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The Cambridgeshire Progression in Computing Capability materials provide a free framework for primary schools to develop and map their school's computing curriculum. They are designed to compliment the National Curriculum for Computing in England.
Rooted in a core set of progression in capability statements, these materials are designed to support schools in combining the range of freely available resources online. The materials can also be used in tandem with an existing scheme of work. Use these materials to ensure that:

You have coverage, breadth and progression in all areas of the computing curriculum

Your pupils are achieving age-appropriate levels of capability in all areas of computing

You pupils are developing and applying their computing capability; not just basic skills

Choose from the options below to find out more about how to use these materials and access the resources you need for your role:

Just looking for a list of useful computing websites?

What people say about us

Just wanted to drop a quick note to thank you for the ICT assessment this morning. It was a such a valuable process for us. I really feel that your knowledge and expertise will ensure that our student's learning can move forward using technology. We are excited about the opportunities we will now be able to offer her.

It was useful for myself as a SENCO too. I can see more clearly how I could use technology better to benefit all our children with additional needs.

Sam Wallace, Sutton CE (VC) Primary School - 7 December 2021 about SEND ICT Assessments

Latest tweets

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Primary Computing Curriculum - The ICT Service

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The Cambridgeshire Progression in Computing Capability materials provide a free framework for primary schools to develop and map their school's computing curriculum. They are designed to compliment the National Curriculum for Computing in England . Rooted in a core set of progression in capability statements, these materials are designed to support schools in combining the range of freely available resources online.

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printable diy tts farm space transparent app maps homemade the gruffalo

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Communication 4 All

This has opened in a separate window - just exit to return to the ICT page.
Resources to Support Inclusion

Programmable Robot Resource Page!

Story Time BeeBot Mat for Little Red Riding Hood (more available soon):click the image to download

15cm x 15cm cards: Choose from Weather, Days of the Week, Signs of Spring and Colour Splats

Large Antarctic Map marked with 15cm x15cm squares (prints over 24 sheets of A4): click the image to download

Castles themed and Woodland Creatures 15cm x15 cm cards: click the images to download

Make a Map Pack (clever 15cmx15cm squares you can print out and join together in a number of ways): click the image to download

Also available: Make a Map Pack 2 (with coastal areas)

World Map marked with 15cm x15cm squares (prints over 16 sheets of A4): click the image to download

Fun Globe marked with 15cm x15cm squares - lots of things to travel between: click the image to download

Large floor maps marked with 15cm x15cm squares- UK, India, Australia and Africa (each prints over 12 sheets A4): click the links below the image

Cards for different places around the world - India, Australia and Africa: click the images to download

Cards showing stafes of human growth: click the image to download

Aslo newly available: elements to make a roadway

Minibeast cards - Cool Bugs design and Minibeast Symmetry pairs match: click the images to download

A selection of printable resources to use : Jungle Animals, Numbers 0-10, Selection of Food for healthy eating activities and Handa's Surprise Fruit Photos. All the resources are 15cmx15cm

People who help us (images from 'Learning and Teaching Scotland': www.ltscotland.org.uk ), Counting frogs 0-10, Autumn images, Christmas images, Christmas teddies number line (0-10) and Counting Christmas Santas number line (0-10)

Chinese New Year Cards: animals, vocab and zodiac symbols

Polar Expedition cards

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Communication 4 All This has opened in a separate window - just exit to return to the ICT page. Resources to Support Inclusion Programmable Robot Resource Page!

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In diesem Unterrichtsbaustein können Kinder in der 1-2 Klasse mit Hilfe des Bee-Bot® Fridolin spielerisch und selbstentdeckend erste Erfahrungen beim Programmieren sammeln.

Schülerinnen und Schüler beim Programmieren mit dem Bee-Bot®
© Leegmeerschule in Emmerich am Rhein

Bei dem Bee-Bot® handelt es sich um einen kleinen Roboter in Form einer Biene, der sich auf Rädern fortbewegen kann. Hierfür lassen sich bis zu 40 Bewegungsabläufe mit den sieben Tasten auf seinem Rücken einprogrammieren. Neben der Vorwärts- und Rückwärtsbewegung, kann sich Fridolin um jeweils 90° nach links oder rechts drehen. Mit dem grünen GO-Knopf werden dann die eingespeicherten Bewegungen hintereinander abgefahren. Als Spielfeld dienen Matten, mit deren Hilfe sich viele verschiedene Szenarien und Anwendungsmöglichkeiten konstruieren lassen.

