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Story Starter

Are you asleep, or are you dreaming?
This was the question that rang out in your head. You look down at your hands. Then at your feet. Then your clothes. Why were you so small?
You had gone to bed that night as a 13-year-old, yet in your dream you were tiny again. You had not worn these clothes since you were two years old! What was going on?
You had been to this place before,  you were certain. It all seemed familiar. Carrying the metal lantern in your fingertips, you waddled slowly through the night, not being able to see further than a few feet in front of you due to the thick wisps of fog that blanketed your vision. Feeling the warm breeze caress your face, you inhaled. The air smelled damp, like it had just finished raining, but you couldn’t remember it having done so. Lanterns, as big as post boxes, swayed in the wind, shedding a feeble, hazy glow across the never-ending blackness. You shivered. Something was wrong. Surely dreams couldn’t feel this real?

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cobble stones from bridge shrouded in smoke/fog.
gloom covering the place only thebridge is visibe, but barely.
You wake with a splitting headache. can't tremember what happened. the freezing stones under foot (you are barefot and in sleepwhere. by this fact you assume you are dreaming. lanterns hang from mosss covered chain, givigoff a cold blue light.

you look up at the ones closest to you. can't really make out what's inside them, but shurely can't be good. walk up to one at the edge of the cobblestone bridgedo you wan't to touch it? Edge out your shaking fingers, evented.

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you wake up to the sound of creaking, rusty chains. the cold seeps into your bones. the cobble stones are shrouded in smog. you need to get home, but you don't know how. it feels like a dream, like a hallucination of some sorts, but more than the others. the cages/lanterns start to sound and shake vigorously. yells and desperate screams muffled from the walls. you walk towards one of the closer cages. do you touch it?
gets chased. Almost every step I took left my feet on fire and my skin slowly burning off.

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get chased by a sprite from the lantern that you touched (if you did)
feel the bridge shake, starts to crumble, you fall (if you did not touch it)
ways to turn when geting chased, right: terryfying, dark, spikey, downward slope
left: happy, bright, but odd
(from the bridge) you fall into water. crawl out, sees figure in cape. "it's not safe here) reaches out his hand. take hand? if yes, you follow him into a holllow, he gives you tea and he questions you. If you anserw correctly, good? do you drink the tea? do you trust the stranger?

while being chased, what path do you choose.
Happy: you take odd happy route, wake up, find out it's not good, you are in a hospital or something.
Dark path

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Good ending: you escape form the dream land and find out you had been in a coma for some time and had just woken up.
bad ending: You try to get out of the dream by following the stranger but he betrays you, and leaves you in a pit, but you died quickly.
disappointing/good ish: You wake up, out of the dream, but find the room around you is dirty and disgusting. you had woken up in a mental hospital. your hopes die.
catastrophic:  as you choose the light/dark? path, the thing chasing you catches you. it sucks your essence out of your body, stealing your soul.

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As

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It was the moment they had been dreading for decades: the volcano had finally erupted. The earth shook, as torrents of golden death cascaded over the helpless landscape. Clouds of ash swarmed over the countryside, enveloping everything in their path. Chaos reigned as the beast that had been sleeping for years, now awoken, smote his fury upon the world.

In the distance a flash of silvery lightning licked across the sky: a snake’s forked tongue lashing out in fury to strike its prey. The world was on fire. It was natures turn to take its revenge.

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The humidity was unbearable. Perhaps when the entered the temple it would be cooler?

The group had been travelling together for days, fighting their way through the jungle. They had exhausted themselves wrestling with vines and branches, drenched in sweat as the heat attacked them.

All around them the air was heavy; each breath was a gasp. The jungle climate was oppressive, and they were in need of rest.

As the group made their way through the dense foliage using the rusting machetes that they found, they had glimpsed the hidden temple. Approaching the door with a sense of growing trepidation, they knew they had to go inside; curiosity and desperation had got the better of them…

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Story starter!

It was the middle of the night when they came.

A typical autumn evening, there was a scattering of fallen, auburn leaves on the highway. Light leaked from a flickering streetlamp, which buzzed faintly as the light bulb struggled.

The wind moaned quietly, and the leaves crackled as they rose and fell, dancing as if controlled by an unseen puppet master.

