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Do Some Maths!

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Math explained in easy language, plus puzzles, games, worksheets and an illustrated dictionary. For K-12 kids, teachers and parents.

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Provisional Assessment Dates for 2025/2026

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Provisional Assessment Dates for 2025/2026

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5 - a - day Problems

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Bronze, Silver, Gold and Platinum - KS2 questions in increasing difficulty January 1st January Bronze Silver Gold Platinum 2nd January Bronze Silver Gold Platinum 3rd January Bronze Silver Gold Platinum 4th January Bronze Silver Gold ...

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Another link to work on your problem solving skills

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Sudoku is a fun puzzle game once you get the hang of it. At the same time, learning to play Sudoku can be a bit intimidating for beginners. So, if you are a complete beginner, here are a few Sudoku tips that you can use to improve your Sudoku skills.

Tip 1: Look for rows, columns of 3×3 sections that contain 5 or more numbers. Work through the remaining empty cells, trying the numbers that have not been used. In many cases, you will find numbers that can only be placed in one position considering the other numbers that are already in its row, column, and 3×3 grid.

Tip 2: Break the grid up visually into 3 columns and 3 rows. Each large column will have 3, 3×3 grids and each row will have 3, 3×3 grids. Now, look for columns or grids that have 2 of the same number. Logically, there must be a 3rd copy of the same number in the only remaining 9-cell section. Look at each of the remaining 9 positions and see if you can find the location of the missing number.

Now that you know a little more about Sudoku, play and enjoy this free online game.

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Play Free Sudoku online - solve daily web sudoku puzzles

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Sudoku is a fun puzzle game once you get the hang of it. At the same time, learning to play Sudoku can be a bit intimidating for beginners. So, if you are a complete beginner, here are a few Sudoku tips that you can use to improve your Sudoku skills.

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Sparx Maths - A parent’s guide to Sparx Maths

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Personalised maths homework platform for students aged 11-16, Sparx Maths ensures challenging, attainable tasks with support for parents and teachers.

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Support is available every Tuesday and Friday in M207

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SPARX for Home Learning and Independent Learning

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SPARX for Home Learning and Independent Learning

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For support with Sparx Maths or Sparx Maths Virtual Classroom, please visit our support page Support Maths. Reimagined. As a socially focused learning technology company, Sparx has been reimagining the way maths is taught and learnt in schools since 2010. The Sparx Family - comprising Sparx Maths and HegartyMaths - is home to award-winning educational technologies that [...]

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Ensuring students understand what Sparx Maths is and are comfortable using it before you turn homework on can make all the difference to a successful Onboarding. To help you with this when students first log into Sparx, they will be presented with a task called Introducing Sparx Maths:

This task is made up of 3 sections which are described below

Students will initially be locked out of all other Sparx tasks, including their compulsory homework if any has been set, until they have completed at least the first section of the introduction task

Completing all three sections of this task should take around 10-15 minutes for most students

This task will be available for 30 days after the student first logs into Sparx

We recommend all students complete all 3 steps in the Introducing task

Although only the first step is compulsory for all students (including returning students), we recommend all students are given the opportunity to complete all 3 steps of the Introducing Sparx Maths task because all information is new for September 2023. In particular, there are changes to Bookwork Codes which can be seen in step 2 of the task.

Step 1: About Sparx Maths

Students will be asked to watch this video which is 1 minute 35 seconds long. It works best with sound but there are subtitles if needed. Once completed they will be able to click out of the Explaining Sparx Task and continue with their compulsory homework if they wish.

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Step 2: Try some questions

After watching the Introduction video above, students will be encouraged to try some KS1 Level questions to familiarise themselves with how to navigate through questions and input their answers.

During these questions they will also be introduced to Bookwork Checks and will watch a short video to learn more about them:

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Step 3: Sparx Tips

After they have completed these practice questions, students will be able to watch this short optional video with some tips on how to get the most out of their Sparx Maths homework.

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Further Resources

PDF presentation to use with your classes

Printable example of good bookwork

Use this resource to show students how to set out their workings clearly against bookwork codes in their books.

Student data video

This video explains to students what data we collect about them, how we use it, and why.

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Was this article helpful?

