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TikTok · pocket.potions (@pocket.potions.chem) on TikTok

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2570 likes, 58 comments. “Year 7 did not disappoint 😍”

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2.4M views · 107K reactions | 8th grade miniatures! Groups of 2 or 3 students can build whatever miniature space that they want as long as it meets the grading rubric! #art #miniature #artteachersofinstagram #artteacher #arteducator #artteachers #artclass #artroom #middleschoolartteacher #teacher #fivenightsatfreddys | Jennifer De Angelo Baxter

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8th grade miniatures! Groups of 2 or 3 students can build whatever miniature space that they want as long as it meets the grading rubric! #art #miniature #artteachersofinstagram #artteacher...

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Over 1.1 billion simulations delivered

160interactive simulations

97language translations

3001teacher-submitted lessons

Founded in 2002 by Nobel Laureate Carl Wieman, the PhET Interactive Simulations project at the University of Colorado Boulder creates free interactive math and science simulations. PhET sims are based on extensive education research and engage students through an intuitive, game-like environment where students learn through exploration and discovery.

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Founded in 2002 by Nobel Laureate Carl Wieman, the PhET Interactive Simulations project at the University of Colorado Boulder creates free interactive math and science simulations. PhET sims are based on extensive education research and engage students through an intuitive, game-like environment where students learn through exploration and discovery.

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Classroom amplify looks like it has some really great digital tools.

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Maths at your fingertips. Prime numbers.

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This looks great. Table of elements with illustrations.

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Periodic Table of the Elements, in Pictures and Words

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Periodic Table of the Elements, in Pictures and Words

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An old PP used to present EI to staff

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I can't part with these three resources.

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Summary of Problem based and Authentic Learning

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Great for use as a prompt for writing, for all year levels. Also a good way to skill up for AI

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Twin Pics - Daily AI Image Generation Game

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Use AI to generate a matching pic. Get closer to score higher.

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Stile looks good for resources that align with ACv9.

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Interactive science lessons based on real-world issues. The benefits of your favourite science textbook, workbook, videos, simulations, and assessments combined into a seamless teaching and learning experience.

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These could be useful although they appear to be business related.

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Make photos/pictures using stock images and AI

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Make photos/pictures using stock images and AI

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Experience effortless photo editing with Fotor's free online photo editor. Edit, enhance, and create beautiful images online instantly.

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Photo Editor: Free & Simple Online Photo Editing | Fotor

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Photo editing made easy with Fotor's free online photo editor. Edit, crop, resize, add effects & text, create collages & more. Try it to enhance photo now!

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Assessment, tutorials, remixing, and more! A list of ScratchEd resources to add to your educator toolkit.

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This looks terrific.

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Make animated videos in minutes. With the help of simpleshow's AI-powered animation maker you can create explainer videos quickly and easily.

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A screen shot of potential links.

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If you like an Escape Room in real life, then chances are your students will love this activity as well.

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Creating an escape room starts with the same steps whether you are planning on a digital escape or your are in a physical location.
I've talked in detail about the process in my posts about escape room for kids, escape room puzzle ideas, and escape the classroom.

Quick Review of DIY Escape Room Design

1. Choose a topic

2. Choose an end goal (the big problem to solve - using the breadcrumbs from the small puzzles)

3. Set the scene

4. Decide on topics of the small puzzles that participants will solve (and the breadcrumbs they will earn by solving them)

5. Create the small puzzles

6. Create answer sheets and/or answer keys

There are some tweaks and additions when we are using digital escapes.

How to create a digital escape room.

1. Outline your approach to steps 1-6 of the DIY Escape Room Design (see above)

2. Decide on how you will deliver your digital escape
Popular Choices (user friendly)

Google Slides

Google Forms

Google Sheets

Send Via Email

3. Implement the outline on your delivery.

Let's take a look at how you would use each type of delivery method to create a digital escape room.

How to create a digital escape room - Google Forms

Google forms is probably where the first DIY digital escape rooms started popping up. It is a free option as long as you have a Google account. There is limited personalization, but it works seamlessly with other Google Suite products. There are also lots of extensions that you can add to make it even more interactive.

There are pros and cons to any method you choose.
Pros

Free

Works well with other Google Products (including YouTube).

User friendly option to create digital locks (still need some specific knowledge)

Easy to use (in terms of completing the digital escape)

Least amount of prep time.

Cons

Limited Personalization - Even with headers and images it is gonna look like a Google Form.

Not as interactive as some of the other options - can come off like a digital worksheet or quiz

Needs to be submitted to be counted as complete

Easy to use but there are a few things you MUST KNOW to get it to work).

How to create a digital escape room - Google Slides

Google Slides are a free options as long as you have a Google account. It is a great way to deliver and collaborate on documents. Google slides are great because you can insert images in the background that can't be moved AND add other elements that are editable.

Elements to use in Google Slides

Insert textboxes

Moveable pieces

Add links to other information

Pros:

Interactive

Easy to Create

Works well with other Google Products (including YouTube).

Free

More prep time than Google Forms but it shouldn't take all day to create or convert puzzles to a digital format.

Cons:

Some devices make it difficult to see moveable pieces

You will need to send this as a forced copy or participants are working on your master

Participants can erase elements not inserted into the background image (there is a work around for this that we will talk about later).

How to create a digital escape room - Google Sites

Google Sites is a free option as long as you have a Google account. This has the most personalization, most interactive options, and highest learning curve. It works seamlessly with other Google Suite products.
Pros

Free

Works well with other Google Products (including YouTube).

Google products tend to be pretty intuitive. Basically you are creating a mini-website so expect a learning curve.