Der Unterrichtsbaustein Programmieren lernen mit dem Bee-Bot® wurde für zwei Doppelstunden à 90 Minuten entwickelt und lässt Schülerinnen und Schüler der Schuleingangsphase zunächst frei die Funktionen sowie Möglichkeiten von Fridolins Handhabung erkunden. Anschließend werden sie durch konkrete Aufgabenstellungen dazu angeleitet, sich mit den Konzepten der Programmierung und Programmspeicherung auseinanderzusetzen.

Bee-Bot® "Fridolin"
© RM™ Public Limited Company

Hallo, ich bin Fridolin! Vielleicht kannst du mir helfen? Ich habe mich verfahren und weiß nicht so genau, wo ich hin soll. Aber wenn du mir einen Weg sagst, kann ich mir diesen ganz bestimmt merken.
Bee-Bot® "Fridolin"

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Bee Bots rules!We are experienced before at WyTECC conference. Unfortunately we still don't have any time to improve this page. We are certainly ready when there are plenty time to do.
​
We would love to say hello to you. We are programming learning game that you must follow.

​All hail Bee Bots!

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Bee Bots rules!We are experienced before at WyTECC conference. Unfortunately we still don't have any time to improve this page. We are certainly ready when there are plenty time to do.​We would love to say hello to you. We are programming learning game that you must follow. ​All hail Bee Bots!

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Bee-Bots Resources - Primary Treasure Chest

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Bee-Bots Resources for the classroom - ICT resources - Bee Bot jackets, mats and markers

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Teaching Turtle Art (LOGO) to K-6 students can be a lot of fun. Naturally, it can be challenging to teach, but no more difficult than teaching students to read and write.

Here is a series of Task Cards that will help you to teach students about programming using Turtle Art (also known as Turtle Blocks) on the XO computer. I suggest you print these out in colour (color) on white cardboard, then laminate and cut them out.

Turtle Art - RED Task Cards

Turtle Art - YELLOW Task Cards

Turtle Art - GREEN Task Cards

Turtle Art - BLUE Task Cards - to be uploaded

Turtle Art - BLACK Task Cards - to be uploaded

Comments and Feedback regarding these Task Cards is appreciated.
paul@teachyourchildrenwell.com.au

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Teaching Turtle Art (LOGO) to K-6 students can be a lot of fun. Naturally, it can be challenging to teach, but no more difficult than teaching students to read and write. Here is a series of Task Cards that will help you to teach students about programming using Turtle Art (also known as Turtle Blocks) on the XO computer.

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Communication 4 All

This has opened in a separate window - just exit to return to the ICT page.
Resources to Support Inclusion

Programmable Robot Resource Page!

Story Time BeeBot Mat for Little Red Riding Hood (more available soon):click the image to download

15cm x 15cm cards: Choose from Weather, Days of the Week, Signs of Spring and Colour Splats

Large Antarctic Map marked with 15cm x15cm squares (prints over 24 sheets of A4): click the image to download

Castles themed and Woodland Creatures 15cm x15 cm cards: click the images to download

Make a Map Pack (clever 15cmx15cm squares you can print out and join together in a number of ways): click the image to download

Also available: Make a Map Pack 2 (with coastal areas)

World Map marked with 15cm x15cm squares (prints over 16 sheets of A4): click the image to download

Fun Globe marked with 15cm x15cm squares - lots of things to travel between: click the image to download

Large floor maps marked with 15cm x15cm squares- UK, India, Australia and Africa (each prints over 12 sheets A4): click the links below the image

Cards for different places around the world - India, Australia and Africa: click the images to download

Cards showing stafes of human growth: click the image to download

Aslo newly available: elements to make a roadway

Minibeast cards - Cool Bugs design and Minibeast Symmetry pairs match: click the images to download

A selection of printable resources to use : Jungle Animals, Numbers 0-10, Selection of Food for healthy eating activities and Handa's Surprise Fruit Photos. All the resources are 15cmx15cm

People who help us (images from 'Learning and Teaching Scotland': www.ltscotland.org.uk ), Counting frogs 0-10, Autumn images, Christmas images, Christmas teddies number line (0-10) and Counting Christmas Santas number line (0-10)

Chinese New Year Cards: animals, vocab and zodiac symbols

Polar Expedition cards

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Communication 4 All This has opened in a separate window - just exit to return to the ICT page. Resources to Support Inclusion Programmable Robot Resource Page!

