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I'm always a little skeptical about new tools. Virtual reality is no exception.

A while ago, I paid my first visit to STRIVR, a company founded by Stanford football players to teach quarterbacks situational awareness on the field using VR. With great skepticism, I put on the glasses and headset to see what the company had done for corporate training. I was blown away.

First, the STRIVR team put me into a simulation of a Walmart store during Black Friday. The scenario was designed to help an employee understand how to serve customers in very difficult situations. I felt like I was actually in a store, working in a pressured situation. As I went through tasks, the system coached me on what and what not to do.

In the next simulation, I was at a deli counter with people in a queue waiting to be served. I got nervous trying to figure out who to serve first. When I made a mistake or forgot something, the simulation coached me on where to direct my attention to get service right.

The third simulation required me to fire an employee who did not want to leave. I had to listen to the employee argue with me and quickly respond with comments that would not exacerbate the situation. To tell you the truth, I did pretty poorly. I could feel my palms sweat as I tried to remain calm and say the right things.

In the last simulation, I was at a JetBlue hangar to inspect a plane. I tried to find all the problems in the engine, but sure enough, I missed many things and had to go back several times to get it right.

Each of these situations was real, memorable and emotional. Each created "muscle memory" in my mind that no classroom, e-learning or instructor-led training could ever create.

Over the past year, I've talked with leaders from JetBlue, Walmart and Verizon, all of which are now using VR as part of their training. I've seen examples from Chipotle, United Rentals, Fidelity and Intel. Uses range from how to properly inspect planes to working safely on construction sites to teaching customer service skills.

New vendors like Vantage Point and Tailspin offer off-the-shelf content for soft skills. Companies such as Warp Industries and CenarioVR are developing lower-​cost tools. Consulting firms like GP Strategies and Accenture are building these solutions as custom offerings.

The best use of VR is for learning that requires authentic practice in order to truly master. Often referred to as immersive learning, this form of real-world practice allows employees to learn by doing, without putting them into dangerous, difficult or potentially costly situations. Typically, these kinds of training don't scale well, but with VR they do. Every store employee can live through a simulation of a crazy Black Friday sale. Every airplane mechanic can learn how to reliably inspect an airplane engine. Every manager can learn how to diffuse a situation involving an extremely disgruntled employee.

While implementing VR-based programs can be expensive - some estimate around $75,000 as the starting cost - these investments can be quickly recouped when programs run over time and benefit large numbers of employees.

But how do you get started with VR? How do you identify where such an investment will best pay off?

My research shows that the highest performing companies allocate up to 40 percent of their training spending for programs that drive competitive advantage for your company or may prevent a loss that dramatically impacts business performance. These would include business-critical skills, competencies and processes. Programs such as IT training, desktop skills, general management skills, project management, and customer service and sales techniques can be purchased off the shelf.

Based on the research I've seen from VR companies, most VR-based training programs will be 30 percent to 40 percent more effective, measured by retention and actual job performance, than classroom or e-learning. Consider: What are the problems in your organization where such an ROI will give the greatest benefit?

Employees today want more and better learning offerings. What better way to get your employees to engage with your company than to give them a state-of-the-art learning experience - one they will enjoy and remember, and one that will truly give them new skills? VR will only get better over time, so now is the time to consider investing.

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I'm always a little skeptical about new tools. Virtual reality is no exception. A while ago, I paid my first visit to STRIVR, a company founded by Stanford football players to teach quarterbacks situational awareness on the field using VR. With great skepticism, I put on the glasses and headset to see what the company had done for corporate training.

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The original augmented reality coloring app "colAR Mix" is now Quiver!

Responding to popular demand, we are thrilled to introduce Quiver Education! The same magical augmented reality colouring experience, but with a focus on educational content and a one time purchase for a lifetime of content!

Designed with educators in mind, Quiver Education has a greater focus on educational content than the standard Quiver App, with specific pages designed around topics as diverse as biology, geometry, and the planets. The team at Quiver is committed to providing regular content updates to the Quiver Education App, and we'd like to hear from you what pages you'd like to see! You can contact us on [email protected] .