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Ensuring students understand what Sparx Maths is and are comfortable using it before you turn homework on can make all the difference to a successful Onboarding.

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Do Some Maths!

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Calculators - we recommend the
CASIO FX-83GT CW
or CASIO FX-85GT CW (dual panel)

Students will need a pair of compasses and a protractor too

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5 - a - day Problems

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The Corbettmaths 5-a-day for the 9-1 GCSE.

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You'll find plenty of Enrichment activities on here to keep you busy!

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NRICH - Mathematics Resources for Teachers, Parents and Students to Enrich Learning

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The Nrich Maths Project Cambridge,England. Mathematics resources for children,parents and teachers to enrich learning. Problems,children's solutions,interactivities,games,articles.

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In the multiplication table on the right, the row and column headings are all missing, and only some of the products in the table are filled in.

All the numbers in the table are positive integers.

What is the value of $A+B+C+D+E$?

If you liked this problem, here is an NRICH task that challenges you to use similar mathematical ideas.

You may also like

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In the multiplication table on the right, only some of the numbers have been given. What is the value of A+B+C+D+E?

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Some really nice problems in here if you fancy a something different.

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SSDD stands for Same Surface, Different Depth. They are a special set of problems that may look the same at first glance, but require different mathematical ideas to solve them.

SSDD Problems have become one of my key strategies to use with my students to help them become better problem solvers.

You can search for different topics using the tags on the right-hand side (or below if using a mobile device), and you can find out more about SSDD Problems on this page.

My books

I have written two books about my use of these types of activities.

My 2020 book, Reflect, Expect, Check, Explain: Sequences and behaviour to enable mathematical thinking in the classroom, goes into detail about making the most of these activities in the classroom. You can order the book from Amazon, John Catt, or wherever you get your books.

My 2023 book, Tips for Teachers: 400+ ideas to improve your teaching, details my most recent thoughts on using SSDD Problems effectively. You can order the book from Amazon, John Catt, or wherever you get your books.

My online courses

I have an online course store which offers low-cost, high-quality CPD on-demand. Each course contains short videos, resources, research, activities and questions to reflect upon. The courses most suited to the questions on the SSDD Problems website are:

Supporting this website

I do not make any money from this website, so if you did want to support its future development - and hopefully learn more about the pedagogy underpinning these ideas - then I would be so grateful if you would consider:

Thanks so much for taking the time to read this - now go and enjoy the site!
Craig

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Same Surface, Different Deep Structure maths problems from Craig Barton @mrbartonmaths

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Explore, imagine, experiment, create...

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Wild Maths - explore, imagine, experiment, create!

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Wild Maths is a collection of mathematical games, activities and stories, encouraging you to think creatively. We've picked out some of our favourites below - have a go at anything that catches your eye. If you want to explore games, challenges and investigations linked by some shared mathematical areas, click on the Pathways link in the top menu.

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Colour the Pattern

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Do Some Maths!

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KS3 Maths learning resources for adults, children, parents and teachers.

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Welcome to Goal Free Problems, a place to find and share goal free problems for use with pupils in class and revision

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Do Some Maths!

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Do Some Maths!

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Free Maths Activities and puzzles

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A large collection of free interactive online activity supporting the teaching and learning of Mathematics.

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We love KenKen puzzles! You can always find more online

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Need a way to get students more excited about building math skills? A deck of playing cards might just be the answer. These math card games work for little ones and older kids alike, and they're all free to learn and play. Draw a few to add to your winning math class hand today!

1. Match to make 11

Lay out three rows of three cards each, face up. Then check to see if you can find any two cards that add up to 11. If so, remove those cards and set them aside. Replace them with new cards from the deck. Continue until you run out of cards or can't make any more matches.

Learn more: Game Rules

2. Race to 100

Flip a card and add its value to your running total. First person to reach 100 without going over wins! (Remove face cards for younger players; use these values for older kids: Jack = 11, Queen = 12, King = 13, Ace = 0.)

Learn more: 123 Homeschool 4 Me

3. Play a game of 21

In Vegas, they call this one Blackjack, but it makes a great learning game for kids too (no need to place bets!). Not only do they practice their addition skills, but they'll also get a little practice at thinking logically and calculating the odds.