# data[].attributes.attachment_link.readable_text
The Cambridgeshire Progression in Computing Capability materials provide a free framework for primary schools to develop and map their school's computing curriculum. They are designed to compliment the National Curriculum for Computing in England.
Rooted in a core set of progression in capability statements, these materials are designed to support schools in combining the range of freely available resources online. The materials can also be used in tandem with an existing scheme of work. Use these materials to ensure that:

You have coverage, breadth and progression in all areas of the computing curriculum

Your pupils are achieving age-appropriate levels of capability in all areas of computing

You pupils are developing and applying their computing capability; not just basic skills

Choose from the options below to find out more about how to use these materials and access the resources you need for your role:

Just looking for a list of useful computing websites?

What people say about us

Just wanted to drop a quick note to thank you for the ICT assessment this morning. It was a such a valuable process for us. I really feel that your knowledge and expertise will ensure that our student's learning can move forward using technology. We are excited about the opportunities we will now be able to offer her.

It was useful for myself as a SENCO too. I can see more clearly how I could use technology better to benefit all our children with additional needs.

Sam Wallace, Sutton CE (VC) Primary School - 7 December 2021 about SEND ICT Assessments

Latest tweets

# data[].attributes.attachment_link.title
Primary Computing Curriculum - The ICT Service

# data[].attributes.attachment_link.description
The Cambridgeshire Progression in Computing Capability materials provide a free framework for primary schools to develop and map their school's computing curriculum. They are designed to compliment the National Curriculum for Computing in England . Rooted in a core set of progression in capability statements, these materials are designed to support schools in combining the range of freely available resources online.

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Schreibe das richtige Programm! vorwärts = FD rechts drehen = RT links drehen = LT Setze nach jedem Befehl einen Abstand!

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eEducation Austria Community

Kursthemen

Dieser Moodle-Kurs dient als Unterlage für das erste Modul des Trainings von Lehrkräften im Rahmen des Projekts "Denken lernen - Probleme lösen". Der Kurs besteht aus theoretischen Überlegungen und Übungsaufgaben für

vier Trainingseinheiten als Präsenzphase und

vier Trainingseinheiten im Selbststudium.

Grundausstattung aus dem Projekt DLPL: 12 Beebots, 50 Holzwürfel mit Befehlen (20 beschriftet, 30 zum selbst beschriften mit Schablone), Aufgabenkarten (rot-gelb-grün) mit Buchstaben und Formen, Koordinatenkärtchen mit 2 bzw. 3 Koordinaten, große Rasterspielfolie (beidseitig bedruckt)

Weiteres Material für die Präsenzphase: kariertes Schreibpapier und Kugelschreibe in TN-Zahl,

Material für das Selbststudium: Flipchart-Papier oder weißes Packpapier, Plakatschreiber, ev. Malstifte

Ein wesentlicher Teil der Übungen entstammt der Plattform http://dlpl.beebot.at der PH der Diözese Linz. Hier finden Sie auch weitere Materialien zum Thema.

Benötigte Materialien

Neben ihrer eigentlichen Verwendung zur Erarbeitung algorithmischen Denkens lassen sich BeeBots auch unterstützend in verschiedenen Unterrichtsfächern einsetzen, etwa zur Erarbeitung oder Wiederholung von Lernstoff. Ein selbst gezeichneter Raster auf Flip-Chart-Papier oder Packpapier lässt sich einfach mit Inhalten befüllen.

Die folgenden Beispiele sollen als Impuls für eine anschließende kurze Diskussion dienen.

Hier finden Sie Fotos weiterer Unterlagen, die von Lehramtsstudierenden der Primarstufe entwickelt wurden.