Personalize until your hearts content

Most interactive of the Google options

Cons

Highest Learning Curve

Most time intensive to create

You are publishing a website (the password protected option is no longer available)

It might be easy for participants to "get lost" and not know what to do in order to complete the game

How to create a digital escape room - Email

This will not cost you anything more than what you are currently paying for an email service provider. You can email the pieces and set up the game as autoresponder sequence. This would not be the easiest way to delivery a digital escape room, but would be great if you were trying to build anticipation or use for student review where you wanted daily interaction.

Tips & Tricks to Make Your Escape Room Even Better

Use a single slide as the "room" set up. You can do this by following the same steps as creating a virtual classroom. Then you can link that out to multiple forms, slides, or other links. This also lets you utilize props in the digital escape just like you would in a physical escape room.

Click on this lab scene to try it out....

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How to Create a Digital Escape Room using apps you already use.

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Creating an escape room starts with the same steps whether you are planning on a digital escape or your are in a physical location. I've talked in detail about the process in my posts about escape room for kids, escape room puzzle ideas, and escape the classroom.

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GoTeachThis http://www.goteachthis.com creates beautiful, printable Literacy & Math Games to engage

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GoTeachThis http://www.goteachthis.com creates beautiful, printable Literacy & Math Games to engage

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Great site with lots of free stuff to print out.

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Great site with lots of free stuff to print out.

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Free Cute Unicorn Stationery - Children's Writing Paper - This FREE download is ideal letter writing paper for kids. Letters. Lists. You name it. [wp_ad_camp_3]

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What can you use!

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Remove objects, people, text and defects from any picture for free. Create a clean background for a product picture 📸, re-design any items 👠, fill up some missing space for a youtube thumbnail 🎬, You can use it to iron your shirts 👕...etc!

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SAMR apps for iPads.

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This is great, and it's free

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For lower, middle and upper school ...

Literature role card: Book Worm lower school

A literature circle is a small group instructional approach to support the development of comprehension, independence and reading enjoyment.

To prompt student thinking, the following role cards may be used.

Preview

Download for free!

Role Cards for lower school

Set 1 (with instructions)

Artist

Connector

Leader

Predictor

Question Master

Storyteller

Guide Sheet

Set 2

Role Cards for middle-upper school

Role Cards for upper school (years 7-9)

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reading; early literacy; literature circle role cards

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For lower, middle and upper school ... A literature circle is a small group instructional approach to support the development of comprehension, independence and reading enjoyment. To prompt student thinking, the following role cards may be used.

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wonderful

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Lesson Plan Title : Introduction to Microsoft Excel

Overview and Purpose: A basic review of excel toolbars, buttons, functions,cursors, and intro to the use of formulas.
Goals:
1.Each student will gain the basic skills needed to operate and navigate MS Excel.

2.Identify, gather and input data into a spreadsheet.

3.Successfully create, copy and paste formulas and functions.

4. to be able to work collaboratively with peers in groups.

5. Successfully print areas of the spreadsheet.

6. Identify Excel as a tool used for manipulating data.
Objectives:
1.Identify ways of utilizing Excel as a tool

2. Students will be able to identify and create a spreadsheet.

3. Students will successfully record data and be able to create, copy and paste formulas and functions.

4. Students will acquire information using various resources.

5. Review of standard and formatting toolbars and menus within Excel.

6 . Review of worksheets,workbooks,cells,columns,rows,and Excel cursors

7. Introduction of basic use of formulas in Excel.

R esources:

LCD Projector, handouts, audio equipment.

Students will be provided a computer workstation in the computer lab.

Students will utilize Microsoft Excel to develop a spreadsheet using the data they obtain.

Students will have access to the Internet.

Students will be given a copy of the rubric to refer to while working on this lesson.

A laptop/projector set up will be provided for presentation.

A flash drive will be used to save and copy student work onto the laptop.

A shared drive will be available to store completed spreadsheets.

Methods
Introduction:
1. First we will discuss uses of spreadsheets

2. A payroll with three records will be opened and cell contents identified.

3. Discussion on the data necessary to complete a payroll.

4. Request that students perform actions such as cell alignment, formatting cells,shading cells, placing borders around cells etc. individually.

5. Request that students exhibit knowledge of renaming worksheets,deleting worksheets, adjusting row heights and column widths etc.
Engagement:
1. As a class we will add one record of data.

2. Each student will verbally add their record (fictitious); the payroll now contains 10-12 records.

3. I will demonstrate formula building, copying, pasting and printing.

Class Practice:

1.Students will complete the payroll (pay).

2. Overtime, bonus will be added to the spreadsheet (use of absolute value)

3.They are encourage to look on each others screens and speak out loud.

4. Students will be given opportunity to print (print preview).

Independent Practice:

1.Students will create a spreadsheet from scratch(grocery budget,address list or book inventory a book inventory

2. They will create, copy an paste formulas and functions.

3.They are encourage to look on each others screens and speak out loud.

4. Students have been asked to complete a detailed budget exercise to exhibit gathered knowledge of MS Excel.
Accommodations (Differentiated Instruction):
1. Slow typists - they will be able to Open my completed spreadsheet (as emphasis in this class is not on typing)

2. Quick to create - we we add the overtime calculation and bonus (using absolute value)

3. Experienced in a payroll (completed examples of advanced payrolls will be on shared drive, to be explored during breaks)
Learning Checkup:
1. I will walk around the room as they create and work on their spreadsheets

2. Challenge students by changing the data (pay rate)- does the 'ripple down' effect occur?
Wrap Up:
1.Verbally as a class (encouraging them to speak out loud) describe (while I write on board) the steps to create a spreadsheet.

2.Students will reflect on what they have learned.

3. Teacher will review each students assignment individually to insure that they have a clear understanding of how to operate Excel.

As an instructor, I have never done this. The students have always evaluated me! Students will be evaluated using a rubric. I will forward each student's completed rubric via email.

