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Idea for shogun/general player model

Idea for armour

Idea for model

Idea for armour

Idea for Daimyo

Idea for playermodel

Idea for playermodel

Idea for Daimyo dagger

Idea for Ishi crossbow

Idea for shogun shield

Idea for shogun shield and general armour

Idea for sword

Idea for sword and dagger for daimyo

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Aspects taken from BTILC.
We are using Magic, Samurai and some form of ancient/god who gives the powers

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Game mechanics we will use for this game will include:
Game mechanics:
1. Movement:
This is a PC game so the keys W, A, S, & D will be used (Up,Down,Left,Right). Game camera will be operated by mouse movement.

2. Weapons and Controls
To throw a general punch the number 1 key will be pressed.

To use a weapon, the space bar will need to be tapped twice and then arrow keys will be used to navigate through the arsenal of melee weapons. When a weapon is selected, the 'Q' key will need to be pressed and the player will attack with that weapon.

To jump the right mouse button will need to be clicked.

To launch the pause menu the 'CTRL' key will need to be pressed which will pause the game and allow the user to select the volume levels and game settings.

The player is capable of many martial art moves. To perform one of these one of the letters will need to be pressed. Z', 'X' 'C'

Each letter corresponds a martial arts move.
- Roundhouse Kick (Letter Z')
- Hook punch (Letter X)
- Front Elbow Strike (Letter C

Due to lack of equipment (Motion capture) I am having to keep the martial art moves simple so they are easier to manually animate. This is because complex animations can be hard to animate in Maya.

3. Health

Creatures health - the creatures will require many hits to be destroyed. The health of these creatures will be indicated by a floating healthbar.

Players health - Constant hits from the enemy (creatures) will result in the player dying and the Game Ending. (Game Over). The player will need to avoid getting hit from the creatures in order to stay alive.
This is the losing mechanism.

AI'S Health - The other AI's (teenagers) will assist the players in destroying the creatures. However, these AI's have health so the player will need to help them when a warning sound plays. If the AI dies this means the game is over (losing mechanism).

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WINNING MECHANISM - When the player destroys all of the creatures the player will win. A screen will congratulate the player and the game will end. This is the winning mechanism.

Possible Difficulty Levels? - I could add more difficulty levels. These could be Normal, Medium, and Hard. In the difficult mode, I could make it so that the monsters are harder to destroy or the weapons of the player are limited.

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Game mechanics we will use for this game will include:
Game mechanics:
1. Movement:
Movement will be rather basic. As we are making the game for PC it will be W,A,S,D to move. There will also be SPACE to jump, SHIFT to sprint and CTRL to crouch.
2. Weapons and Controls
Each class will have two weapons.
Shogun: Dual Blades (45 damage), Ancient Shield
Daimyo: Double Edged Blade (65 damage), Ancient Projectile
Samurai Ishi: Small blade (35 damage), Ancient Healing
The controls for the weapons will be this:
Main Attack: MOUSE1
Secondary Attack/Aim: MOUSE2
Interact: E
3. Misc Controls
Talk in game: X
Swap weapons: Tab
Type in game: T
4. Ancient powers
The ancient powers consist of three main abilities.
Ancient Shield (Shogun only)
Ancient Projectile (Daimyo only)
Ancient Healing (Ishi only)
An Ancient shield provides invincibility for 10 seconds but you cannot attack whilst doing so.
The Ancient Projectile fires a ball of magic towards to the location the player is looking in. It has a cool down of 2 second and does about 20 damage. It isn't a very fast projectile but it can do some serious damage.
The Ancient Healing ability heals players believe it or not. It has two functions to it. The primary one is constant healing to a nearby player. It heals players about 5 health a second. The second healing ability allows the Ishi the heal any player of choosing to full health (100) but this ability has a 2 minute cool down.
5. Clan abilities
At the start of each TDM, a Clan will need to be chosen for each team. Each team will have 2 clans to chose from.
Each clan has an ability which makes it unique from the rest.
The clan abilities are as followed:

Team 1
-Clan Gorudo (Gold armour)
Ability: Extra healing ability for Samurai Ishi
-Clan Burakku (Black armour)
Ability: Extra weapon for Daiymo (dagger)
Team 2
-Clan Kiyaku (White armour)
Ability: Extra health for Shogun and better shield ability
-Clan Hoshu (Dark red armour)
Ability: Ranged ability for Samurai Ishi (Burning arrow)

I will explain their stats now.

-Gorudo Healing : The Ishi's secondary healing ability will have it's cooldown lowered to 1m and it will grant a 25% health bonus too.

-Burakku Stealth: The Daimyo has his projectile ability swapped for 1.5x speed and a shadow dagger.

-Kyaku Strength: The Shogun is granted 50% more health and the shield allows attacking but  is reduced to 5 seconds. The shield will have a 1 minute cool down instead of the default 30 seconds

-Ishi flaming fury: The small blade becomes a crossbow with flaming arrows and has a dagger attached to the front of it

6. Winning mechanism
To win, one of the teams must eliminate all enemy samurai. Upon doing so, the round will end, a new round will begin and the game will continue. Each game will consist of 6 rounds. If the game results to a draw, both teams will be told they draw instead of win or lose. When you win the game, you will be shown your teams stats and a 'win message' will pop up, When you lose, the same thing will occur but with a 'lose message'

7. Player and AI stats
The stats given to the AI and Players will be as followed
Shogun: 100 health (150 health)
Swords: 45 Damage (90 total)
Daimyo: 100 health
Sword: 65 Damage
Projectile: 20 Damage
(Dagger: 100 Damage but shorter ranger)
Ishi:
Dagger: 35 Damage
(Crossbow: 60 damage + 5 flame damage every second for 3 seconds)

Brackets are to indicate that the class CAN include this if the right clan is chosen.