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eEducation Austria Community Dieser Moodle-Kurs dient als Unterlage für das erste Modul des Trainings von Lehrkräften im Rahmen des Projekts "Denken lernen - Probleme lösen". Der Kurs besteht aus theoretischen Überlegungen und Übungsaufgaben für vier Trainingseinheiten als Präsenzphase und vier Trainingseinheiten im Selbststudium.

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‎Over one million people have enjoyed Cargo-Bot! The puzzle game that challenges your brain and helps you learn programming concepts. Cargo-Bot is the first game programmed entirely on iPad® using Codea It’s a puzzle game where you teach a robot how to move crates. Sounds simple, right? Try it out…

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Play an adventure game and have fun while learning to code i.e. program computers. Use visual instructions to guide Marco or Sophia through a series of levels as they try to discover themselves. In this journey you will learn how to think as a software developer one step at a time! Instructions are in the form of the standard visual programming language "Blockly", which is the same used by the official Hour of Code tutorials.

Based on an original story, this is so fun to play that you will forget it's an educational game from level one! Designed for 6 to 12 y.o. kids by a team of experts in engineering, arts and education.

Run Marco is recommended in the official website for the Hour of Code.

The first level set in the Jungle, teaches basic instructions and sequence of commands, different types of iteration and conditional logic.

Send us your feedback to: support@allcancode.com

Supported Languages:
English, Greek, French, Portuguese, Dutch, Italian, Estonian, German, Turkish, Romanian, Spanish, Catalan, Lithuanian, Czech, Danish, Croatian, Icelandic, Slovenian, Norwegian, Croatian, Danish, Polish, Swedish, Finnish, Hungarian, Serbian, Bulgarian, Brazilian

Version 2.2.1

This app has been updated by Apple to display the Apple Watch app icon.

In version 2 we rebuilt the game from scratch based on feedback from kids, teachers and parents. Now it features 36 brand new game levels and a hint on Marco's story!

2.2.1: Corrections in translations

Still not very responsive!

After update it's still takes at least 4 times before it recognizes my touch,other wise its a fun game! When it works!

Fun!

Fun coding game for kids.

The developer, Allcancode, Inc., has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer's privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

Information

Compatibility

iPhone

Requires iOS 9.0 or later.

iPad

Requires iPadOS 9.0 or later.

iPod touch

Requires iOS 9.0 or later.

Mac

Requires macOS 11.0 or later and a Mac with Apple M1 chip.

Family Sharing

With Family Sharing set up, up to six family members can use this app.

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‎Play an adventure game and have fun while learning to code i.e. program computers. Use visual instructions to guide Marco or Sophia through a series of levels as they try to discover themselves. In this journey you will learn how to think as a software developer one step at a time!

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Get kids hooked on coding within minutes!

Lightbot : Code Hour is a programming puzzle game- a game whose game mechanics require using programming logic to solve levels. This short teaser is meant to introduce players to programming who may have little to no experience. Anyone, anywhere, from grades K-12 can play, have fun and learn real programming logic!

Simply guiding a robot to light up tiles and solve levels using commands, Lightbot cultivates a real understanding of procedures, loops, and conditionals.

Educators around the world are choosing to use Lightbot first when introducing their students to programming, coding and Computer Science.

Lightbot : Code Hour features 20 levels. The follow-on Lightbot : Programming Puzzles features 50 levels and 20 challenge stars to collect for when you want more of a challenge!

This version of Lightbot can be played in English, French, Russian, Brazilian Portuguese, Spanish, Traditional Chinese, Simplified Chinese, Norwegian, Slovenian, Romanian, Indonesian, German, Polish, Danish, Croatian, Dutch, Slovak, Czech, Greek, Italian, Japanese, Korean, Malay, Thai, Hindi, Swedish, Finnish and Hungarian! Just hit the associated flag icon on the main screen to select a language.

Lightbot features multiple save slots and separate progress tracking for multiple players. Multiple players can advance at their own pace in their own save slot, and also compete on number of levels finished, number of stars collected and number of overall commands used to complete the game.

There are NO in-app purchases in Lightbot.

Version 1.6.8

This app has been updated by Apple to display the Apple Watch app icon.

Fixed level progression in the procedures level set: troublesome level 5 has now been replaced with a simpler level.

As always, thank you for supporting Lightbot!