Learn more: Planning With Kids

4. Try pyramid solitaire alone or in teams

Some versions of solitaire are really just sneaky math card games, and pyramid is one of them. Try to find cards that add up to 10 as you clear your pyramid row by row. Learn how to play at the link below.

Learn more: Multiplication.com

5. Flip and add 1 or subtract 1

There are a few versions of this basic addition and subtraction game. We like this one: Remove the face cards from the deck. Flip a card. If it's red, add 1 and say the amount out loud. If it's black, subtract 1. If you get it right, you get to keep the card.

Learn more: Plus 1 Minus 1/Creative Family Fun

6. Go fish for pairs that make 10

Your students probably already know how to play Go Fish, but in this version, they're fishing for pairs that add up to 10. Have them ask: "I have a 2. Do you have an 8 to make 10?" Change aces to 1 for this game and leave face cards out entirely.

Learn more: Go Fish/The First Grade Roundup

7. Calculate the gain or loss

Each player starts with 15 points. Player one flips a card (remove face cards or assign them point values first). If the card is black, they add it to their total. If it's red, they subtract it. Highest point total when all the cards are gone wins! Get a free printable worksheet to use with this game at the link.

Learn more: Teacherspayteachers.com

8. Practice counting on with cards

Remove the face cards for this one, and grab a die. Players flip a card and roll the die. Starting with the number on the card, they "count on" using the number on the die. For instance, if the player flips a 7 and rolls a 4, they would say, "7 ... 8, 9, 10, 11." If they get it correct, they keep the card.

Learn more: Creative Family Fun

9. Card turnover and multiply (or add)

This one is so simple! Have students pair up. One person flips two cards from the deck. The first student to multiply (or add, depending on what you want to practice) them correctly and call out the answer wins and takes both cards. Play continues until all the cards are gone, and the winner is the one with the most cards.

Learn more: Turnover/Top Notch Teaching

10. Try for a total of 10

Play this math card game alone or as a team. Lay out 20 cards on the table (leave out face cards or change them to equal 0, while aces equal 1). Kids remove sets of cards that add up to 10, ultimately trying to remove all the cards from the table. It's harder than you think!

Learn more: Total of 10/The First Grade Roundup

11. Practice number sequencing with Builder's Paradise

Simple math card games can help kids learn how to put numbers in order. To play Builder's Paradise, discard the face cards and lay out the four sevens in a deck side by side. In each round, players work to add the next higher or lower number in each suit, trying to be the first to get rid of all their cards. Get the full how-to at the link below.

Learn more: Builder's Paradise/Math Geek Mama

12. Add decimals to "make a buck"

Draw, swap, and discard to make a hand that equals $1. Learn what face cards equal and get all the rules at the link.

Learn more: Make a Buck/Math Geek Mama

13. Declare a fraction war

War is one of the original math card games, but this version adds a fraction aspect. Students deal two cards-a numerator and denominator-then determine whose fraction is the largest. The winner keeps all four cards, and play continues until the cards are gone. ( Click here for more fun and free fraction games.)

Learn more: Math File Folder Games

14. Learn numbers with card bingo

Remove the face cards and have each student lay out a 4 x 4 playing "board" of cards. The remaining cards (or another deck) are placed face down, and a caller flips over a card. Any player who has that number on their board turns the card face down. Play continues until one player has a row flipped over horizontally, vertically, or diagonally and calls "Bingo!"

Learn more: Card Bingo/Top Notch Teaching

15. Play a game of "I Spy"

Lay out cards on the table, then take turns giving clues. "I spy two cards that add up to 12." Differentiate for younger kids with options like, "I spy a card that's less than 4," or for older ones: "I spy two cards that are factors of 12."

Learn more: Susan Jones Teaching

16. Use order of operations to get to 24

Math card games aren't just for little kids-even adults will find this one a bit tricky. Each player is dealt four cards, then uses the order-of-operations rules to try to make a number as close to 24 as possible. Simple but challenging!

Learn more: Learn With Math Games

17. Take a gamble with triple-digit dare

Each player gets three cards and privately determines the highest three-digit number they can make (you can use decimals or not, depending on age). Then, each player has a turn to stick with the cards they have, swap with one from the deck, or steal one of the other player's. All players then lay down their best number to see who wins. See more at the link below.

