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Technical Artist -- http://www.linkedin.com/in/renderman (650) 933 6436 Maya / Nuke / Renderman / Houdini Ulitka Postproduction October 2009 - May 2013 * Wrote clear and easy extandable presets system for Slim templates * Wrote photorealistic glass shader with dispersion and full internal refraction * Improved glass shader to reflect/refract AOV channels (raytracing with renderpasses) * Provide artist-friendly low level control to raytrace * Created multi patch texture reader from Zbrush and Mari * Integrated various diffuse models: Kruger, Minnaert, Oren Nayar, Wolff etc.

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before and after - from raw 3D scan data to final model

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before and after - from raw 3D scan data to final model

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fixed holes removed noise corrected textures reconstructed details

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raw 3D scan data                                                                         model after clean up

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raw 3D scan data                                                                         model after clean up

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Software: Maya, Mudbox, Zbrush, 3DCoat, Photoshop
Automation/Scripting: MEL, Python, RSL, TCL
Version Control: SVN, GIT

3D Modeler at Transparent House (SanFrancisco)
November 2013 – Present // San Francisco Bay Area
• Creating photorealistic textured 3D models from still images (Agisoft PhotoScan)
• Cleaning up 3D scans geometry
• Fixing 3D scans textures issues in Photoshop and Mudbox
• Lighting and shading 3D models
• Using Python for automation
• Organizing data storage of 3D scans data

Technical Artist at Ulitka Postproduction
October 2009 – May 2013 (3 years 8 months)
• Wrote automation scripts in MEL and Python for Maya
• Provided assistance to artists with technical issues
• Wrote clear and extandable presets system for Renderman
• Provide artist-friendly low level control to raytrace shader
• Wrote shaders in Renderman Shading Language
• Created multi patch texture reader from Zbrush and Mari
• Trained and help to artists with new tools and technologies
• Maintained studio scripts and organized data storage
• Wrote scripts for deployment and update software on workstations