Fast perfekt

Super app macht sehr viel Spaß für alle die Freude am tüfteln haben
Leider nur 20 Level aber sonst echt mega

Der Entwickler, SpriteBox LLC, hat Apple keine Details über die eigenen Datenschutzrichtlinien und den Umgang mit Daten bereitgestellt. Weitere Informationen findest du in den Datenschutzrichtlinien des Entwicklers.

Keine Details angegeben

Der Entwickler muss bei der Übermittlung seiner nächsten App-Aktualisierung Angaben zum Datenschutz machen.

Informationen

Kompatibilität

iPhone

Erfordert iOS 5.1.1 oder neuer.

iPad

Erfordert iPadOS 5.1.1 oder neuer.

iPod touch

Erfordert iOS 5.1.1 oder neuer.

Mac

Erfordert macOS 11.0 (oder neuer) und einen Mac mit Apple M1-Chip.

Familienfreigabe

Wenn die Familienfreigabe aktiviert ist, können bis zu sechs Familienmitglieder diese App verwenden.

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‎Get kids hooked on coding within minutes! Lightbot : Code Hour is a programming puzzle game- a game whose game mechanics require using programming logic to solve levels. This short teaser is meant to introduce players to programming who may have little to no experience. Anyone, anywhere, from grad...

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Der Entwickler, TTS Group, hat darauf hingewiesen, dass die Datenschutzrichtlinien der App den unten stehenden Umgang mit Daten einschließen können. Weitere Informationen findest du in den Datenschutzrichtlinien des Entwicklers.

Die Datenschutzpraktiken können zum Beispiel je nach den von dir verwendeten Funktionen oder deinem Alter variieren. Weitere Infos

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‎The Bee-Bot® App from TTS is based on our well-loved and award winning Bee-Bot® floor robot. The App makes use of Bee-Bot's key functionality and enables children to improve their skills in directional language, programming sequences of forwards, backwards, left and right 90 degree turns. Enabling...

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Bee-Bot (1. Zyklus) PHBern - die deutschsprachige Pädagogische Hochschule

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Mithilfe von Bodenrobotern wird den Schülerinnen und Schülern auf eine spielerische Art und Weise die Idee des Programmierens näher gebracht. Anhand stufengerechter Problemstellungen erarbeiten sie in Kleingruppen eigene Lösungswege. Dabei werden neben der Entwicklung von Sozialkompetenzen auch analytische Fähigkeiten trainiert und das logische Denken gefördert. //--> //-->

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Communication 4 All

This has opened in a separate window - just exit to return to the ICT page.
Resources to Support Inclusion

Programmable Robot Resource Page!

Story Time BeeBot Mat for Little Red Riding Hood (more available soon):click the image to download

15cm x 15cm cards: Choose from Weather, Days of the Week, Signs of Spring and Colour Splats

Large Antarctic Map marked with 15cm x15cm squares (prints over 24 sheets of A4): click the image to download

Castles themed and Woodland Creatures 15cm x15 cm cards: click the images to download

Make a Map Pack (clever 15cmx15cm squares you can print out and join together in a number of ways): click the image to download

Also available: Make a Map Pack 2 (with coastal areas)

World Map marked with 15cm x15cm squares (prints over 16 sheets of A4): click the image to download

Fun Globe marked with 15cm x15cm squares - lots of things to travel between: click the image to download

Large floor maps marked with 15cm x15cm squares- UK, India, Australia and Africa (each prints over 12 sheets A4): click the links below the image

Cards for different places around the world - India, Australia and Africa: click the images to download

Cards showing stafes of human growth: click the image to download

Aslo newly available: elements to make a roadway

Minibeast cards - Cool Bugs design and Minibeast Symmetry pairs match: click the images to download

A selection of printable resources to use : Jungle Animals, Numbers 0-10, Selection of Food for healthy eating activities and Handa's Surprise Fruit Photos. All the resources are 15cmx15cm

People who help us (images from 'Learning and Teaching Scotland': www.ltscotland.org.uk ), Counting frogs 0-10, Autumn images, Christmas images, Christmas teddies number line (0-10) and Counting Christmas Santas number line (0-10)

Chinese New Year Cards: animals, vocab and zodiac symbols

Polar Expedition cards

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Communication 4 All This has opened in a separate window - just exit to return to the ICT page. Resources to Support Inclusion Programmable Robot Resource Page!