Learn more: Math Coach's Corner

18. Deal and round to tens to win

Each player deals two cards and lays them on the board. Then, round to the nearest 10 to find the winner of that hand.

Learn more: Adventures in Third Grade

19. Find a way to make 10

One of the terrific things about math card games is that many of them can be customized for various concepts and skill levels. The original goal of this game was to look at the cards you're dealt to find ones that add up to 10, but it can be changed to 15, 20, or any number you choose. You can also add to the difficulty by allowing addition and subtraction (for example, you could use 8 + 4 = 12 and 12 - 2 = 10). Get the rules and free printable mats at the link below.

Learn more: Mama.Papa.Bubba

20. Use Close Call to practice two-digit addition or subtraction

The best math card games are simple at heart. To play Close Call, each player deals themselves four cards, then determines how to arrange them so they make two two-digit numbers that add up as close as possible to 100 without going over. For a subtraction version, work to get as close to zero as possible. Learn how to play at the link.

Learn more: Close Call/Math Geek Mama

21. Let card color indicate negative or positive

In this game, red cards are negative integers, while black cards are positive. Students attempt to play pairs of cards that total 6 or -6. You can change the goal number as needed.

Learn more: Filling the Frame With Learning

22. Take a trip around the card spiral to practice math facts

You'll need a pair of dice for this math card game. Lay out cards randomly in a spiral formation as shown, and set a marker for each player on the center card. Player one rolls the dice then moves their piece that number of spaces shown. They then must multiply (or add or subtract, depending on preferences) the card number by the number on the dice. If they get the answer correct, they stay where they are. If not, they return to their original card. Play continues until one player reaches the end.

Learn more: My Baba

23. Flip to make a prime number

Flip two cards. If you can add, subtract, or multiply them to make a prime number (use one or all of these operations), you get to keep them.

Learn more: Flip for Prime/Games4Learning

24. Be the fastest in the race to pi

In this game, kids work to lay out the digits of pi in order. It's a simple draw-and-play game that will help familiarize students with this important number. You can write out the digits first or see who knows them from memory. Find out how to play at the link below.

Learn more: Race to Pi/Math Geek Mama

25. Pick three to make number sentences

Flip any three cards. If you can use them to form a valid equation (8 - 3 = 5), you keep the cards!

Learn more: Number Sentences/Games 4 Learning

26. Do some basic fast facts practice

Give your flash cards a rest and practice facts with math card games instead. Simply lay down two cards from the deck (remove the face cards first) and add, subtract, or multiply them. Kids can work on this alone, or you can make it a contest to see who can call out the correct answer first.

Learn more: Fast Facts/Top Notch Teaching

27. Challenge them to beat the teacher

Practice place value by drawing cards and trying to build the largest number possible. Kids play against the teacher to see who wins! Get the rules at the link below. ( Find more fun place value activities here.)

Learn more: The Teaching Love Fest/TpT

28. Read minds to figure out the correct numbers

Two students draw a card from the deck without looking and hold it up to their forehead facing out. A third student mentally multiplies the numbers and gives them the product. The students then must figure out what number each is holding. You can do this with addition and subtraction too. You'll find this game along with dozens of other math card games in the free printable book at the link below.

Learn more: Acing Math (PDF)

Plus, sign up for our free newsletters and get all the latest teaching ideas, straight to your inbox!

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All you need is a deck of cards to play these clever math card games. Kids will learn all sorts of important math skills and have fun too!

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These are really good to develop your Problem Solving Skills!

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KenKen Puzzle Official Site - Free Math Puzzles That Make You Smarter!

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"The most addicting puzzle since sudoko" Will Shortz, NY Times puzzle editor

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Not only are kids able to practice the skills that we have been focusing on (over and over repeatedly), but they are also doing it in a format that they find fun...and anything that adds fun to learning is a plus in my book!
This post contains Amazon Affiliate links. If you purchase through one of these links, The Teacher Next Door, LLC receives a few cents on the dollar. This commission directly supports us as a small business and ensures that we can continue to create high-quality content for upper elementary teachers, like yourself! As always, the products shared are tried, true, and tested. Enjoy!

So, when I plan my math lessons, I am always on the lookout for hands-on fun activities that will add variety and motivation to our math time. For that reason, these dice games are some of my go-to games.