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Introduction to Microsoft Excel Lesson Plan

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Overview and Purpose: A basic review of excel toolbars, buttons, functions,cursors, and intro to the use of formulas. Goals: 1.Each student will gain the basic skills needed to operate and navigate MS Excel. 2.Identify, gather and input data into a spreadsheet. 3.Successfully create, copy and paste formulas and functions. 4.

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Great little video

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Excel number chart.Excel for Math Classes: Number Charts.Excel book picture..4-Year Old Does Excel Magic Trick: RAND function, Conditional Formatting & Bubble Chart

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Assignment - Fruit Stand Shopping List: Students have decided to raise funds to help needy children pay for school supplies. They will make and sell fresh fruit juices and smoothies at the next important school event. Students choose at least 8 items from the Fruit Stand Shopping List for their fruit juice and smoothie creations. Students create a basic spreadsheet and simple bar chart illustrating their choices.

How to Create Your First Chart - Video Tutorial

Time to learn = 25 seconds

Download: fruit-stand-spreadsheet-and-chart-finished-example.xlsx

Fruit Stand Spreadsheet
and Chart Finished Example:

Download: excel-fruit-stand-shopping-list.pdf

Excel Fruit Stand Shopping List

Students use this list to choose items for their spreadsheet.

Download: excel-simple-bar-chart-instructions.pdf

Excel Spreadsheet and Chart Instructions:

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Excel Lesson Plan- Spreadsheet and Simple Chart | K-5 Technology Lab

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Assignment - Fruit Stand Shopping List: Students have decided to raise funds to help needy children pay for school supplies. They will make and sell fresh fruit juices and smoothies at the next important school event. Students choose at least 8 items from the Fruit Stand Shopping List for their fruit juice and smoothie creations.

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How to Make a Jumping Game in Scratch | Tutorial

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Why make games on Scratch?

As we mention in our Scratch coding post, Scratch is one of the best platforms for all ages to build coding projects online. The platform is easily accessible for android tablets, and most desktop computers. It's also a great starting point for new coders ages 8+ to begin learning coding fundamentals through block-based coding.

The Scratch programming language is incredibly versatile - Scratch blocks can be used for anything from making animations to telling interactive stories. The most popular use of Scratch, however, is to program video games.

If you visit the Scratch community, you'll find an incredible collection of video games constantly being updated and added to. The Scratch programming language is perfect for fun games because it supports player input, and gives players nearly unlimited control over its code.

Totally inspired, but not sure where to start? Don't fret!

We'll show both beginners and experienced Scratchers how to make any simple game on Scratch, step-by-step. You can follow along with the new game that we make here, or even use these basic steps to create your own game.

If you prefer to be guided 1:1 by one of our friendly instructors, you can try Juni free.
Now, let's get started!
Game Tutorial: Table of Contents

What Counts as a Game?

Before we can make a game, we have to first understand what exactly a game is.

Games are one of the most popular forms of entertainment in use today. There's a ton of different kinds of interactive games that are played for fun, educational purposes, or both. But when you boil it down, all games share two core requirements.

For something to be considered a game, these two requirements must be met:

1. The player must have control over something.

2. The player must have an objective to complete.

If something meets these two requirements, it's a game!

When people think of games, they typically think of popular, complicated video games or computer games like Minecraft or Fortnite. In reality, games don't have to be so large in scope. They can also be something as simple as Rock, Paper, Scissors or Tic-Tac-Toe.

Some examples:

In Fortnite, players have control of their character's movement and actions. The objective is to be the last person alive!

In Tic-Tac-Toe, each player has control over where they place their Xs or Os. The objective is to connect 3 of these in a row before the other player does!

Even though these two games are totally different, they share the same core functions. By creating a project that meets these two requirements, you can easily create your own game!

The best way to start this game development process is to begin planning things out.

Step 1: Start with a Plan

Making a plan is the first and most important step towards making a game. This can also be thought of as your game design.

This step may seem trivial, but it gives your project direction. People who skip this step and start coding without a plan can easily lose sight of their goal, and often end up abandoning their game before it's complete.
But don't worry - making a plan can be fun!
Planning is a great chance to practice your creativity and come up with a cool project idea. Even though it seems daunting at first, following three simple guidelines will make the process easy.

To start planning a game in Scratch, you need to complete these three steps:

1. Pick a theme

2. Figure out what the player will do

3. Pick an objective that the player has to complete

Once you figure out these three things, the rest of the game will follow naturally. You don't have to figure them out in any specific order, though! It's probably easiest to pick out a theme, then work on the other two. But you should focus on the one which inspires you the most.

While you're planning out your game, you should try your best to keep it simple!

For your first game, don't worry if it's not everything you wanted it to be. Choose something that you will be able to make in an hour or two, as this will be much more gratifying. Making complicated games like the ones on the Scratch Homepage takes a lot of knowledge and hard work.

Just focus on completing something, and you'll soon be on your way to greater things!

Step 1a: Figure Out a Visual Theme

One of the most important aspects of a game is its visual appearance.

This can be independent of how the game actually functions, but it shapes the player's experience quite a bit. Your game's visual theme is a combination of its setting and characters.

For example, a medieval themed game would be set in an ancient castle, with knights and horses. A wild west game would be set in the desert, with cowboys and a saloon!

Picking a theme can often be the easiest part of making a game, as it follows naturally once you come up with an idea you like. To pick out a theme, try to think of one thing that you want to put in your game.

Here are a few example ideas:

I want to make a game that takes place underwater.

I want to make a game with lots of food in it.

I want to make a game with astronauts and aliens.

You can easily expand any of these ideas to become a complete visual theme with both a setting and characters.

Step 1b: Figure Out the Core Mechanics

The next step in making a plan is to figure out what people will do in your game. To do this, you must:

1. First, figure out how players will control your game.

2. Next, you can figure out what the objective of your game will be.

While you're thinking about what players will do in your game, try your best to keep simplicity in mind. Many of the most popular games are just too complicated for beginners to make.

