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This is a modified version of the Finnish Alias game that I play often in my language classes in order to familiarize students with new sets of words.

1. Choose the set of words you want students to learn

2. Work in pairs A + B

3. There are two one-minute-rounds

4. Round one: A chooses words from the wordlist and explains them in English or in mother tongue without mentioning the word itself. B tries to figure out what the word is and says it in English. You get one point for each correct answer. For example, you explain the word "Banana" by saying "It's a fruit, yellow and monkeys like it."

5. Round two: B chooses words from the wordlist and explains them in English or in mother tongue without mentioning the word itself. A tries to figure out what the word is and says it in English.

6. Students mark down their points. After each round the teacher asks how many points the students have. The pair that has the biggest number of points is the winner.

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A game to practice multiplications

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Game Contents:

6 fly swatters

42 fly cards (with multiplication tasks on the back)

5 flower cards (representing numbers 1-10)

45 wooden flies

2 ten-sided number dice

1 set of instructions

Playing Time: 10 - 20 minutes

Preparation:

1. Choose a series of numbers (1-10) and place the corresponding flower card in the center of the play area.

2. Select 10 matching fly cards, each with a multiplication task on the back corresponding to the number on the flower card. Place these fly cards around the flower card with the fly side facing up.

3. Each player takes a fly swatter.

4. Have the wooden flies and the red cube ready.

5. Return any remaining game material to the box.

Game Procedure:

1. All the players put their fly swatters on their shoulder.

2. One player rolls the dice to determine the multiplication task.

3. All players simultaneously multiply the number on the die by the number on the flower card.

4. Players quickly slap the fly card with the correct result using their fly swatter.

5. Each player may only swat once per round, and the fly swatter remains on the fly card once used.

End of Round:

Once a player successfully slaps the correct fly card, wooden flies corresponding to the result are placed on that fly card.

If a player slaps the incorrect fly card, they must remove one wooden fly from their collection.

The round ends when all players have either slapped a fly card or the wooden flies are depleted.

Scoring:

Players earn points based on the number of wooden flies they collect throughout the game.

The player with the most wooden flies at the end of the game wins.

Additional Rules:

Players can adjust the difficulty by using different sets of flower cards (representing different number ranges).

For younger players, you can provide visual aids or assistance to help them calculate the multiplication tasks.

Enjoy playing "Multiplication Fly Swat" and sharpening your multiplication skills while having fun!

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First you need to have 2 to 4 people to play (4 colours).Then you can roll a dice and if you roll a six you can kick out a pawn.Then your opponent rolls the dice and after he plays, you can roll again and if you get six you can take out another pawn or you can play with pawn that you already took out. If you get six, you can play again. And also you can eat other pawns if you stand at his place.The goal of the game is to get all four pawns into the house (your colour) and when you do it you win.

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https://youtu.be/52el1q2o0V8

https://youtu.be/rau50sRoa_k

A randomly selected student picked a card from the deck. On each card was a word they couldn't utter, along with four or five other words they could use to assist others in guessing the initial word.

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We modified your game a little bit. We played it in pairs. Each pair had a deck of cards with words that they explained in English without saying the word itself. If you guessed the word, you got the card. The person with the most cards at the end of the game was the winner.

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We had to change a game a bit because we didn't have wooden flies but we liked it a lot!

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Our students are also big fans of this game so they insisted for that game to be the game that will represent our school. Maja already explained the rules so we hope that you will enjoy it as much as we do!

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Man, don't get angry Branko Radicevic Serbia

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We realized that we play here a very popular game which is exactly the same as yours actually. Our game is called Kimble.

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Rules:

You can play this game either in teams or individually.

Each team gets one of the tables with your selected categories. You can use our categories or create your own.

Use an application to generate a letter (English letter generator: https://pickerwheel.com/tools/random-letter-generator/) or shout one letter of the alphabet.

Set your timer for 1 minute and let the teams work on filling up the categories with words that start from the specific letter.

Some letters are difficult to generate words but some others are really easy, so give the chance to the teams to shout STOP if they finish before 1 minute.

The teams say their words. If they find a common word they get 5 points, but all the unique words get 10 points.

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Tables for the game in Greek and Englsh (download)

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Tables for the game in Greek and Englsh (download)

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You can use our boards or you can use your own categories, depending on what you like.

Examples of other categories can be "Movie titles", "Names of celebrities", "Books", "Food" etc.

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We realized that we play here a very popular game which is exactly the same as yours actually. Our game is called Kimble.

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We played this game in the Swedish lesson and I as a teacher chose the letter and the categories. The letter was F and the categories number, family member, country, hobby, pet and free time activity.

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This game was modified and played in the Swedish lesson. We used paper rolls as flyswatters and revised free time activities in Swedish. Ten activities were written in Finnish on post its. The teacher called out one of them at a time and the student who hit the correct post it first said it in Swedish. If it was correct, he/she got it. The one with the most post its was the winner.

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The Year 2 boys had a blast playing this game and turned out to be quote educational too. We modified the game to their age.

https://youtu.be/yAPtys18EmY

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De La Salle College Junior School, Malta

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De La Salle College Junior School, Malta

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This game is very similar to our game. In fact the students already knew how to play it however this time we used English instead of Maltese.

Link -

https://youtu.be/MKIsqcRD3hg

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The rules:

The aim of the game is to place the shapes in the appropriate places.

Material: board and shapes of different colors, two cubes (one shows shapes, the other colors).

Criterion: shape and color

"Colorama" can be played by multiple children.

The child throws two dice at once. From the pile of figurines, he chooses a figurine of the shape and color shown bz the die (eg yellow, circle).

If the die shows a joker, the child can choose the figure of his choice, without any specific criteria.

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The winning pair guessed 13 words in 4 minutes

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Primary school "Despot Stefan Visoki" Despotovac, Serbia.

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Primary school "Despot Stefan Visoki" Despotovac, Serbia.

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We adapted the game to solve mathematical problems according to the age and the teaching of physical and health education (preparation for the main part of the lesson, competitive games).

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I found the same board game at our school. The name of the game is slightly different, though. It is called Colorama.

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Primary school "Despot Stefan Visoki" Despotovac, Serbia.

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Primary school "Despot Stefan Visoki" Despotovac, Serbia.

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We adapted the game to solve categories (correlation with biology, geography and knowledge of the elements and rules of sports) and physical and health education lessons (final part of the lesson, stretching).

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Playing the "Man, don't get angry"

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Playing the "Man, don't get angry"

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Playing "Guess the word"

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Playing the "Alias"

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Primary school 'Despot Stefan Visoki', Serbia (Maja and Jovica)

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Primary school 'Despot Stefan Visoki', Serbia (Maja and Jovica)

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Maltese students playing Man Don't Get Angry

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Maltese students playing Man Don't Get Angry

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https://youtu.be/UYPWxgf-J9s

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Maltese Boys playing Man Don't Get Angry

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Four educators divided the students into smaller groups and circulated around the class to engage in playing board games from various countries. Among these games, Swat was a beloved choice. The educators posed a variety of questions, such as multiplication queries (e.g., "What is 2 x 6?"), doubling challenges (e.g., "Double 4"), and number puzzles (e.g., "These two digits added up make 3"). Through this interactive approach, the students revisited concepts from both the first and second terms, all while enjoying themselves immensely.

https://youtu.be/QQfIm2tSiGI

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The enthusiasm displayed by the boys speaks volumes about their enjoyment of this game.

https://youtube.com/shorts/2lKjNDiATeA?feature=share