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Limitation

First of all, I didn’t read enough books, so the theory was not complete. Secondly, it was a technical problem. Because the green screen scene was relatively simple, I did it all by myself, and some clips didn’t look good so I had to delete them.

Now and future

I really like the theme of this project. Due to time constraints, I cannot produce more works, but I still hope to use this theme to create more and larger works.

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I made a short film to express the happiness of a dream girl (myself) being able to go to another world to meet the person she lover and be together, using green screen and video software.

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Nowadays, many people treat virtual characters as their lovers rather than real people，which is called fictosexuality.

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Collaborative projects allow us to learn from others' strengths. When three people's different ideas are combined in the same project, some unexpected results will be produced, and it is very efficient. If there is an opportunity, I would like to cooperate more with them or others, and promote it on social media.

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This is my first collaborative project, and it exposed some shortcomings. I think we should have more and deeper attempts. In addition, We ignored some of the network part in the later stage, so there was not much output compared with the previous ones.

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When I posted the survey, I didn't expect so many people would want to participate. I read their answers, especially the words they wanted to say to their loved ones, and I was moved by their sincere emotions. I added these words in the final short film.

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Music: yameii hyperpop made by southsidemadness (free to use)

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Shooting with a green screen was easier than I thought, and it was rewarding to be able to create this effect myself. I also selected the concert and drew the background.

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I'm so happy that my poster was chosen and displayed at school, I think this would encourage me to design something new:)

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This cinematic work is an experiment that employs a surrealistic plot to give COSPLAYERS (young people dressed as game characters) the ability to traverse the city at will, and to engage in combat within their imaginary world. They expect their costumes will grant them true magical power, enabling the wearer to transcend reality and put themselves above all worldly and mundane concerns.

All COSPLAYERS are very young, with dreams in their heads, spending all their waking hours in the virtual world of video games from a very early age. Hence when they eventually grow up, they discover they are living a life style frowned upon and rejected by society and family members alike. With no channels open to express their feeling and aspirations they resort to escapism and, becoming alienated and out of touch, they turn into ever more unbecoming characters. However, in that moment when they are turned into genies, chivalrous knights, fairy princesses, or geeks, the pains of reality are assuaged, even if the "real" world they are standing on has not changed to the slightest.

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This cinematic work is an experiment that employs a surrealistic plot to give COSPLAYERS (young people dressed as game characters) the ability to traverse the city at will, and to engage in combat within their imaginary world. They expect their costumes will grant them true magical power, enabling the wearer to transcend reality and put themselves above all worldly and mundane concerns.

All COSPLAYERS are very young, with dreams in their heads, spending all their waking hours in the virtual world of video games from a very early age. Hence when they eventually grow up, they discover they are living a life style frowned upon and rejected by society and family members alike. With no channels open to express their feeling and aspirations they resort to escapism and, becoming alienated and out of touch, they turn into ever more unbecoming characters. However, in that moment when they are turned into genies, chivalrous knights, fairy princesses, or geeks, the pains of reality are assuaged, even if the "real" world they are standing on has not changed to the slightest.

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This cinematic work is an experiment that employs a surrealistic plot to give COSPLAYERS (young people dressed as game characters) the ability to traverse the city at will, and to engage in combat within their imaginary world. They expect their costumes will grant them true magical power, enabling the wearer to transcend reality and put themselves above all worldly and mundane concerns.

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Share your videos with friends, family, and the world

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Published in 1923, the concrete poetry book For the Voice can be described as El Lissitzky's tour de force of textual visualization. In collaboration with Vladimir Mayakovsky who contributed the poems, El Lissitzky brought type together with geometric shapes that were used to build symbols (such as the Communist hammer and sickle), clip art (such as the pointing finger that can be found on several pages of the book) and copious amounts of white space that helped push these elements to the foreground - all of which were colorized in the suprematist hues of red, black and white - in order to achieve a book of poems that were meant to be seen rather than read.

The book For the Voice (Dlia Golosa in Russian) is the product of two of the 20th century's greatest revolutionary artists, Vladimir Mayakovsky (1893-1930) and El Lissitzky. First published in Berlin in 1923, the poetry book is seen to be one of the finest achievements of Russian avant-garde bookmaking - a tradition in which poets and artists collaborated to create books that attained the status of art objects.

The book constitutes a significant example to what is a seemingly impossible merger between Constructivism and Suprematism that El Lissitzky actively cultivated and applied to most of his creative investigations in design and architecture.

Prior to his involvement with the Suprematist movement El Lissitzky had whole-heartedly embraced the tenets of Constructivism, and would return to them after 1924 when the Suprematist movement came to an end under Stalin's new regime. What is of note in his 5 year-long affiliation to Suprematism is that the movement is fundamentally opposed to the post-revolutionary positions of Constructivism with its cult of the object, and its strategies of adapting art to the principles of functional organization. Suprematism, in sharp contrast to Constructivism, embodies a profoundly anti-materialist, anti-utilitarian philosophy. Malevich writes:

"Art no longer cares to serve the state and religion, it no longer wishes to illustrate the history of manners, it wants to have nothing further to do with the object, as such, and believes that it can exist, in and for itself, without "things," that is, the "time-tested well-spring of life;" Malevich's influence freed El Lissitzky up to work in a far more abstract/immaterial manner than he had previously done, allowing him to pursue investigations that questioned the relationships between space, shape and time.