A humming noise was the first sign of their arrival. In the distance at first, then filling the street as it came closer. It hovered several feet from the road, tilting slightly from side to side as if surveying the land around.

A little girl gasped as she watched from her bedroom window…

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Mexico, an old Aztec temple, which has the body of King Ahuitzotl and prized possessions.

You and the group walk inside the temple. It's really dark so you switch on your flashlight. You look around and see some stairs leading down. Max (trying to impress Amber) goes down the stairs, you hear a stone ball roll down somewhere and you yell 'GET OFF THE STAIRS'. 'What are you talking about' Amber says in her high pitched annoying voice. As soon as Max reaches the end of the stairs they fall down and below them is a long shaft that would certainly kill if you fell down there. You get vine and swing across epic big death shaft.

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Mount Ruapehu a dormant volcano that out of nowhere erupts

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You wake up in a prison cell, realizing your dressed in bright orange and cold to the bone.  You turn around to a man offering you a glass of water.

You then see a shovel near on the ground attempt to grab it or leave it? With your roommate you think of a plan on how to escape.

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You wake up surrounded by guards it's your first day at prison.

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Excited, you sit in the only empty seat in the theater with the kids. You notice there is a sign on the back of the plush, red seat that says "DO NOT SIT HERE", but ignore it and sit anyway. People around you start shooting nervous glances  your way and you squirm in your seat. The movie suddenly starts and you start to feel sick to your stomach and close your eyes for a brief moment. Voices are whispering all around you. Your eyes slowly open and realize that you aren't in the movie theater anymore, but looking at it...

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Amber, Rob, Max, Brie and you the main character. all of the friends are mid teens bunking off a hiking trip in mexico. Amber is a snarky annoying control freak who listens to nobody and does what she wants to. Rob is a intelligent fast thinking teen who often thinks before he acts unlike Amber and he is good under stress. Max is the loud, obnoxious, stupid, sport addicted teen who constantly flexes to try and get Amber to notice him. Brie is the quiet, smart and shy follower who gives good information when neccesary. You are 16 and tall for your age (meaning you help with stuff at high places), you are funny, competitive and the bookworm of the group who always thinks of other possible outcomes.

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Carlos Hacker Spy Quiet 17
William Carlos Friend Obnoxious 18
Fraser Explorer Annoying 32
Jack Hacker Spy Nervous 21

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you wkake up to the sound of a cre

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A normal hotel in central New York, until one night... it becomes spokey and huanted. All the guest disapeer apart from you and your best friend.

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It happened in the dead of night. The garden light illuminated the person, casting a mysterious shadow. As silent as a whisper in the night, the figure stealthily crept towards the green, wooden doors. Click…The key slipped into the metal lock, the cold mechanisms inside responding to the familiar shape of the object that had been slipped inside. Seeing the padlock pop open as expected, the figure slipped the slender bolt across into its resting position. The doors groaned agonizingly, the figure turning to survey the surrounding area, alarmed at the loudness of the sound their actions had made.
The coast seemed clear. Resuming their mission, the shadow slipped inside the room.

You wake up to what sounded like someone opening the hotel gate. You think this is wierd because is is 2am but you decide to go back to sleep.

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you wake up in the middle of the night and old clock slowly ticking about to run out of battiers u see a rused key but thr key hole is mesed up you look out of the window and see six old men and zombies

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You - (Age 14) Student
Skills: Sneaky, fast runner,
Weakness: Easily scared and indecisive.
Lexi - (Age 14) Student
Skills: Good shooter, smart
Weakness: Chatter box,

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You- the main character
Age: 16
Skill set: Good runner, has stamina
Job: Babysitter, athlete and life guard in training
Strengths:  Good at solving problems, trained, professional martial artist
Weaknesses: Takes too much pity, terrible at math and is selfless
Looks like: Tall, brown hair, green eyes, thin and muscular
Favorites: Food, activeness, acting
Karen Winter's - Guardian, good guy/friend
White-blonde hair, icy blue eyes, thin, but not bony
Sam/Jarred - kid main character is babysitting bad guy/ friend. Twin of Judy/Samantha
Black hair, brown eyes, tall, muscular
Judy/Samantha - kid main character is babysitting. Twin of Sam/Jarred
Black hair, brown eyes, tall, muscular for a girl