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The store will not work correctly in the case when cookies are disabled.

JavaScript seems to be disabled in your browser. For the best experience on our site, be sure to turn on Javascript in your browser.

Welcome to the Terrapin download center! Here, you will find the free-to-try Terrapin Logo, product sheets, user guides, software related downloads, projects, and other information.

The documents are in PDF format. If your browser cannot display PDF files, you need to have the Adobe Reader installed. If you haven't, please click the button below that directs you the the Adobe Reader download page.

Useful Information

Do you have any questions about ordering from Terrapin? We have compiled a list of useful questions and answers that you can download as a PDF file. You can also browse our support page for these and other questions. This Q&A section also answer a lot of the technical questions about Terrapin Logo that you may have.

Terrapin Logo

The desktop versions of Terrapin Logo for Windows and Mac are available for download here.

The online and desktop versions of Terrapin Logo share the same underlying code and work the same. A single license code may be used to log into all of them. After the first login, the desktop versions may be run without an Internet connection. All versions support Blue-Bot, Pro-Bot, and InO-Bot robots. The desktop version updates automatically when updates to Terrapin Logo are released.

The Windows version requires Windows 7 (64 bit) or later to run.

The Mac version requires Mac OS Yosemite or later to run.

Bluetooth is supported for Windows 10 (64 bit), March 2017 edition or later, Mac OS, iOS, Chromebooks, and later Android versions.

If you want to work with Pro-Bot on your Mac, you may need to install a Serial-to-USB driver on your Mac. If you cannot connect to Pro-Bot, please download and install the driver above. Please note that the driver may not work with Mac OS versions newer than Catalina, and it will not work on M1 Macs.

Terrapin Logo 4 has been discontinued!
We do not offer the executables as a download anymore. You can upgrade for half the price if you submit a proof of purchase. Please contact us for details.

Robot Downloads

Pro-Bot Robotics is an expansion of the User Guide that accompanies Pro-Bot. Pro-Bot Robotics provides full information on programming Pro-Bot, including the main program and sub-procedures. It also provides step-by-step instructions on utilizing Pro-Bots touch, light, and sound sensors.

Pro-Bot Robotics contains 18 pages.

Getting Started with Blue-Bot App provides information on using the iOS and Android Blue-Bot app with Blue-Bot, including explanations of all sections and modes of the app.

Getting Started with Blue-Bot App contains 18 pages.

Do you use the Blue-Bot App? For those who would like to add our mats to your Blue-Bot app, we've created a separate downloads page. Please click the link above to visit our Mat Downloads page!

Software Downloads

Tablet Apps - from the manufacturer

Download freely available apps to control your robots with a tablet or smartphone.

Apple App Store

Google Play Store

The Windows Blue-Bot app lets you control Blue-Bot from Windows computers using Windows 7 or higher and Bluetooth ver 3.0/4.0+ EDR or higher with this app. Just download and install on your Windows computer.

The Mac Blue-Bot app lets you control Blue-Bot from Mac computers using OSX 10.11 or higher and Bluetooth ver 3.0/4.0+ EDR or higher with this app. Just download and install on your Mac computer. Please note that you may need to explicitly allow the installation.

Xploview software for Windows or the Mac lets you use Easi-Scope and Flexi-Scope on Windows computers using Windows 7 or higher. Just download and install on your Windows computer. Connect Easi-Scope and Flexi-Scope via wifi or USB and start the program.

Check out our Free Online Resources sorted by product type here..

Please note that these links are provided for your convenience only. We are not the manufacturer, TTS Group in the UK, and we do not have access to the source code to support any issues that you may encounter. If you are experiencing technical difficulties, you will need to contact the manufacturer directly at www.tts-international.com.

User Guide Downloads (PDFs)

Product Sheets (PDFs)

The Tuff-Bot - the Rugged Robot Product Sheet is a single page describing Tuff-Bot, the latest in the line of the Programming Journey Robots that's tough enough to roam outdoors!

The Terrapin Logo Product Sheet is a single page describing Terrapin Logo. It is convenient to hand out to parents, friends, and others.