Instead of in-app purchases, Quiver Education has a one time purchase price, and is compatible with the volume purchasing program and educational discounts for schools too! We've packed the app with a range of top coloring pages already, and new educational content will become available regularly and free of further charge through app updates.

Coloring pages have never been so much fun! The Quiver Education App combines physical coloring from "back in the day" with state of the art augmented reality technology to bring students an extraordinarily magical and educational experience.

You can find our free pages in the app and on our website (http://www.QuiverVision.com/Education). Save and print the pages directly from the Quiver Education App or from a computer to start enjoying the fun. By using our unmatchable expertise in augmented reality, the Quiver Education App enables students to unleash their inner creativity while learning about a range of subjects.

Every colored page comes to life in its uniquely colored way, giving the artist an immediate and special sense of ownership and pride! Not only is the app incredibly fun, but it is also a great tool for developing skills and knowledge on various topics. Try it out yourself and we are sure you will agree.
Available Quiver Education coloring pages include:

Quiver characters (Murphy the Sheep, Penfold the Penguin and Ruby the Rabbit).

Quiver education pages (Earth, Volcano, Flag, and Animal and Plant Cells).

Amazing Animals of New Zealand (Kea, Hectors Dolphin, Yellow-Eyed Penguin, Kiwi, Giant Weta and the Tuatara).

The Platonic Solids (all five of the platonic solids, plus a bonus page).

Original Quiver Content (11 pages, including a dragon, airplane, firetruck and more!)

Features:

Enjoy a traditional physical coloring experience combined with the latest augmented reality technology.

Watch your artwork magically come to life on your smart device screen.

View the animation from any angle.

Interact and play games with the animated characters by touching the screen.

Educational pages include a quiz to test the user's knowledge.

Capture photos and videos of your coloring creations

Zoom functionality.

Play and pause the animation when it comes to life.

Different sound effects associated with each page.

Follow these simple steps to enjoy the magical Quiver Education App experience:

Visit http://www.QuiverVision.com/Education to find and print out the Quiver Education coloring pages.

Color in the Quiver coloring pages using your favourite colors.

Open the Quiver Education App and tap the play button (the button with the Quiver Butterfly logo on it) to open the viewer.

Look at the colored Quiver coloring page with your smart device camera. Make sure you can see the entire page - it will turn blue to confirm.

The Quiver coloring page will come to life just the way you colored it.

Please Note:

The Quiver Education App needs physically printed coloring pages to enjoy the full experience.

For more information and to print out pages, visit http://www.QuiverVision.com/Education.

The Quiver Education App only works with QuiverVision Education pages.

For assistance please contact us at [email protected]

# data[].attributes.attachment_link.description
The original augmented reality coloring app "colAR Mix" is now Quiver! Responding to popular demand, we are thrilled to introduce Quiver Education! The same magical augmented reality colouring experience, but with a focus on educational content and a one time purchase for a lifetime of content!

# data[].attributes.attachment_link.readable_text
I'm always a little skeptical about new tools. Virtual reality is no exception.

A while ago, I paid my first visit to STRIVR, a company founded by Stanford football players to teach quarterbacks situational awareness on the field using VR. With great skepticism, I put on the glasses and headset to see what the company had done for corporate training. I was blown away.

First, the STRIVR team put me into a simulation of a Walmart store during Black Friday. The scenario was designed to help an employee understand how to serve customers in very difficult situations. I felt like I was actually in a store, working in a pressured situation. As I went through tasks, the system coached me on what and what not to do.

In the next simulation, I was at a deli counter with people in a queue waiting to be served. I got nervous trying to figure out who to serve first. When I made a mistake or forgot something, the simulation coached me on where to direct my attention to get service right.

The third simulation required me to fire an employee who did not want to leave. I had to listen to the employee argue with me and quickly respond with comments that would not exacerbate the situation. To tell you the truth, I did pretty poorly. I could feel my palms sweat as I tried to remain calm and say the right things.

In the last simulation, I was at a JetBlue hangar to inspect a plane. I tried to find all the problems in the engine, but sure enough, I missed many things and had to go back several times to get it right.