If you're looking for hands-on dice at an affordable price, here's my favorite set from Amazon. The best thing about this set is that it comes in 5 colors. This makes making groups easy!

Don't forget about storing your dice too! Using individual dice containers keeps them from getting lost. Simply put a die (or two) in each container and you're guaranteed to never lose one under the cabinets in your classroom again. I like this set here and this fun, colorful set here.

Btw...Did you know if you type "dice roller" into Google, you'll have a digital (and silent) dice manipulative for your students to use whether you're teaching in the classroom or virtually?

Here are the dice-based math games, listed by category:

1. Build it Big or Build it Small

Kids each need a dice and some scratch paper or a whiteboard. Tell the kids whether they are trying to make a larger or a smaller number. I usually start big but after 5 minutes, switch it to small for variety. Kids make dashes on their paper/whiteboard to indicate the place value of the number.

So, if you're working on hundreds, kids would make 3 dashes, 4 for thousands, and so on. Kids take turns rolling dice the same number of times as the dashes. Each time a person rolls, he/she must think logically to place the number shown on the dice, on the dashes.

For example, if you are working on a large number and roll a six, it would go on the largest place value space but if you were working on making a small number, it would go on the smallest place value space.

Once kids have placed a number, it can not be moved. The person with the highest (or lowest, depending upon the game's goal) wins a point.

Variation 1: Make this a decimal place value game by having the kids draw a decimal before the dashes.

Variation 2: My favorite way to play math games with playing cards or with dice is to give each set of partners a "more/less" coin that I make ahead of time. This is a simple plastic or foam circle and I attach a sticker (or you could use sharpie) on one side with the word "more" and the other side with the word "less". That way at the end of the game, no one knows who has won until you flip the more/less coin.

If more is shown, the higher number wins and if less is shown, the smaller number wins. I like this because it adds suspense to the game and because no one feels the need to poop out/give up before the game is over if it becomes obvious that there is no chance for winning.

2. Roll and Round That Number

For this game, kids need scratch paper or a whiteboard, as well as a set of dice. The number of dice used should match whatever place value you are working on. So if you're focusing on hundreds, partners need three, or for ten thousands, partners need five.

The first person rolls all three dice at the same time and builds a number with it. The second person does the same and then each person rounds his/her number to the highest place value. For example, a roll of 5, 3, 7 could make the number 753, which would be rounded to 800. Students compare rounded numbers and the highest correctly rounded number wins (or use the more/less coin to decide).

Variation 1: Give the kids a certain number of dice and tell them how to round them. Change that every few minutes. For example, if partners have 5 dice, tell them to round it to the nearest ten. After five minutes, tell them on their next game to round it to the nearest hundred...

Variation 2: This can also be a decimal rounding game.

Variation 3: For older kids, you could use this with positive/negative numbers. Make a coin like the more/less coin with a positive or negative sign on it to flip and then round and compare numbers.

3. Order of Operations

Kids definitely need scratch paper or whiteboards for this game. Partners should have 3 or more dice, depending upon the type of math sentence template you give them. You'll need to give kids a specific template that will work, as not all templates will work for this game using the numbers on the dice (see a few examples below).

Have the kids make a template on their paper/whiteboards. Kids roll the dice and place the numbers on the template provided. Kids solve that problem, using the order of operations and then compare their number to see who has the largest (and correctly done) number to determine a winner.

A few possible templates for this game:

4. Fraction War

Have kids use scratch paper or whiteboards. Partners each roll two dice to make a fraction. The smaller of the roll should go on top/be the numerator. If the person rolls doubles (same number twice, like two fives), that person automatically wins a point for that round. Once dice are rolled, partners work together to see which fraction is larger. The larger fraction wins.

Variation 1: Once dice are rolled, the person who determines the largest fraction correctly the fastest, wins the point.

Variation 2: Use the more/less coin to determine the winner, once fractions are compared.

Variation 3: Add or multiply the fractions and the person who correctly determines the sum/product first wins.

5. Simplify Fractions

Using scratch paper or whiteboards and three dice, partners each roll the dice to create a fraction. One of the numbers is placed on top (unless it is a one, which means the fraction can't be simplified) and the other two numbers are left side by side to create the denominator.