Specifically, try to avoid platformers and fighting games. Advanced games like platform games involve recreating complex concepts like physics and gravity - we'll discuss how to make them in future advanced Scratch guides.

That said, simple games are still lots of fun to play! If you're having trouble coming up with game ideas, here's a few suggestions:

Collecting games

Play this simple collecting game, Hungry Hippo! Help the hippo eat, or collect, the food.

Control: Players control a character's movement

Objective: Collect as many items as possible

Dodging games

Check out this simple dodging game, Cake Chaser! Help the cake escape from the hungry beetle.

Control: Players control a character's movement

Objective: Don't get hit by something falling or chasing you!

Question games

This is a simple question game, called Number Guesser. Guess what number Giga is thinking of to win!

Control: Players respond to questions that the game asks

Objective: answer questions correctly

Step 1c: Bring the Game Plan Together

In this article, we are going to make a collecting game. This is what I've thought of so far for my plan.

Theme: The game will be about mermaids, and take place underwater

Control: The player will control the movement of a character

Objective: The objective is to move the character around, and collect as many items as you can!

Your plan doesn't have to be super detailed. All I know about my game so far is that I want to move a character around and collect items. And that's already enough to get started!

Now it's time to actually start writing code. To create a Scratch project, go to the Scratch website and click " Create." This will take you to a brand new, untitled Scratch project. The only thing you should see is a cat in the middle of the stage.

Step 2: Set Up Your Main Character

Step 2a: Create a Sprite

To get started, we will need to create a " Sprite " for our main character. In Scratch projects, characters and objects are represented by Sprites.

These sprites are images, and appear in the main area where your game takes place (in the top right, called the Stage). Sprites can move around and execute code that we give them, which allows us to create some truly awesome projects!

Right now, the only sprite that our game contains is the Scratch Cat, included in every project by default. To create a new sprite for your main character, click the button labeled " Choose a Sprite " in the bottom right corner of the screen.

Now, select your main character from this menu. You can choose from a list of premade sprites, or customize your game and paint new sprites yourself in the costumes tab or paint editor. You can even upload a picture of yourself if you want to!

For our game, we will use a mermaid as our first sprite. This is one of the default sprites in the menu, so anyone that wants to can follow along!

After creating a sprite, you should see it in the center of the Stage. The cat will be there as well - unless you want him in your game too, you can delete him if you right-click the trash can icon on his sprite.

Step 2b: Program your Character

Now that we've created a new sprite, it's time to bring it to life! Since this sprite is going to be the main character of our game, let's write code to let the player control it.

The code you write on a controllable sprite will allow the sprite to move when the player presses buttons. If you're making a question game, the code you write can ask the user questions instead. In general, the code on your main sprite should implement the " Control " section of your plan.

For our game, we want our mermaid to be able to move around. She will move left / right / up / down when we press the left / right / up / down arrow keys.

▶ Code it: Read our Scratch Sprite Movement for Beginners tutorial to learn how to program this code.

Check out what this Scratch movement code gives us below by clicking the green flag!

Now we've already completed an important part of our game. The player can now control a sprite, which is one-third of our plan!

Step 3: Pick out a backdrop

Before moving on to add an objective, let's first solidify our theme by adding a backdrop. While backdrops are not necessary to complete a game, they certainly add quite a bit of character.

You could make a working game without them, but then your game would simply take place on a white screen! Choosing a fun backdrop helps communicate the theme of your game, and makes your game more engaging and immersive.

To pick out a backdrop, simply click the blue button to the right of the " New Sprite" button. This will take you to a backdrop menu, where you can select any backdrop you want.

You can also draw your own backdrops, or upload any picture you want from your computer! To try out these other options, click the corresponding buttons in the drop-down menu.

No matter what option you choose, try to coordinate your character and backdrop. For example, if your main character is a knight, you could use a castle as your backdrop. This will communicate the theme of your game to the player.

Since our main character is a mermaid, our game will take place underwater. Beautiful!

Step 4: Add an Objective

Now, let's add in objective to our game. To do this, we can create a new sprite which will interact with our main character.

Step 4a: Pick a Sprite

Based off of the plan you made earlier, you should already have a rough idea of what you want your objective to be. Different types of games can have vastly different types of objectives.

Here are the objectives for the games we mentioned earlier:

Collecting Game: Objects you're supposed to collect

Dodging Game: Enemies you're supposed to avoid

Question Game: Questions you're supposed to answer

You should select your objective's sprite based on the kind of game you want to make. For example, a Question game could have a wise Sphinx which asks questions to the player. A dodging game could have a spooky ghost which chases the player around!

For our collecting game, the mermaid will need to collect pearls. When she collects a pearl, another one will appear in a random spot! Our score will increase by one for every pearl we collect.

This is the sprite which we're using for the pearl. Since the Scratch sprite library does not include any pearl sprites, we made our own using the sprite editor.

Try to paint a new sprite for this step, or alternatively use a picture from your computer!

Step 4b: Write the code for your objective

Whenever the mermaid touches a pearl, we want another to appear in a random position on the screen. This can be accomplished easily by using the blue go to random position block.

Here is some simple code to make this happen:

Even though there's only a few blocks of code here, they can still be difficult to understand. Let's walk through what this code does, step by step:

1. When you click the green flag, the game begins.

2. After the green flag is clicked, the pearl will check to see if it is touching the mermaid.

3. If it is, then it will go to a random position.

4. Steps 2 and 3 will repeat forever.

The forever block on the outside is what is known as a loop. This loop repeatedly runs any code that you put inside of it until the game stops.

This ensures that whenever the mermaid touches the pearl, the pearl will react. Without it, the pearl would only check this condition once at the start of the game.

