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selling ambiance, creating ambiance -- love, joy, caring, play -- a place where the students want to be.

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modeling of shenanigans and play

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mentorship -- "too cool for school"

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adults need to be comfortable to lean into curiosity and play and help facilitate that for students.

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no playgrounds after elementary school

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wounded adults who are really wounded children -- hurt people hurt people

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no childhood/child-like wonder left inside adults. just traumatized inner child trapped inside.

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"our childhood stops at age 5." - Lara

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criminalizing older youth who want to play -- no space for them to be.

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"kids can't be kids" in schools

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how do we turn schools into a place where students can discover and experience joy? a happy place for students, a place where they *want* to go.

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how young children can remind high school students how to play

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the importance of down time in class -- need for play time. high school students don't know how to play.

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empathy-building

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finding ways to give students option, choice, agency

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pre-k curriculum centered on curiosity and play -- investigate those programs and their application to k-12 experiences.

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real life practical experiences across content, etc.

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groupings to win -- relay race analogy

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family, community, student, institution -- working collaboratively and in sync.

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baton-passing in a relay race -- all members of the relay team need to find success during the race.

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tangible generational wealth vs. wealth from lived experiences, identity, etc.

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increasing autonomy -- being able to choose

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funding -- pushing debt on students. where are the points of wealth?

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market choice for schooling, resources, etc.

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tempered radicalism, docile body

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All communities are "passing on" knowledge in one way or another

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relevant courses, activities, content, etc.