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See all the wonderful things Regalia has made

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Offense characters have high mobility and are known for their ability to deal large amounts of damage. To balance this, offense characters have a low number of hit points

Defense characters excel at protecting specific locations and creating choke points. Some of them can also provide several means of field support, such as sentry turrets and traps.

Tank characters have the most hit points out of all the characters in the game. Because of this, they are able to draw enemy fire away from their teammates to themselves, so as to disrupt the enemy team. Tank heroes also have various ways to protect themselves and their team with shield-like abilities

Support characters are utility characters that have abilities that enhance their own team or weaken the enemy team. They do not deal a lot of damage, nor do they have many hit points, but the buffs and debuffs which they provide ensure that their teammates who do will make short work of their opponents

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In Season 2 of the competetive gamemode, skill rankings were assigned on a scale of 1 to 5000; a player was then subsequently assigned one of seven tiers tied to the skill ranking: Bronze, Silver, Gold, Platinum, and Diamond, Master, and Grandmaster. A player could enter a new tier by increasing their skill ranking. For all tiers up through Diamond, the player could never lose that tier ranking even if their skill dropped below the tier's threshold. Master and Grandmaster tiers required the player to continue to play; losing too many matches or not playing over a period of time could cause the player to fall out of that tier. End of season rewards were based on these tier rankings. Blizzard found that the method of bringing forward Season 1 skill rankings to Season 2 caused too many players of lower skill rank to be filtered into the Gold and Platinum tiers. This caused a wide distribution of player skills within these rank tiers and also caused players that started in Gold or Platinum tiers to have their skill rank drop significantly despite having even win-loss records.

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In Season 2 of the competetive gamemode, skill rankings were assigned on a scale of 1 to 5000; a player was then subsequently assigned one of seven tiers tied to the skill ranking: Bronze, Silver, Gold, Platinum, and Diamond, Master, and Grandmaster. A player could enter a new tier by increasing their skill ranking. For all tiers up through Diamond, the player could never lose that tier ranking even if their skill dropped below the tier's threshold. Master and Grandmaster tiers required the player to continue to play; losing too many matches or not playing over a period of time could cause the player to fall out of that tier. End of season rewards were based on these tier rankings. Blizzard found that the method of bringing forward Season 1 skill rankings to Season 2 caused too many players of lower skill rank to be filtered into the Gold and Platinum tiers. This caused a wide distribution of player skills within these rank tiers and also caused players that started in Gold or Platinum tiers to have their skill rank drop significantly despite having even win-loss records.

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Khodor is a Support main, but mostly a Mercy main. Mercy is the character in Overwatch that requires the least amount of skill, yet Khodor manages to be so bad at this hero, it is very sad. Based on his account statistics, I can confidently say that Khodor is very below-average at the very popular game: Overwatch.
Comparing his stats to Mouaz's, Mouaz is a diamond-level player, whereas Khodor is low-bronze. His tactics are elementary and he has absolutely no game sense. His tracking is

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Overwatch is a team-based game. It is a game where teamwork is vital and necessary. You play as one of 25 heroes. Each hero is placed into one of four categories: Offense, Defense, Tank, and Support. People usually "main" a few of these heroes or an entire category. This means that they specialize in this hero's/category's abilities and strategies