Awesome! Now let's play our completed game below:

Try moving the mermaid to the pearl. When it touches the pearl, the above code will run, and the pearl will go to a random spot on the screen. This is exactly what we want!

Explore: What other games can we code?

Other types of games will feature different objectives.

Dodging Games

Dodging games contain enemies which you're supposed to avoid. The code for an enemy like this is pretty similar to the code we just wrote above. We need code to check if the player touches the enemy.

If the player does touch the enemy, then something bad will happen. An easy way to make enemies is to have the game end if you touch them. However, you can program anything to happen if they touch - get creative!

Question Games

Question games are different from collecting and dodging games. Instead of having the player move and touch a sprite, they have a sprite which asks the player questions.

If they get the questions correct, they win. To set up a sprite which does this, you can use the light blue Ask ___ and wait blocks in Scratch. You can then use an if statement to check if the answer is correct!

Step 5. Add more extra features!

Scratch Game Extensions

Now that you have a controllable character and a working objective, your project meets all of the basic requirements of a game!

If you've made it this far, you can now say that you have created your own video game. Great job! Even though your project counts as a game, you can still improve it to make it more fun to play.

In order to extend your game to be more complex, like this Ocean Cleanup game, try to add in components which fit under these categories:

Here are some examples of components that fall under these categories:

Score
Score in a game tracks how well the player is doing. This could be how many objects they've collected or how long they've survived. You can even add in a high score to try and beat!

Timer
A timer keeps track of how long the player has left. You can only play the game until the timer runs out! This makes it extra challenging to score well in your game.

Lives
Players lose lives by messing up somehow in the game. If they run out of lives, it's game over!

More objectives
No matter what kind of game you make, you can add in more objectives in order to have more interactions and rules. In collecting games, you can add in more objectives to collect. For example, in our game we can add in multiple pearls.

Additionally, objectives can take many different shapes! Creating more complex mechanics for your objectives can make your game quite a bit more fun to play.

Visit tutorials like how to make a timer in Scratch to learn how to add some of these features. The only limit to these kinds of extensions is your imagination!

Finishing Touches

Finally, there are several nonessential additions we can make that'll make our game more fun to play. These cosmetic changes can be added to any project, and won't change anything about how players interact with your game. They'll just make your game cooler!

Try to implement these additions on your own:

Add a sound effect when you collect an item

Add in music while you play the game

Costume changes

Add more sprites

Check out our Mermaid game with some of these additional features:

The easiest addition you can make to any game is sound. By using Scratch's sound blocks, we can add all kinds of noises to our game.

One more addition you can make to any game is costume changes. We can instruct our sprite to " switch costumes," which allows us to add in animations for things like walking or flying. You can also use this in many advanced ways to create entire projects!

You can also increase immersion by adding other sprites - avoid clutter though!

More Advanced Games

Check out these examples of some more advanced games you can make! In more tutorials, we'll talk more about how you can add these complex features into your games.

Using Physics: This collecting game uses simple "physics" - instead of stationary objects, cheesy puffs are constantly falling from the sky!

Implementing a timer and score: This dodging game puts the player in control of an umbrella. The objective is to use this umbrella to keep a baby chick dry - try to keep the "Missed" counter as low as possible!

Adding lives and advanced mechanics: This advanced game combines many different mechanics. The player controls a character with the arrow keys, and the objective is to explore the cave to collect treasure while answering questions correctly.

Great job! You're now an awesome Scratch game designer.

We hope you enjoyed this step-by-step tutorial to build a basic game in Scratch! Visit the Scratch community to showcase your project, or keep exploring what other cool games people are building.

To keep practicing with other Scratch projects, check out more of our Scratch tutorials and step-by-step coding video tutorials on our blog.

Need help or want to learn more?

Juni Learning offers project-based Scratch Coding Classes for kids 8-11 to get started with coding. Our Scratch curriculum prepares young programmers with full mastery of the Scratch environment, and prepares them to advance into coding in more advanced, text-based languages like Python.

Game Superstar (Scratch Level 1): introduces computer science fundamentals such and teaches students how to build and design their own Scratch games.

Game Master (Scratch Level 2): covers more complex concepts like nested loops, complex conditionals, cloning and more in preparation for learning more advanced coding languages.

Read more about our online coding classes for kids, or contact our Juni Advisor Team by calling (650) 263-4306 or emailing advisors@learnwithjuni.com to learn which course may best for your student's coding journey. You can also read more about how we use Scratch to teach coding.

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Make a Game with Scratch | Step-by-Step for Kids 8+

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As we mention in our Scratch coding post, Scratch is one of the best platforms for all ages to build coding projects online. The platform is easily accessible for android tablets, and most desktop computers. It's also a great starting point for new coders ages 8+ to begin learning coding fundamentals through block-based coding.

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Purpose

In terms of the specific learnings from today, you may wish to co-construct these with the learners themselves. Often we talk about learning outcomes in terms of the knowledge that the learners will acquire in a period of learning. While building knowledge is extremely important, we can validate and enhance other learning outcomes in the form of mindsets used and developed, skillsets practised and toolsets used. In particular, we can draw the example mindsets and skillsets from the list of General Capabilities in the Australian Curriculum. By referencing these outcomes, we are able to reinforce positive learner behaviours, and if we share this language across our school, we can then look at mindset, skillset and toolset development in a cross-curricular and cross-age group manner.

When co-constructing learning outcomes, we may wish to define the knowledge set to be learned in that lesson, but we may also discuss and negotiate with learners the mindset, skillset and toolsets to be used. This allows for a level of ownership and also for differentiation. It can be very useful to revisit these learning outcomes throughout the lesson, especially towards the end of the day's learning sequence so that learners can see the progress they have made towards achieving the outcomes.

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Elemental learning design | Digital Technologies Hub

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Purpose In terms of the specific learnings from today, you may wish to co-construct these with the learners themselves. Often we talk about learning outcomes in terms of the knowledge that the learners will acquire in a period of learning.

