# data[].attributes.body
Have you ever read a Marvel comic, watched a Marvel movie or even played a Marvel game?

# data[].attributes.body
Transmedia is mainly used for entertainment purposes. When people like a story or a movie, they tend to be very interested in finding other ways to enjoy it, so they create it on other media platforms including games or books. Popular stories such as the Pokemon, Game of Thrones, Assassin’s Creed and Star Wars all use transmedia storytelling for the purpose of creating a better entertainment experience.

# data[].attributes.headline
How do we use it for educational purposes?

# data[].attributes.subject
How do we use it for educational purposes?

# data[].attributes.body
Transmedia is becoming more and more common in the teaching and learning world. Learners today have numerous learning options that are available to them. As digital technology advances, teachers are now able to teach their lessons in many ways. They could watch a movie or a video about a particular story and compare it to the book version of the same story and if available, they could even play a game that is about that story.

# data[].attributes.body
This is a great example of how a story can be told in different ways or forms, which essentially is what transmedia is. Transmedia or transmedia storytelling simply describes a narrative that is presented and experienced across multiple media platforms.

# data[].attributes.body
This will help you to prevent your students from looking like this in your class.

# data[].attributes.body
The benefits of this method are that it increases students’ engagement and participation in class because it is a fun, creative and interesting way to present or teach a content. It essentially is a way of making the teaching and learning process more effective. “Be brave, try anything and everything, be led by your students’ interests and what is popular at the time” (Howell 2013, p.121).

# data[].attributes.body
Howell (2013) also said that teachers should be using digital technology truly as a learning tool and not using it in a classroom just for the sake of incorporating it in the teaching and learning process. Therefore, teachers must be very imaginative and must always try to harness the full extent of possibilities that digital technology provides.

# data[].attributes.body
Howell, J. (2013). Teaching with ICT: Digital pedagogies for collaboration and creativity. Retrieved from https://ebookcentral.proquest.com

All images used are under CC0 license. Retrieved from https://www.pexels.com/ and https://pixabay.com/