El Lissitzky, who is credited as the creator of the book, provided typographic interpretations of Mayakovsky's poems through compositions in which geometric elements were infused with symbolic meaning. Printed letters in red and black tones become pictorial signs, contributing to each poem's identity. As such, the book also stands as one of the finest examples of early 20th century concrete poetry, albeit of a collaborative nature in which not the poet alone, but the designer and the poet worked together. Thus, the book was inspired by an entirely novel typographic approach in which ideas were given form through printed letters, turning them into pictorial signs, resulting in words that are seen and not heard. As El Lissitzky wrote:

"My pages stand in much the same relationship to the poems as an accompanying piano to a violin. Just as the poet unites concept and sound, I have tried to create an equivalent unity using the poem and typography."

In this suggestion of a simultaneity of perception, an attempt is made to achieve a synthesis of visual, aural, and textual voices. Lissitzky's bold yet simple graphic construction conveys the quick-paced rhythm, the excitement, and the furor of not only Mayakovsky's writing, but of the revolutionary period in which both men lived.

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Published in 1923, the concrete poetry book For the Voice can be described as El Lissitzky's tour de force of textual visualization.

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This feeling is amazing because she will get along with me according to the character's personality, as if the wanderer really came into my world and met me.

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In order to better understand the emotions of fictosexuality, I decided to personally experience more ways to resonate emotionally with my favorite characters. So I booked a commissioned appointment with a professional cosplayer. The character is The Wanderer in Genshin Impact. This is also a part of my network.

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Fictosexuality Questionnaire（纸性恋调查问卷） - 查看限制提示 - 问卷星

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I narrowed down my target group to women who have romantic feelings for the characters.

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I narrowed down my target group to women who have romantic feelings for the characters.

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I agree with the first one, so I plan to make new posters with the method of concrete pome. And, the "Gravity" needs more inspiration and more research.

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/Our previous posters were not very good and we can try new ones

/Research should be done through reading more books

/Talk about the inspiration of "Gravity"

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It was an exciting suggestion, and one we later tried. Hazel wrote some notes and left them in the cafe, which was really fun.

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About the D&AD Brief

/We should jump out of the original content and start further research.

/We can put the work on a display in a public place in the school so that more people can see it. We can also put bookmarks or other forms of notes in various places in the school to let others participate.

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Typeface: Futura Condensed ExtraBold & Medium Italic

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As I just have a start of the "Gravity" project, we didn't talk too much about it, I plan to make a small handmade art installation.

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When I came home, I opened the present that she gave me, there are candy, hand written letter, and a tool. I gave her a thank you card with a drawing.

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We walked around the Swan Nest Lake park, although it was raining, I felt comfortable.

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There are many antique products in this town, we also found some good art works.

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After lunch we took lots of photos, then hung out at the street.

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We met at the train station,then I invited her to eat lunch. I was shy at first, but she was very kind and hugged me.

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We chose our dating place at Stratford-opon-Avon.

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During this semester's network , I reviewed and found some shortcomings and areas that should be improved.

1. Too worried to communicate with people I don’t know. I knew that this would make me lose a lot of opportunities to learn and communicate. I was also worried before dating with the cosplayer, but it turned out that the worry was unnecessary and we got along very well. I think if it is in a field I love, I will be more daring to try new things in the future.

2. I should have made more progress. As the table above shows, I still have two tasks that I haven’t checked off. On the one hand, it is due to time reasons. My schedule was confirmed late, which caused me to miss more opportunities to cooperate with more people. This is also because of the reasons I stated in the first point. On the other hand I didn't have enough tutorials of the network.

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Overall, this network activity was a very novel and interesting experience. It might have been awkward to play a couple for a day with someone I didn't know, but it felt completely different if that person was a character I loved. This cosplayer has demonstrated the original character and behavior of the character very well from beginning to end, which is a very difficult thing. And she always cares about my emotions and provides me with a good emotional experience. This is really an unforgettable experience. But I'm still glad that I took the first step.

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Before making the appointment, we got to know each other, decided on our itinerary and what to wear. She introduced her entrustment considerations and asked me to fill out a preference questionnaire so that personalized customized services could be provided.

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Because the cover did not give very detailed requirements, I drew an illustration based on my own understanding and thinking. The overall style is weird and dreamy. The door lock is unlocked, and the light coming from inside attracts people to move forward. The flowing liquid, strange floor patterns, and snakes on the lamp make people both scared and curious.

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This is an interesting and meaningful activity. People are friendly and professional. The Q&A part is very good,too. After learning about their experience, it is very helpful for the project I am currently working on.

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Carmela Vienna talked about the experience of her network, and told us some tips of how to do networks with people you don't know. Network is a very tough work for me, because I'm a little afraid of asking people I don't know. But she gave us the confidence, everyone is shy at first, we should make the first step.

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Riso workshop is very useful for me, and Yifan is very patient to teach us how to use the machine and how the riso print works. We also used riso in our other projects.

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This class taught us how to fully use the resources in our bcu library and how to search the information we want. I found something that I didn't know before, this is very helpful for me to find references and books. Especially there are many e-books.

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Although this exhibition is not large, it has many interesting and beautiful works. Saw hand painting and printing tools as well as exquisite embroidery work. The colors of many paintings are beautiful, the printing works are also exquisite, and many handmade products are also very artistic. These works are of various styles and use various forms of creation. I think they are of great learning value for my ongoing projects, such as my workshop project. I also found a few pieces that I really liked. Moreover, during the visit, I was able to discuss and explain with the professors and enjoy the exchanges with my classmates, which also made me feel relaxed and gained a lot.