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Teacher will view team videos for thoroughness and team score cards both of the teams scoring of the other teams and over scores for their solution.

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Table Teams will now in a rotation watch the video that each team made about their crash site and then test the solution to the big problem and score it on their belief that it could work in the real world to solve said big problem.

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Here, teams will build models of their solutions to their big problem. Students may use materials or computer modeling to render their design.

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Students will create a video as a table team sharing where they landed, what the climate and tundra is like. What materials they would need to survive and what the one big challenge they were given and how they propose to solve it.

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Table Teams will now be given time to figure out where they landed using computers, GPS coordinates,  books,   or the library.

Each group is to create a list of things they need to survive and will need to  come up with a way home.

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Ask students who has been on an airplane or for those who haven't ask them where they would go if they could go anywhere. Give students 5-7 minutes to journal about their answers.

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Prepare enough mystery plan crash locations for each table team. ( ie, if you have 6 table teams you need 6 different plan crash sites

In each mystery packet students will find that there is a large obstacle they must over come ( other than that they crash landed) (see engineer step later)