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For a summary of key research findings aligned to the below Seven Principles for Inclusive STEM Education, with suggested practical strategies and contemporary resources, visit the Classroom strategies page.

1. Create a gender-neutral learning environment

A gender-neutral learning environment is not necessarily one that is gender-free. Rather, it's an environment in which teachers and learners avoid gender stereotyping and aim to ensure that all learners are appreciated, respected and treated equally.

Use the Gender equity checklist to audit your classroom and teaching style.

To create a gender-neutral classroom, consider:

using gender-neutral language to describe groups of students (instead of 'Now, guys' consider expressions like, 'Now, everybody')

using gender-neutral language to describe STEM careers and roles

providing balanced gender representations of STEM careers and roles

actively identifying stereotypes and biases and creating teachable moments by challenging their accuracy.

2. Ensure everyone gets hands-on

Provide girls with multiple and sustained opportunities to get hands-on, particularly with technology. Girls' engagement with technology is often more restrictive and less autonomous than boys', and girls often receive less support and encouragement from parents to use computers and technology products (Vekiri, 2013). Most students find hands-on activities more engaging, but research has shown that girls derive a particular benefit from hands-on and inquiry-based learning (Brotman and Moore, 2008).

'The more practical experiences a girl receives during her education, the higher her interest in STEM' (Microsoft, 2017).

People can develop important skills for STEM fields by undertaking spatially demanding tasks, such as manipulating objects, representing objects from different perspectives, and engaging with a game or simulation that requires spatial skills. Often girls have not spent as much time playing with construction-based toys, and can feel that they lack 'natural ability' with spatially demanding tasks (Dearing, Casey, Ganley, Tillinger, Laski and Montecillo, 2012). New research indicates that anyone can improve their skills with spatial training (Sorby, 2009).

Ensure group roles are equally distributed among girls and boys. Check that girls have equal access to, and opportunities to develop, skills with technology and other equipment.

When supporting a girl to use equipment, refrain from doing it for her. Try putting your hands behind your back and using careful questioning to help her understand why something might not be working, and what she might try next or do differently.

3. Design learning experiences to embrace context and problem-solving

Context-based learning is critical to girls' engagement and perception of what it means to do STEM. Girls want to see the relevance of STEM subjects to their lives and to see their social value (Burke, 2007). Studies have shown that girls' perceptions of a subject's relevance affects their attitudes towards that subject (Clewell and Braddock, 2000).

Rather than trying to balance stereotypically male or female contexts, instead look to work from your students' interests and passions to connect their learning to contexts and problems they find personally meaningful.

Research shows that many students, particularly girls and underrepresented minorities, are interested in 'helping' careers (Baker and Leary, 1995; Jones, Howe and Rua, 2000; Miller, Blessing and Schwartz, 2006) and so contexts that demonstrate how STEM can be helpful and make a difference in the world are particularly valuable.

Within these contexts, provide opportunities for students to pursue open-ended, investigative learning that focuses on solving complex or real-world problems. A real-world problem-solving approach creates the much-needed link between STEM professionals and careers that have a positive social impact (Cooper and Heaverlo, 2013).

4. Connect learning to careers and role models

For each topic, context or problem, explore related STEM careers and provide role models. Aim for a gender balance in both historical and contemporary figures. Numerous studies have found that providing girls with positive role models has the potential to reduce stereotypical beliefs (Dasgupta, and Asgari, 2004; Marx and Roman, 2002; Lockwood, 2006; McIntyre, et al, 2005).

Sometimes it's difficult to find women in science history. Find out why in the article Women have been written out of science history - time to put them back from The Conversation.

Invite STEM professionals and VET and university students into the school to provide insight into their career pathways and current areas of passion. When girls make a personal connection with a STEM role model, particularly someone who comes from similar circumstances, they can reframe their stereotypical view of female STEM practitioners (Buck, Clark, Leslie-Pelecky, Lu and Cerda-Lizarraga, 2008). Research has shown that girls who encounter STEM role models report more passion for all STEM subjects (Microsoft, 2018). For more information about engaging role models, see the section Engage the community.

Research has shown that when girls are exposed to positive STEM role models who look like them, their interest increases, along with an improved self-concept related to STEM fields (Hughes, Nzekwe and Molyneaux, 2013).

5. Engineer collaborative learning

Provide opportunities for social learning and collaboration. Research has shown that girls prefer interaction and cooperative learning over competition (Burke, 2007) and this can have positive implications for their engagement with STEM subjects.

Students often need to be supported to collaborate effectively and equitably. Having group roles can scaffold collaboration. If you are using group roles, be aware of who is taking on which role and ensure that roles are rotated among students. In particular, ensure that girls take on leadership and technical roles, and that boys share recording and presentation roles.

While mixed-ability groups are to be encouraged, avoid placing girls in a pastoral care role where they are responsible for supporting under-achieving students.

Northern Beaches Secondary College

Watch this video to see how Northern Beaches Secondary College has embraced collaborative learning (especially Techno Museum, Design Make and Innovate and Project Penguin projects from 2:40).

6. Provide choice and creative opportunities to demonstrate understanding

Problem-solving, creativity and design have been identified as essential skills in all students' STEM development (Baine, 2009). Girls value creativity but often perceive STEM subjects and careers as lacking in that area. In a recent study, Accenture found that the opportunity to be creative was the leading career aspiration among girls. However, only 32 associated STEM careers with being creative ( Accenture, 2018).

Girls are motivated when they are given opportunities to approach projects their own way, exercising their personal preferences and creativity. Engaging with creative problem-solving also encourages students to embrace failure as part of the learning process, building resilience.

Research has found that even just altering a job title to make it sound like it demands more ingenuity or creativity can boost the number of female applicants.