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You- A skilled Paramedic from Mississippi.
Age- 20
Skills- doctor, Fit
Weaknesses- gets streesed easly
Looks like- average hieght
Tom(your best friend)- A computer scientst from Ohio.
Age- 21
Skills- good with computers, smart
Weaknesses- blood
Looks like- Tall

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You wake up in the middle of the night and old clock slowly ticking about to run out of batteries. You see a rusted key but the key hole is messed up, you look out of the window and see six old men and a horde of zombies in the streets. Zombies groaning, 'uuuuuuuuuuh' old men yelling out your name. how do u know my name? i ask sturnly. I yell out again and say how do u know my name . we have been spying on you lately says an old man.

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Trying to find the treasure at the other side of the temple and facing lots of challenges and mazes to do so with traps everywhere. They have to be really careful because as well as finding fortune they all want to get out of this alive

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you stare into the large screen, reluctantly  turning your head towards the kids but they weren't there and you jump up and looks around concerned.

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you:
Age mid 30s
skill set-  sneaky, Leadership, critical thinking and problem solving
Job- journalist and poet
weakness- afraid of losing someone
Rikki:
Age: 20s
Skill: Runner, Strength and hacker
Job: Rapper
Weakness: Colour blind

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The problem is that the zombies are all around the town and you have to find the way back to your house somehow.

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You are stuck in the movie you were just watching  and you're trying to escape it
Ultimate ending = You survive and you get out of the movie and everyones fine
Neutrul - You survive but the kids
are no way to be found.

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They go into the temple and make choices like what direction to go and what what challenges to chose next to arrive on the other side of the temple to get the treasure while also surviving.

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catastophic- You get got by the zombies
Bad- The zombies find you hiding and they trap you.
Neutral- you escape the zombies
happy- you get a medal for showing leadership in the apocalipse
ULTIMATE- you becaome a millionaire because people have donated to your family for being a hero

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Endings:

Ultimate- The best and find the treasure
Mutual-Survive but don't find the treasure
Bad-Get injuired. Some died

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A prison cell in the world's dangerous prison Alcatraz. How will the duo escape from an island to San Francisco, California, United States.
.

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You go to sleep one night at your hotel in central New York. When you wake up the next morning everything is strange. The guest are gone and the hotel looks completly differn't. It went from modern and white to dark and spokey.

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ultimate ending- The best friends find out about a hidden treasure at the hotel and become rich and famous.
Nutral ending- You break out of the hotel
Bad ending- The best friend dies

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You wake up feeling the silky fabric underneath you. The cold wind coming from the window above you, brushes your face with such a bleak feeling.

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They wake up in the room and outside the window is an world of zombies and they can choose if they want to go and see the zombies or run away.

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You are stuck in alcatraz for crime that u never commited. Noone is listening to you expecept your cell mate Ricky.

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you are holding off the gaurds rikki just needs to pick the right key although hes colour blind the red and blue key what one will you make him choose, the blue key opens a door to a dock and the red key opens to a beachy gym kind of area.

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Ultimate ending- Your mission is a success
Nutrel ending -  you escape but you lose your partner
bad ending you get caught or die

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Ulimate ending - You get out of the movie and the kids are fine
Good ending - You are still stuck in the movie but you and the kids are fine
Bad ending - You are stuck in the movie still and the kids turn on you

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Stuck in the movie with no way out. Kids that are evil masterminds and the ones that the main character is babysitting turns on them. Karen, Judy, Jarred and the main character are stuck in the movie and need to find a way out.

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It's 3am and you wake up to your phone vibrating. You have a choice of going back to sleep or do you check your phone?

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it's 2am and you wake up to your phone vibrating. You have a choice of going back to sleep or do you check your phone?

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At your own house, In the middle of the night.

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You
Age 1000
Dead

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You: the main character
Age: 1000
Skills: sleeping for long time
Weakness: being ded

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You: main character
Job: no job
House: no house
Skills: X-ray vision when looking for food in the rubbish
Weakness: no food no house no job
Age 69
Favourite thing to do: eat rats

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You - main character
Age - 15
Strengths - Sporty, Strong, Confident, Funny
Weakness - Paitence & Taking to many risks!

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Ultimate ending -