside. When you place a museum object on it, an audio response will play. It's simple, versatile, and portable.

# data[].attributes.body
"a computer-generated, 3-D environment that generates a 'near-reality' experience for students and teachers (Virtual Reality Soceity, 2017)" (p. 181)

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Arts & Culture Expeditions - Google Arts & Culture

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Go on a virtual field trip with Google Arts & Culture

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Start your VR journey with the official Cardboard app.
Available for Android and iOS.

Experience virtual reality in a simple,
fun, and affordable way.

Google Cardboard app is available on Android and iOS. Download it here:

Join the Fold

Get the Cardboard SDKs to start building immersive experiences of your own.

Start developing

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Turn your smartphone into a virtual reality viewer that's simple, fun, and affordable.

# data[].attributes.body
"an enhanced version of reality in which technology adds information, images, and virtual objects to real-world scenes to create new, artificial environments (The Franklin Institute, 2018)" (p. 181)

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Learn Science, Master STEM, Be Future Ready. | AR/VR Learning & Creation

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Merge EDU uses spatial computing technology to allow students to touch and interact with 3D digital content. Hold anything, Go anywhere.

# data[].attributes.body
"online learning activities in which students visit museums, historic sites, scientific locations, and other places using technology" (p. 181)

Students can interact together on the virtual field trip

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National Geographic National Parks App | Gear Patrol

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A wise man uses his smartphone on vacation for rare occasions only — ok, and maybe some Angry Birds slingin’, too. The National Parks app by National Geographic (free, $1 per park guide) has us reconsidering that though.

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Discover the 1199 UNESCO World heritage sites and its multiple locations, by state, by year or on the world map. List the visited or wished sites or those around you.

Discover the 1199 natural and cultural UNESCO World heritage sites, including those added in September 2023.

World Heritage app features:
* List by State party, by year of inscription, by region, by criteria
* List of sites in danger
* Delisted sites
* Unesco World heritage map (including multiple locations for some sites)
* Unesco heritage sites around me (including multiple locations for some sites)
* Add the heritage sites you want to go to your wish list
* Add the heritage sites you visited to your visited list
* Visits statistics
* Information about each heritage site
* Do you want to visit a site? You can book an hotel with booking.com directly from the site screen
* Access to visited sites, map and Around me using 3D Touch
* Widgets of nearby heritage sites and visited sites count

The app data and the thumbnail pictures are available without network. Pictures can be downloaded for offline availability. But, maps and iCloud synchronization need a Wi-Fi access or access to cellular data.

For iPhone and iPad.

The World Heritage release 55.0 contains improvements and fixes to improve stability of the app.

Happy travels and happy discoveries!

Thank you for your remarks and suggestions! If you have some, send them to ios@worldheritage.app.
Thank you for rating this app!

Thank you!

I have been obsessed with World Heritage sites since I was a child and make it a goal to visit as many as I can when I travel. It's such a wonderful way to learn more about other cultures and see more of the World.

Thank you for putting together such a lovely app so everyone can access! What a wonderful world!

Awesome app

I really enjoy your app - thank you! The only unfortunate thing is that it freezes up from time to time so that I have to restart my phone completely, and a couple of people I know who have this app report the same issue. Otherwise - absolutely awesome!

Thank you for your review. In order to fix the unpleasant issue, would you mind sending to ios@appworldheritage.com some information about the screens or workflow causing this issue or anything that can help me find the cause and fix this, to improve the app stability? Thank you so much for your help.

Exactly what I wanted

...and far better than some other apps. Biggest selling points: easy to navigate and super up-to-date.

Data Not Linked to You

The following data may be collected but it is not linked to your identity:

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‎Discover the 1199 natural and cultural UNESCO World heritage sites, including those added in September 2023. World Heritage app features: * List by State party, by year of inscription, by region, by criteria * List of sites in danger * Delisted sites * Unesco World heritage map (including multiple...