* Pozniak, 2017

7. Encourage a growth mindset

Many people, girls included, hold the misconception that success in STEM subjects is the result of natural ability, and that boys have more natural ability in these subjects, particularly maths (Office of the Chief Scientist, 2016). Believing that success is due to natural ability is described as having a 'fixed mindset', whereas believing that success is due to effort and persistence is described as having a 'growth mindset' (Dweck, 1986). Research has shown that boys tend to attribute success to their own efforts and failure to external factors, whereas girls do the opposite (Dweck, 1986; Murphy, 2000).

Girls benefit from explicit teaching about the difference between fixed and growth mindsets, and from mindful teaching that encourages growth mindsets. Girls' confidence and performance improves in response to specific, positive feedback on effort, strategies and behaviours, as opposed to natural talent or ability.

You can use this Khan Academy lesson, developed in partnership with Stanford, to introduce students to the concept of a growth mindset.

Carol Dweck

Watch this video of Carol Dweck, professor of psychology at Stanford University, explaining how to teach a growth mindset.

Seven principles for a gender-inclusive learning environment

Download your own copy to adapt and create gender-neutral lessons.

Download the pdf

Top

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technology environment seven learning skills subjects genderinclusive girls try students tasks stem principles handson

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Seven principles for a gender-inclusive learning environment

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For a summary of key research findings aligned to the below Seven Principles for Inclusive STEM Education, with suggested practical strategies and contemporary resources, visit the Classroom strategies page. A gender-neutral learning environment is not necessarily one that is gender-free.

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For everything desk top publishing.

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Free Invitation Templates & Greeting Cards | Greetings Island

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Easily customize cards & invitations to download, print or send online free. Choose from thousands of original templates for birthdays, parties, weddings, babies, holidays and more.

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Excellent Aussie resources for the general classroom, plus some fantastic templates for organising.

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The education resource material published on this website is provided for use by Australian primary and middle-years teachers and their students, and home school educators. Registration is NOT REQUIRED to download the resources.

On this website you will find

Themed curriculum support resources: 'topic' facts for students, units of work, lesson ideas, student activity sheets, IWB files plus extra resources such as short stories, interactive quizzes and games, videos and other useful educational websites.

Templates and masters: printable templates and masters for student activities.

Interactives & videos: educational and fun - designed to support various topics relating to your teaching program.

Photos & illustrations: images included in the various Themed curriculum support resources found on this site.

Free external resources portal: descriptions and links to education resources that are hosted on external websites.

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For Teachers for students provides free Australian Government and selected private sector curriculum-appropriate, education resources and programs for both primary and middle years teachers and their students across all education systems throughout Australia.

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LSODE - Using social media for professional learning

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LSODE - Using social media for professional learning

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Free resources that help you get started if you want to be ONLINE

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Our expertise is your advantage

We believe that anyone can run an online business with the right toolset.

If you have any questions about online business, we'd be more than happy to assist you.
You can get in touch with us via email. Please, ask us any questions if you get stuck.

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Online Business & Side Hustle Advice | FirstSiteGuide

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Our expertise is your advantage We believe that anyone can run an online business with the right toolset. If you have any questions about online business, we'd be more than happy to assist you. You can get in touch with us via email. Please, ask us any questions if you get stuck.

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Share PP presentations, lock screens and use many features.

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Interactive slides

Make any slides-based lessons interactive and gather data on student understanding by adding formative assessments, simulations, and dynamic media.

Or choose from thousands of ready-to-teach, customizable, standards-aligned lessons from teacher favorite brands.

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Nearpod: You'll wonder how you taught without it

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Real-time insights into student understanding through interactive lessons, interactive videos, gamified learning, formative assessment, and activities -- all in a single platform.

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Create your own free avatar online and share it with your friends!

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Participate in this quiz. Every correct answer donates one grain of rice

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Meet Freerice

Freerice is an educational trivia game that helps you get smarter while making a difference for people around the world. Every question you answer correctly raises 10 grains of rice for the World Food Programme (WFP) to support its work saving and changing lives around the world.

Across the globe, up to 783 million people do not have enough food to eat. From reducing our food waste to ensuring access to nutritious food for everyone, we have a lot of work to do. At WFP, we believe that food is a human right and that everyone deserves to live in a #ZeroHunger world. Let's work together to fill everyone's plate.

Our Impact

Playing Freerice sends an important message: community matters, and only by coming together can we help solve global problems like food insecurity and poverty. By using your knowledge to do good, you're advocating for positive change and supporting our mission to achieve a world of Zero Hunger. Whether you are playing Freerice at school or learning about the UN Sustainable Development Goals, you are paving the path for brighter futures ahead through nutritious.

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Across the globe, up to 783 million people do not have enough food to eat. From reducing our food waste to ensuring access to nutritious food for everyone, we have a lot of work to do. At WFP, we believe that food is a human right and that everyone deserves to live in a #ZeroHunger world.

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Just in case the classroom isn't for you.

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Just in case the classroom isn't for you.

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I gave this presentation to some beginning teachers at a conference in Brisbane. The brief was to provide an insight into how to survive your first couple of weeks at a new school.

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Conference presentation on the positives of Social media for professionals.

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There's heaps to be found.  This is my favourite. This is only for 5 minutes but there's plenty of others to discover.

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Free HD 5 Minute Countdown - Windy - (20+ Free In Channel)

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Just because it's free, or there's a cost - doesn't indicate the classroom appropriateness

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Use this as a guide if you can't locate a template.

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an assessment tool made by a teacher who was looking for a quick and simple way to check student understanding. This assessment tool allows teachers to collect on-the-spot formative assessment data without the need to have students use devices or paper and pencil.  Download the cards and keep them.  This requires a little preparation.
www.plickers.com

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Create a virtual museum using the hyperlink features on PowerPoint.  Just find a template - or make your own and link your way to classroom engagement.
Also, search for great PowerPoint templates to really add some action to that old fav.