The Easi-Scope and Flexi-Scope Digital Microscopes, from the makers of Bee-Bot, let students examine everyday objects in amazing detail. Easi-Scope and Flexi-Scope turn young students into scientific detectives who can discover and explore the inner workings and fine details of the world around them.

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Der Bee Bot ist für Kinder ab ca. 4 Jahren geeignet und ist am besten aufgrund der Größe des Lernroboters und dem didaktisch-methodischen Einsatzgebiet in einer Kleingruppe einzusetzen. Er funktioniert ohne weitere elektronische Geräte, was den Einsatz im Kindergartenalltag erleichtert.

Die Wahrnehmung der räumlichen Beziehungen ( Orientierungs- & Strukturierungskompetenz) ist damit gefordert und sollte auch in die Überlegungen bezüglich Sitzposition der Kinder miteinbezogen werden. Ein Nachteil ist, dass die eingegebenen Programmierbefehle nicht sichtbar dargestellt werden, wodurch die Nachvollziehbarkeit der einzelnen Schritte nicht gegeben ist. Von großem Vorteil ist bei komplexeren und längeren Reihenfolgen diese durch Auflegen von Befehlskarten in derselben Reihenfolge zu visualisieren. Folgende Kompetenzen werden damit geschult:

Kommunikative Kompetenz: Die vielfach verwendeten Symbole (Pfeile) bekommen eine Bedeutung für die Kinder. Links und Rechts, werden leider anders als bei Cubetto, nicht durch unterschiedliche Farben dargestellt, hierzu brauchen die Kinder, je nach Erfahrung, eventuell noch unterstützende Maßnahmen. Die Kinder lernen durch den Roboter neue Begriffe kennen und je nach Thema erwerben diese auch spezifisches Wissen.

Soziale/Emotionale Kompetenz: Durch die Wahl der Sozialform ist es wichtig in der Gruppe zusammenzuarbeiten, vereinbarte Regeln einzuhalten und Rücksicht auf andere zu nehmen, sowie Erlebnisse zu reflektieren und zu kommunizieren.

Kognitive Kompetenz/Umweltkompetenz: Die Kinder verstehen durch die Eingabe von Befehlen wie ein Roboter funktioniert. Das Schwierigkeitsniveau wächst mit der Erfahrung der Kinder, da jedoch keine Unterlagen mitgeliefert werden, ist die Kreativität des/der PädagogIn gefragt. Der Lernroboter ist hinsichtlich der Themengebiete vielfältig einsetzbar und eine sinnvolle Ergänzung bei Schwerpunkt- oder jahreszeitlichen Themen, da die Unterlagen sowie die Matte leicht selbst erstellt werden können, aber auch bereits Online Materialien zur Verfügung stehen (siehe Links).

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Der Bee Bot ist für Kinder ab ca. 4 Jahren geeignet und ist am besten aufgrund der Größe des Lernroboters und dem didaktisch-methodischen Einsatzgebiet in einer Kleingruppe einzusetzen. Er funktioniert ohne weitere elektronische Geräte, was den Einsatz im Kindergartenalltag erleichtert.

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Spielplan für Cubetto und Blue- und Bee-Bot

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Hier einige Möglichkeiten:

15x15 cm große Bilder/ Kärtchen ausdrucken und mit Tixo aneinander zu einem beliebig großen Spielfeld kleben.

Auf ein großes Blatt Papier/Karton (mind. Flipchart Größe) die 15x15cm Felder vorzeichnen und dann mit Bildern oder Zeichnungen der Kinder befüllen.

Eine transparente feste Folie über das vorgezeichnete Raster legen. Zwischen Folie und Papier/Karton können die Spielfeldkärtchen geschoben werden - dies hat den Vorteil, dass diese leicht ausgetauscht werden können.

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Spielplan für Cubetto und Blue- und Bee-Bot

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Hier einige Möglichkeiten: 15x15 cm große Bilder/ Kärtchen ausdrucken und mit Tixo aneinander zu einem beliebig großen Spielfeld kleben. Auf ein großes Blatt Papier/Karton (mind. Flipchart Größe) die 15x15cm Felder vorzeichnen und dann mit Bildern oder Zeichnungen der Kinder befüllen. Eine transparente feste Folie über das vorgezeichnete Raster legen.