# data[].attributes.body
sort, search, shortest path

# data[].attributes.body
Form a hypothesis, design an experiment, evaluate the outcome. ALSO, critique an existing design and find alternative explanations (re-design)

# data[].attributes.body
Design and build a blog with a no-code tool.  Publish to the actual internet and share with trusted family / friends.

# data[].attributes.body
Hardware/Software/Robotics

# data[].attributes.body
Show how math is used in real-world situations through programming. Teach statistics and derivatives by building a simple machine learning model that makes predictions.

# data[].attributes.headline
Build what you designed, then what does it take to break it.

# data[].attributes.subject
Build what you designed, then what does it take to break it.

# data[].attributes.body
Build a mobile or desktop app prototype

# data[].attributes.body
Software development lifecycle, work with a group of different specialists

# data[].attributes.body
I'm thinking about minecraft and other video game-coding interactions

# data[].attributes.body
FYI, I was going to suggest this for the elementary  start level:

- languages: starting with scratch, python

- keeping it fun for kids with game like instances including Minecraft has some great coding skills

- perhaps introduction to databases

- strategy: where computer science is going and career paths including upcoming and newer areas such as digitization and automation, robotics, AI, ML, etc.

- there are several engaging websites/tools available catered for an end to end kids curriculum that can be customized