Each of these situations was real, memorable and emotional. Each created "muscle memory" in my mind that no classroom, e-learning or instructor-led training could ever create.

Over the past year, I've talked with leaders from JetBlue, Walmart and Verizon, all of which are now using VR as part of their training. I've seen examples from Chipotle, United Rentals, Fidelity and Intel. Uses range from how to properly inspect planes to working safely on construction sites to teaching customer service skills.

New vendors like Vantage Point and Tailspin offer off-the-shelf content for soft skills. Companies such as Warp Industries and CenarioVR are developing lower-​cost tools. Consulting firms like GP Strategies and Accenture are building these solutions as custom offerings.

The best use of VR is for learning that requires authentic practice in order to truly master. Often referred to as immersive learning, this form of real-world practice allows employees to learn by doing, without putting them into dangerous, difficult or potentially costly situations. Typically, these kinds of training don't scale well, but with VR they do. Every store employee can live through a simulation of a crazy Black Friday sale. Every airplane mechanic can learn how to reliably inspect an airplane engine. Every manager can learn how to diffuse a situation involving an extremely disgruntled employee.

While implementing VR-based programs can be expensive - some estimate around $75,000 as the starting cost - these investments can be quickly recouped when programs run over time and benefit large numbers of employees.

But how do you get started with VR? How do you identify where such an investment will best pay off?

My research shows that the highest performing companies allocate up to 40 percent of their training spending for programs that drive competitive advantage for your company or may prevent a loss that dramatically impacts business performance. These would include business-critical skills, competencies and processes. Programs such as IT training, desktop skills, general management skills, project management, and customer service and sales techniques can be purchased off the shelf.

Based on the research I've seen from VR companies, most VR-based training programs will be 30 percent to 40 percent more effective, measured by retention and actual job performance, than classroom or e-learning. Consider: What are the problems in your organization where such an ROI will give the greatest benefit?

Employees today want more and better learning offerings. What better way to get your employees to engage with your company than to give them a state-of-the-art learning experience - one they will enjoy and remember, and one that will truly give them new skills? VR will only get better over time, so now is the time to consider investing.

# data[].attributes.attachment_link.description
I'm always a little skeptical about new tools. Virtual reality is no exception. A while ago, I paid my first visit to STRIVR, a company founded by Stanford football players to teach quarterbacks situational awareness on the field using VR. With great skepticism, I put on the glasses and headset to see what the company had done for corporate training.

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Sambutan Ketua Tim Pengmas Fisika UB 2020

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Teknologi VR yang saat ini sedang dikembangkan untuk akselerasi pemahaman materi pelajaran formal atau informal terkait dengan VR
Quiver  VR
Oculus VR
Likedin Oculus
Authentic learning with VR
VR in the Classroom
Beyond the frame classroom
How to transform Classroom to AR
Google Cardbord
Ahli bedah dengan VR
Learning Gear
VR Driving Simulator
Rumah belajar (M-edukasi)
Kid Sport simulator

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Revolusi Pendidikan dan Teknologi (Pak Heru) 

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Revolusi Pendidikan dan Teknologi (Pak Heru) 

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Bagaimana pendidikan dan teknologi terkaitnya harus mengikuti revolusi industri dan teknologi.
Silahkan dilihat link berikut
1. Driving Digital Transformation in Industry
2. Akselerasi Pendidikan 4.0 dalam Masa Covid-19

3. Pendidikan ditengah covid
4. Pendidikan 4.0
5. Kurikulum Industri 4.0
6. Inovasi Pendidikan Dijital Indonesia

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Embedding VR in Smart School (Pak Gufron)

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Embedding VR in Smart School (Pak Gufron)

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1. Menguraikan smart school dan apa peran VR dalam smart school
2. Bagaimana UB-Fisika UB telah melibatkan VR
silahkan di klik link berikut
Smart School
Samsung Smart Learning Class
Samsung Smart Learning BSS UB
VR Praktikum di Fisika UB
Bedah Virtual (Dosen Fisika)
Dosen UB Temukan Pengganti mayat
PKM Sebelumnya
TP Planning (Fisika UB)