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Plenty of great downloads here.

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By incorporating visual brain teaser challenges into your classroom, you're providing your students with the opportunity to develop their critical thinking and logical reasoning skills.

What are the Benefits of Using Visual Brain Teasers for Kids?

develop logical reasoning abilities

develop critical thinking

boost brain activity

provide emotional satisfaction

improve concentration

increase student engagement.

Brain Teasers for the Classroom

You're probably wondering where to go to find some quick and easy brain teasers for the classroom? Well our Visual Brain Teaser Task Cards are a great place to start. These task cards have been arranged into levels of difficulty to help you find what you need and differentiate the challenges you provide to your students.

A set of 20 beautifully illustrated and fun visual brain teaser task cards your students will be begging to try and solve!

How to Incorporate Visual Brain Teasers Into the Classroom

1. Fast Finisher Activities

These task cards are the perfect addition to your fast finisher activities in your classroom. Laminate and store them in a container for your students who finish their set work earlier than others. They can independently pick a task card that they can then solve themselves.

2. Morning Brain Activity

Get your students' brain ticking as they enter the classroom. Display an easy, medium and hard visual brain teaser task card on the whiteboard. Students can then pick the difficulty level they feel comfortable solving.

3. Small Group Dynamics

In small groups, students need to solve a provided visual brain teaser. This provides another dynamic life skill for your students - teamwork. The ability to work effectively in a group is an important skill that children need to learn. Teamwork also helps children feel like they are part of a community.

Bring an element of fun by providing each group with the same brain teaser task card and get them to race against the clock. Which team can work it out first?

Do you use brain teasers in your classroom?

We'd love to hear your ideas in the comments section of this blog!

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Why You Should be Using Brain Teasers in the Classroom

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By incorporating visual brain teaser challenges into your classroom, you're providing your students with the opportunity to develop their critical thinking and logical reasoning skills. develop logical reasoning abilities develop critical thinking boost brain activity provide emotional satisfaction improve concentration increase student engagement.

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Imagine life without Snapchat.  Crikey ... this was in the QTU journal last month. A very serious read. #cautionarytale

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Imagine life without Snapchat.  Crikey ... this was in the QTU journal last month. A very serious read. #cautionarytale

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WOW

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Virtual Museum Templates

Below are links to several sample virtual museum rooms I developed based on an example I was provided by the generous educators at Keith Valley Middle School. The first sample is a full template to use in the development of a virtual museum. Use and share it freely. The room samples, with the exception of "Class Slides," were all developed by Keith Valley personnel and I modified them for use in new museums. Note that the "rooms," as opposed to the template, do not include active links.

Full Virtual Museum Templates

Warneka Design-4 rooms, 13 artifacts

Blue-Yellow Design-4 rooms, 16 artifacts

Grand Entry Design-5 rooms, 23 artifacts [Note: With the exception of the text and wall hangings, the graphic elements in the museum entrance are grouped. To make changes to this template, ungroup the project.]

Virtual Museum Rooms

During ISTE 2010, I had the privilege of learning about a new method of using non-linear PowerPoint. Michelle Lynn of Fox Creek Elementary in Highlands Ranch, Colorado along with Jessie Bertman, Kim Eikenberg, Lindsey Moore, Katie Patterson, Angel Wolf, and their students presented a poster titled "Interactive Primary Lesson or Non-linear Moon Phase PowerPoint." Their students combined a graphic of moon phases with the non-linear technique to create a project that demonstrated their understanding of their science content. You can see some examples of their student work at http://drop.io/nonlinearppt.

After viewing their presentation, I realized their were many other ways to use the platform to teach or reinforce cross-curricular content. Of course, many have seen the techniques used to make game boards in the past, but here are some other ideas I hadn't seen before.

Alternative Techniques [Note that the HTML versions linked below provide visual representations of the slideshows, but, in many cases, the internal links are inactive. You must download the PPT file to engage interactively.]

Booklist (PPT version/HTML version): Using a bookshelf concept, students place pictures of their recently read books on their home slide and provide synopses or personal recommendations about the books on the linked slides.

Book Report (PPT version/HTML version): Using simulated book tabs, students declare their knowledge of concepts such as plot, setting, characters, genre, and vocabulary as it relates to their selected books. See an example of aNevada Report using this technique (PPT version/HTML version).

Timelines (PPT version/HTML version): Using pre-existing timelines or based on self-created timelines, students create links to information about each node on their timeline.

Maps (PPT version/HTML version): Using an exiting map, students create and place buttons over different locations on the map.* These buttons, then, link to pages referencing each of those locations.

*If you wish to place an unseen button over another graphic, one option is to create a shape and place it directly over the graphic. This is particularly helpful when working with maps. To make it so you can use the button as well as see the graphic behind the button, make the fill color of the object transparent. Buttons will not work if you select "No Fill."

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Educational Virtual Museums Developed Using PowerPoint

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Below are links to several sample virtual museum rooms I developed based on an example I was provided by the generous educators at Keith Valley Middle School. The first sample is a full template to use in the development of a virtual museum. Use and share it freely.

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Slideshare is for PP presentations, what YouTube is for video. There's a PP on almost every topic imaginable.

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Discover, Share, and Present presentations and infographics with the world’s largest professional content sharing community.

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This is a link to my Scoopit account.  Scoopit is more than book marking, it is about content creation.  I only have one topic - Digital Pedagogy. Curating allows you to put your own spin on a particular topic.

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This theory underpins most of the concept of digital pedagogy.  To have good DP you need good grounding in Technology, Pedagogy and Content Knowledge. #Ilovethis

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3 principles to consider for your classroom.

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Checking for understanding strategies.

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Alternative to Kahoot