For example, if the roll is 4, 3, 6...The fraction might be 4/36, which simplifies to 1/9 or it could be 6/34, which simplifies to 3/17. If the roll does not allow for simplifying, the person automatically loses. The person who has the largest fraction wins.

Variation 1: Use the more/less coin to determine a winner

Variation 2: Kids who can come up with the most ways to make fractions to simplify would win. This would be a higher-level thinking kind of activity.

6. Improper Fraction Challenge

For this game, scratch paper or whiteboard will be needed, as well as three dice per partners or small groups. Each person rolls the 3 dice and makes an improper fraction by placing two of the dice side by side as the numerator and the other dice as the denominator, and then simplifies to make a whole number or a mixed number.

For example, if the child rolled 2, 4, 5...Some possible fractions would be 24/5 = 4 4/5... or 54/2 = 27... or 45/2 = 22 1/2. The higher-level thinking comes in as kids are trying to make the largest number possible.

Variation 1: Kids use the same numbers to convert into a whole number/mixed number.

Variation 2: Older kids may use 5 dice (3 for numerators and 2 for denominators).

Variation 3: Use the more/less coin to determine a winner.

7. Line Plots

Here's a hands-on way for kids to get lots of practice making line plots. For this game, kids need scratch paper or a whiteboard and 2 - 5 dice per small group. Each child makes a template of a line plot before starting the game. Kids need a line and numbers one to six like this:

____________________________

1 2 3 4 5 6

Each person rolls a total of 10 times. Each child creates a line plot using the numbers shown on the dice. So, for example, if a child rolled 1, 1, 2, 2, 3, 3, 3, 4, 5, 6...the line plot would look like this:
X
X X X
X X X X X X
1 2 3 4 5 6

Once each person has a line plot made, one person rolls the dice. The number shown determines who wins. For example, if a 3 was rolled, the person in the example above has three in the 3 sections.

That would be compared to the partner's section 3 and the person with more in that particular section wins. If it is the same, the dice is rolled again until a winner is determined.

8. Area and Perimeter

For this game, students need two dice and a piece of grid paper for partners to share. Each student also needs a marker or a crayon/colored pencil. Partners should have different colors, so if one has red, the other might be blue.

Each person rolls the dice and uses the numbers as the length and width of a rectangle. The person draws the rectangle on the grid paper to scale. So if 4 and 6 were rolled, the person would draw a rectangle that is 4 squares wide by 6 squares long.

In the rectangle, that person writes the perimeter or the area (whichever the teacher indicates at the beginning of the game). The other person takes a turn and the winner is the player who has captured the most area on the grid paper, when time is called.

Variation 1: Use two separate pieces of grid paper. Once students determine area (or perimeter) keep a running total of points. For example, if the area was ten and the second area was 6, the running total would be 16. Highest score at the end wins.

Variation 2: If studying colonization, each player may choose a country and imagine that the grid paper is land in the New World. Spain, England, France, the Netherlands and other countries would work well in this scenario.

Hope this has given you a few ideas for dice games. If you're looking for more engaging resources, I also have some awesome task cards for 3rd grade, 4th grade, and 5th grade, that are great for centers, one on one or for a whole class game of scoot:

Finally, if you would like more free math game ideas, here are a few other posts you might like:
Click here to read Math Games Using Playing Cards. Click here to read Math Games Using Dominoes.
Thanks so much for stopping by!

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Math Games Using Dice - The Teacher Next Door

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Games are an important part of math class, in my opinion. Not only are kids able to practice the skills that we have been focusing on (over and over repeatedly), but they are also doing it in a format that they find fun...and anything that adds fun to learning is a plus in my book!

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Be challenged, get curious, do maths...

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A home for curious mathematical minds. For ages 10-16 anywhere in the world. 100% free. Live interactive Maths Circles and puzzle sheets every week.

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Like a challenge...?

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A 60 minute, 25 multiple choice Challenge. It encourages mathematical reasoning, precision of thought and fluency to make students think. The problems on the Junior Maths Challenge are accessible yet still challenge those with more experience. Register your school Purchase entries View past papers Time limit 60 minutes Price £13 for 10 entries Age group [...]