The overall stats of the clans and classes as well as the buffs given are to try and balance out combat

Inspiration:
Big trouble in little China

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Name: N/A

Description:  So essentially, the idea is that the game is just a big boss battle game and it'll have three ninja bosses. Earth ninja, Water Ninja and Lightning Ninja. Pretty self explanatory.

Target Audience: Audience will be 13+ because of it not having too much violence in it and being toned enough for it to be age suitable

Genre: Action, Adventure, RPG

Setting: It'll be set in little china

Theme: It will be a Chinese game with a strong Chinese atmosphere to showcase little china and its dark atmosphere that the game will have.

Pitch: Three elements, Three ninjas, Three curses of mother nature and One ordinary man- Game on.

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Name:  Kodai no Tatakai

Description: Kodai no Tatakai is a third person game based on samurai clans battling each other. These clans possess powers of the ancients. Each clan will have a special ability as well as classes. There will be three main classes for each clan. The classes consist of Samurai Shogun (Tank), Honourable Daimyo (DPS) and Samurai Ishi (Support). The game will have a for honour feel to it but the game play is much different. The game will be a team death match game. Each team will have a team leader who will chose what clan you are. There will be four clans- 2 for each team to choose. The four clans are:

Team 1
-Clan Gorudo (Gold armour)
Ability: Extra healing ability for Samurai Ishi
-Clan Burakku (Black armour)
Ability: Extra weapon for Daiymo (dagger)
Team 2
-Clan Kiyaku (White armour)
Ability: Extra health for Shogun
-Clan Hoshu (Dark red armour)
Ability: Ranged ability for Samurai Ishi (Burning arrow)

Target Audience: 16+

Genre: Action - Strategy - RPG

Setting:  The setting will be Japan in the 1100's

Theme: The theme will be a dark kind of game and very violent

Pitch: A Game of skill utilising Samurai and Magic. Be an ancient samurai and protect your clan with your Honourable powers the ancients bestowed upon you...

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Name: N/A

Story: In China, A group of teenagers are playing with a Ouija board in the garage. They accidentally summon an immortal reptiled creature who cuts out the lights and slowly slivers out of an air conditioner vent. Lights flash off and on, while a groaning sound can be heard. The creature all of the suddenly captures one of the teenagers and flees out of the bedroom window which is open. The creature crawls down  the drainage and the teenagers are scared. More creatures appear and capture all of the teenagers.  GAME TITLE SCREEN SHOWS. The teenagers fight there way out of the sewer where the creatures each want a pair of eyes so that they are able to see the world. Teenagers keep battling with the monsters using steel objects to destroy the monsters and escape.  All teenagers have a knowledge of martial arts.

Target Audience: 16-30 year old

Genre: Horror

Setting: Beijing , China

Theme: The games atmosphere will be set at midnight to add more emotion to the game and give a more immersive experience to fit the story. The theme of the story will be survival

Pitch:  A game of martial arts combined with fantasy.

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Name: N/A

Initial Idea : Set in China and is about two Chinese clans having a constant turf war. The two clans are the Dark Remnant and the White Covenant. They are constantly at war. You are a character known as ‘Masayuki Hirata’.

Main Characters:

Masayuki Hirata – Dark Remnant Leader (Male)

Uramoto Inejiro – White Covenant Leader (Male)

Clan Members of Masayuki Hirata

Clan Members of Uramoto Inejiro

Target Audience: 16+

Main Character Capabilities? Sorcery? Fluent martial arts?  Special abilities? (invisibility, invincibility, )

Main Characters motivation?  To Get something back from the enemy? ,  Enemy has taken somebody hostage? Enemy trying to take over territorial land?

Enemys Motivation? Needs something from main character? , Wants revenge for previous incidents? ,

Genre

Fantasy-action ? Fantasy Comedy? Fantasy-horror?

Action comedy?

Emotional Themes

Romance?  ,  Comedy? ,  Thrilling?

Other extra stuff

Did enemy used to be a friend/companion of main character?  What happened that caused them to turn on one another? Why are they at war?
Story:
Beginning

In the start of the game you spawn inside a bunker underneath a house and you are hiding from enemies above the bunker. You walk out of the bunker and attack the enemies and a small tutorial helps you understand the control keys and such.

The main character is called Masayuki and he is the leader of a clan within china called the Black remnant. He is sent back to base with an artifact that belongs to the white covenant, the enemy clan. When they get back to base they find out they are under attack by the white covenant. You run through the base and retrieve data from the base so the white covenant don’t get hold of it t and you then run towards a car park and get inside of a car where you  head to a smaller HQ. You get chased by White covenant cars and you have to try and destroy them whilst the driver drives, you use a turret mounted on top of the car.

Middle

After the car chase, you get to the small HQ, you find that it is also under attack. You run in and help defend the HQ. The HQ gets Over run and you are told to go out into the street and find a new HQ to set up base until the white covenant calm down and think the black remnant are dead. You can choose to set up inside of a bunker under a house, an abandoned sewage service station or inside of an abandoned apartment complex.

End

You locate the white covenant’s base and you and the remaining Black remnant proceed up to the white covenants HQ in heavily armoured modified Humvees and attack the white covenants base. You enter the base and shoot everyone up within the base and you head up to the leader of the white covenant, Uramoto. A boss battle commences with Masayuki and the boss firing magic at each other and in the end. Masayuki should win and the white covenant die out and pretty flowers bloom everywhere cause why not, happy ending. The End.